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Mad Lust Envy's Headphone Gaming Guide: (Update: 7/9/2014: Ultrasone HFI-15G Added) - Page 847

post #12691 of 25691
Thread Starter 
Hopefully. Remember, not all games are created equal in terms of positional cues. Sound engines are like graphic engines. You have your Unreal 3, and you have your Frostbite 2 of sound.
post #12692 of 25691
Quote:
Originally Posted by Change is Good View Post

I see. Now I understand why you say BF3 is terrible to demo for virtual surround. It is definitely a warzone full of explosions. Even so... I noticed a huge significance in a rare moment when things were quiet while sniping. I heard an enemy from the rear. I forget which direction it was from... but clearly knew exactly where he was when using the mixamp. I surprised him, actually lol

 

If it's like BF: Bad Company 2 (which it probably is, given the Frostbite engine), then the positioning just plain sucks, regardless of how much chaos is going on. It can be totally quiet, and I'll throw a grenade off in a random direction, turn around to test the positional audio, and...hear pre-panned effects that don't tell me where it exploded at all.

 

Quite irritating given that the actual sound samples are great, and the Refractor engine used in the older titles had spot-on positioning thanks to the usual DirectSound3D and OpenAL APIs for PC games at the time.

 

Even more recent PC games with the usual software audio mixers that aren't on DS3D/OAL-level positioning do better than the Frostbite engine at actually making positional audio cues clear; PlanetSide 2 and Dead Island are among the more prominent examples out of what I've recently played.

 

Sure, you're a console gamer like Mad Lust Envy, but the point is that even on consoles, the software mixers used are not equal, just as MLE says above.

post #12693 of 25691
Thread Starter 
One example of bad audio is Uncharted 3. No matter what settings I used, positional cues were terrible.
post #12694 of 25691
After alot of gameplay and getting acquainted with the frostbite engine I find battlefield 3 online to be better than blops2 and Crysis 3 when looking for positional cues. I am able to hear enemies from much further away, and can pinpoint fairly accurately their direction. Blops2 requires enemies to be extremely close to you and Crysis 3 is better than blops2 but is not as refined or accurate with the cues as bf3.

Just my experience playing on ps3. Modern warfare 2 still holds.the crown imo
post #12695 of 25691
Thread Starter 
Blops 2 wasn't good for audio at all for me. It seems every game released in CoD gets worse and worse in terms of audio, and it's importance.
post #12696 of 25691

Ok I get what you guys are saying. Different engines for different games, not only in graphics but in sound as well. *smacks myself on the head* confused_face.gif

 

I can still tell a significant difference, however, between the mixamp and the recon3d while I was playing BF3. My surroundings were more open and distant. It was slightly compressed and louder when I used the recon (my THX settings were Surround at 100%, Crystalizer off, Bass boost 60%, Smart volume on loud, and Dialogue Plus on for movies). While playing Hitman, with the mixamp, I was able to clearly point out positional cues. This was not so with the recon3d.  I really got to truly feel the 5.1/7.1 experience for the first time (the 2011 mixamp is 7.1 right?). Rear positional cues were easily distinguished whether it be upper right, bottem left, etc.

 

In contrast, for movies, this is where I think I prefer the recon. Smart Volume and Dialogue Plus came in handy at times like this. I like to hear everything clearly... and loud like I'm at the movies. Having Smart Volume on loud, and Dialougue Plus on allowed that to happen for me. The mixamp is ok... but the mids are certainly lacking. Backround music didn't really grasp me, to be honest. This is where the recon's adjustments made it beneficial, Dialogue Plus basically speaks for itself: makes voices sound clear in movies (the mixamp's dialogue is clearer, though, and does not have these additional adjustments). Smart Volume on normal is where I find the sound similar to the mixamp (lacking mids). But like I said before, Smart Volume on loud fixes that issue. Again, this was only when watching movies. For gaming, the mixamp is superior, imo... because the Smart Volume when on tends to affect the soundstage.

 

In the end, I mainly just play games... so the mixamp is the winner for me. Amazon is willing to give me a partial refund for the recon, which will almost equal what I paid for the mixamp. Even trade in my eyes. Also, having the chat mixer on the mixamp was a plus for me to go along with the option of volume control through an additional amp. Now I can hear my friends through all the chaos... and still enjoy the full surround sound.

 

I do plan on upgrading to the 2013 mixamp in the future, though. From what I read, even with the hiss, all those additional features for different occasions combine all of the best qualities of the 2011 mixamp and the recon3d both... possibly for me, atleast.


Edited by Change is Good - 3/31/13 at 1:07am
post #12697 of 25691

Hi guys, I am looking for some help on two things.

 

1) My girlfriend really wants a wireless headset. I think its mainly because I keep tripping over her headset cables and pulling it out. We have seen the Logitech H800 http://www.logitech.com/en-roeu/product/wireless-headset-h800.. what are your thoughts on this? Any alternatives around the same price range?

 

2) I am looking for a microphone for youtube recording that won't blow the budget. I have seen the Zalman clip style microphones but I don't want a microphone that is low sensitivity and picks up alot of noise. So basically is it worth looking into a condenser microphone for $100 more? Or any microphones around $50 US with good quality?

 

Thanks for the help in advance =D 

post #12698 of 25691

http://www.youtube.com/watch?v=-23gKZYsH-E - For those of you looking at the Cross Platform Audio Mixer from Steelseries, here's a little more info. 9ft long headphone cable and 3ft long usb. Go to the 3min mark to learn about the Mixer. Seems to be pretty awesome!

