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Mad Lust Envy's Headphone Gaming Guide: (Update: 4/17/2014: AKG K612 and K712 Pro added + edits) - Page 1028

post #15406 of 23126
Quote:
Originally Posted by Tus-Chan View Post
I can hardly imagine why, with all the resources they have, they have chosen to reuse the engine again for Ghosts.

Because they know people will buy it anyways. Why put more work into something when you're going to break sales records using old tech?

post #15407 of 23126
COD GHOSTS will be availble for the new and the old consoles. So this will be a bridge game. I finf the videos they show do look very good, so why do they need a complete new engine. There is no need to reinvent the wheel. And as the software is modular, they can tweak it a lot. They could even give us a better sound engine.
But when playing the multyplayer, I don't have time to concentrate too much on the verticalness or not of the sound. I might get killed doing so....
Btw GHOSTS is on preorder already......
post #15408 of 23126
Quote:
Originally Posted by Murder Mike View Post

Quote:
Originally Posted by Tus-Chan View Post

I can hardly imagine why, with all the resources they have, they have chosen to reuse the engine again for Ghosts.
Because they know people will buy it anyways. Why put more work into something when you're going to break sales records using old tech?

I feel like that attitude has finally caught up to them and ghost will be overshadowed by BF4, watchdogs, The Division (2014) and possibly Titan Fall. They're all bringing new things to the table and COD will basically be the same is every way except for the dog. I'll probably rent it or wait until the price drops. BF4 and Forza 5 will be where all my time will be spent.


Thanks,


evil_smiley.gif
post #15409 of 23126

Personally, I'm still surprised people buy CoD at all! Then again, I don't enjoy FPSes, so I probably can't tell when there's a reason to get it over the other FPSes...


Edited by daleb - 7/25/13 at 8:44am
post #15410 of 23126
It is not only a matter of taste for me. I simply have no time to play longer than lets say 1 hour straight. This fact alone sorts out lots of fascinating games. It is even to short for proper BF 3/4 online sessions. COD is different. You can even play 10 minutes and be happy every now and then. And then it does not hurt that the game does not change to much. We just move to a new set of maps every 12 month.....
Edited by pietcux - 7/25/13 at 9:08am
post #15411 of 23126
Quote:
Originally Posted by pietcux View Post

It is not only a matter of taste for me. I simply have no time to play longer than lets say 1 hour straight. This fact alone sorts out lots of fascinating games. It is even to short for proper BF 3/4 online sessions. COD is different. You can even play 10 minutes and be happy every now and then. And then it does not hurt that the game does not change to much. We just move to a new set of maps every 12 month.....

 

Yes, BF3 is a slower game at its fastest (Nose-Hair Canals 64 Player TDM) than Modern Warfare 3 is at its slowest. There's nothing wrong with that, and I play both frequently, but MW3 is a game you play when you have a couple of hours to blow, and BF3 is a game you spend a whole day playing.

 

CoD is also much more intense and adrenaline-soaked than BF3. BF3 is much more of a strategic game than a tactical game.


Edited by Tus-Chan - 7/25/13 at 9:17am
post #15412 of 23126

I only play Battlefield on PC - how does positional audio compare between BF3 and the latest COD iterations?

post #15413 of 23126

Positional audio on BF3 is basically a joke compared to Call of Duty. Too much ambient noise, footsteps and other noises are too quiet, and for what's left of the positional audio, the directional accuracy isn't very good.

Having good audio in a Call of Duty game is almost like having a wall hack.

post #15414 of 23126

That's too bad, the game is so great otherwise.  I agree that the positional audio could be much better in BF3, especially footsteps.  But with DH and good cans, it's still really fun sounding.  I'm always impressed when a rocket flies by my head haha

post #15415 of 23126

I'm impressed with the positional audio of Borderlands 2 without Dolby Headphone thrown in. More games should have stereo mixing like this by default.

post #15416 of 23126
Quote:
Originally Posted by pietcux View Post

I simply have no time to play longer than lets say 1 hour straight.

You could always make time... Quitting your job won't be that big of a deal, right? tongue.gif


Edited by daleb - 7/25/13 at 10:30am
post #15417 of 23126

You could always make time... Quitting your job won't be that big of a deal, right? tongue.gif

 

Hey, you've got to make sacrifices if you want to get ahead in Call of Duty. :)

post #15418 of 23126
Quote:
Originally Posted by 3X0 View Post

I'm impressed with the positional audio of Borderlands 2 without Dolby Headphone thrown in. More games should have stereo mixing like this by default.
Borderlands 2 is actually a stellar game audio example. You actually CAN utilize OpenAL in that game (according to NamelessPFG), and thus 3D audio on a PC. Rakk swooping from above and midgets chucking axes at you from below.
As a side note, I think it takes less concentration and is instinctively easier to understand where things are and what's going on if audio is in 3D, rather than trying to add visual cues and memory of map layout to 2D sound to guess where you just got shot at from.
Edited by Evshrug - 7/25/13 at 10:58am
post #15419 of 23126

Speaking of outdated graphical and audio engines...

 

HE-6 - Speaker amp - DSS (DTS 5.1) - PS3 - Last of Us 0_0 drool...

 

Seriously bought it yesterday and it is just such an awesome game.

 

Audio quality is awesome (I can get great explosions with nice, detailed bass. Something a COD game just cant do - makes a distorted mess with the HE-6)

 

Developers keep bitching that quality audio taxes the processor and what not...

Well the LoU is one of the best looking and sounding games. a perfect blend and feels just so refreshing to have a TPS tactical gape (wouldnt call it a shooter at all)

 

I am just stunned. Like there have been a few games where the audio was very good (Borderlands, Uncharted, all the 1st party games and other non-FPS third parties) and where the audio just doesnt work with the HE-6 (Call of Duty X,Y,Z... just no, its unplayable the bass is just oomp, no texture there... distorted mess)

 

It all bears down on the implementation of the sound (engine). Definitely possible to have a great sound in FPS, without overblown bloaty bass....

 

Anyway, just a heads-up on a great game + a little rant of mine :)

The vocals/voices the overall sound blend is just so nice, great positional cues. accompanied by awesome visuals... Really liking it.

 

Also, the game lets you choose between different audio and (surround) sound setup - there is stereo HP, stereo speaker, Pro Logic II, DTS 5.1 (by default, my favorite) Speaker sizes, speaker range,... I wish every game had this customization degree!

 

Enjoying the HE-6 with the DSS (and a speaker amp) immensely. Was thinking the sound quality would be much worse, but it is kinda decent with most games, YMMV (minus COD and most FPS)

post #15420 of 23126

Last of Us? Haven't heard of it...is it multiplayer?

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