Also, no one answered my question. I'm guessing I don't need anything besides my receiver with the Annies. 

post #12699 of 25691
Thread Starter 
Change, the first/2nd gen Mixamp and 2013 Mixamp/5.8 sound exactly the same virtual surround wise, despite the formers being (5.1) and latters being 7.1. You have to remember, optical is Dolby Digital /DTS 5.1, not 7.1 Whether the new ones matrix in rear channels or not doesn't make a lick of difference as they are still getting information from 5.1 source. The old ones did rear cues just as well. Compared directly, couldn't tell the difference.

The 2013 Mixamp is good if you want EQ-presets. I personally don't like to use any EQ and keep it on the flat setting, so all I'd need is the 2011 Mixamp, personally. EQ tends to ruin SQ more often than not. The only time I think EQ is fine is if there is a deficiency in a headphone's sound, like adding bass to the AD700, or reducing treble in the DT990. For something like the Annie, I wouldn't want to add or take any anything. That headphone has a perfect balance, IMHO. Adding bass will take away from it's mids...

Anyways, so it seems my M17x has an optical out. That pleases me. Also, what do you guys know about auto-sensing line out on the headphone jacks? Apparently the laptop has it, but I wouldn't know how that'd work, though I assume it will turn off volume control somehow. At least I'll be able to compare between the sound card (Creative Sound Blaster Recon3Di High-Definition 5.1 Audio with THX TruStudio Pro Software) - Audio Powered by Klipsch®) and my Compass 2/Marantz.
Quote:
(3x) Auto-sensing jacks for Line-out (2 line out; 1x SPDIF/Headphone)

Edited by Mad Lust Envy - 3/31/13 at 5:07am
post #12700 of 25691
Quote:
Originally Posted by tmaxx123 View Post

After alot of gameplay and getting acquainted with the frostbite engine I find battlefield 3 online to be better than blops2 and Crysis 3 when looking for positional cues. I am able to hear enemies from much further away, and can pinpoint fairly accurately their direction. Blops2 requires enemies to be extremely close to you and Crysis 3 is better than blops2 but is not as refined or accurate with the cues as bf3.

Just my experience playing on ps3. Modern warfare 2 still holds.the crown imo

 

Personally I have a lot of fun in Crysis 3 with the maxed out Hunter perk... it's 100% made for audiowhoring and gives you clear audio blips in the direction of nearby enemies, no matter what you think of the rest of the multiplayer.

post #12701 of 25691
Quote:
Originally Posted by Mad Lust Envy View Post

Change, the first/2nd gen Mixamp and 2013 Mixamp/5.8 sound exactly the same virtual surround wise, despite the formers being (5.1) and latters being 7.1. You have to remember, optical is Dolby Digital /DTS 5.1, not 7.1 Whether the new ones matrix in rear channels or not doesn't make a lick of difference as they are still getting information from 5.1 source. The old ones did rear cues just as well. Compared directly, couldn't tell the difference.

The 2013 Mixamp is good if you want EQ-presets. I personally don't like to use any EQ and keep it on the flat setting, so all I'd need is the 2011 Mixamp, personally. EQ tends to ruin SQ more often than not. The only time I think EQ is fine is if there is a deficiency in a headphone's sound, like adding bass to the AD700, or reducing treble in the DT990. For something like the Annie, I wouldn't want to add or take any anything. That headphone has a perfect balance, IMHO. Adding bass will take away from it's mids...

Anyways, so it seems my M17x has an optical out. That pleases me. Also, what do you guys know about auto-sensing line out on the headphone jacks? Apparently the laptop has it, but I wouldn't know how that'd work, though I assume it will turn off volume control somehow. At least I'll be able to compare between the sound card (Creative Sound Blaster Recon3Di High-Definition 5.1 Audio with THX TruStudio Pro Software) - Audio Powered by Klipsch®) and my Compass 2/Marantz.

My m14x has a similar audio setup as your laptop. Has the same sound card and software and also has the klipsch speakers. As far as I know, the auto-sensing line out just means that when you plug anything into the jack, it automatically switches to outputting audio through there. I am still in the process of figuring out how to make use of that s-pdif output with my mixamp though. Mad, keep us updated on what adapters/cables you need to run that optical signal to get a Dolby signal out of your laptop.
post #12702 of 25691

My Dell XPS has three jacks, it gives me the option for optical out as soon as I plug a mini-TOSLINK in but only the middle port.

post #12703 of 25691

Hi everyone, i have a few doubts, first i'm trying to buy a new headset mainly to play battlefield on PC, 'cause i have a turtlebeach px21 and on ps3 were ok, but on pc they suck. So i know that the best choice are the ADH-A700 but since they are 3.5mm i assume that a 7.1 dedicated soundcard is needed, and i only have around the 100 U$ for the headset so... Then i thought about getting a virtual 7.1 headset like the logitech g35 or g930, but i'm not sure. The reviews i've seen say that the virtual surround is bad. And that's the main reason why i'm here, which headset do you recommend me to buy, since my board only has 5.1 realtek sound :P , thx!

post #12704 of 25691

I have the JVC HA-RX700 and was looking for a mic to go with them (to talk to my team during online gaming).  I wanted the DX mini clip-on mic recommended in the OP, but it's been out of stock for the past 2 weeks.  Is there anything else that compares to the quality near that price?  

post #12705 of 25691
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