Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jun 20, 2013 at 10:55 AM Post #14,537 of 48,562
You sure? That's GRAPHICS memory. I hear that can draw more objects in the screen...
 
Jun 20, 2013 at 11:06 AM Post #14,538 of 48,562
Quote:
You sure? That's GRAPHICS memory. I hear that can draw more objects in the screen...

You're limited to 1080P on both. Your processor on your laptop or on the PS4 will not be able to push enough objects through the GPU to put on the screen to take up all of that video memory at that resolution. Basically, you'll be limited by the CPU in both cases before you're limited by the GPU. 
 
Jun 20, 2013 at 11:11 AM Post #14,539 of 48,562
I don't think resolution is a bottleneck there, but I'm not knowledgeable on such things. In any case, if I can run the same games on my PC at the same level of quality in 1080p, I'll be happy.
 
Jun 20, 2013 at 11:23 AM Post #14,540 of 48,562
I do love my keyboards (brace yourself for some mechanical keyboard science):
 
At home I primarily use a heavily modded CoolerMaster QFR.  Originally it was the Cherry MX Blue variety (got it on sale for about $50) but I've since swapped the stems with Cherry vintage MX Black from a NOS WYSE board with Krytox lubrication, basically the smoothest switch I've ever used.  I've tried the tactile switches, but I always seem prefer linear.  Rewired a few switches, added some LED indicators.  The case has been refinished and painted, and I've poured resin in the base to improve stability and increase weight to make it more solid, though this is not an issue normally because it is plate mounted and already pretty rigid.  After completing it, I sold my Filco Majestouch 2 off (thought about modding it too, but needed the funds and it wasn't getting any use with the QFR fully modded).  At this point, all it needs is a programmable controller, which is in the works apparently.
 
I use a Leopold FC200 at work, but I much prefer the costar stabilizers of the QFR over the Leopold's (and other's I've used) Cherry style so I may get another QFR at some point.  Both have Cherry profile PBT keycaps which are an absolute joy to use.  For mices, I use a Death Adder at home and an IntelliMouse Explorer 3.0 at work, cloth mousepads all the way.  I've also been following and working with the GH60 keyboard project and was part of prototype testing, just waiting for the final version to ship.  I've had many a keyboards before settling on my current setup such as the KBC Poker, KBT Pure LE, Filco Majestouch 2, a few IBM Model M, Cherry G80-11900, G80-3000, G80-2100 (the battleship), Ducky 9008g2, various WYSE keyboards, and lots of keyboard parts.
 
Anyway, as a gamer it is ideal to have a TKL sized keyboard (unless you have a game that requires use of the numpad) and mechanical Cherry switches are the way to go, different flavors for everyone's preferences.
 
Jun 20, 2013 at 11:30 AM Post #14,541 of 48,562
You guys do realize there is a keyboard thread in this section? Just saying, lol.
 
Jun 20, 2013 at 11:33 AM Post #14,542 of 48,562
Quote:
You guys do realize there is a keyboard thread in this section? Just saying, lol.

Yeah, sorry for thread-crapping 
frown.gif
  I'll take my insanity elsewhere lol
 
Jun 20, 2013 at 11:36 AM Post #14,543 of 48,562
The past two pages had zero to do with the thread, so I'm like....oooook. XD
 
Jun 20, 2013 at 11:39 AM Post #14,544 of 48,562
I'm not the best at explaining this stuff either. There's only a certain amount of textures and objects that you'll be able to push through to display on screen. The limiting factor in this case is not the GPU memory. It will be limited by the CPU and GPU power. 
 
If you were playing at a higher resolution and you had a more powerful CPU/GPU, you would eventually run into video memory problems depending on the size of the textures. 
 
I suppose this would be a way to look at it a little easier. Arrows indicate data flow direction. Left side is an abundance of video memory and not enough CPU/GPU power at lower resolutions. Right side is an abundance of CPU/GPU power and not enough video memory at higher resolutions.
 
 
                                      
\       ^       /                    /   ^    \
 \      |      /                    /     |     \
  \     |     /                    /      |      \
   \    |    /                    /       |       \
 
 
They might also do some fancy stuff to make use of all that video memory now that they have access to it. I'll admit, I'm not well versed in the architecture and full system specs of the PS4. From speculation alone, your laptop will be outdated before console standardization allows them to perform more efficiently (4-5 years). So by the time Call of Duty Poltergeists 12 comes out, you would probably be looking at upgrading or just sticking to consoles. Again, this is all just speculation. 
 
Jun 20, 2013 at 11:45 AM Post #14,545 of 48,562
From speculation alone, your laptop will be outdated before console standardization allows them to perform more efficiently (4-5 years). So by the time Call of Duty Poltergeists 12 comes out, you would probably be looking at upgrading or just sticking to consoles. Again, this is all just speculation. 


I literally lol'd.

I'm sure the PS4 and Xbone will be optimized to the point where games 3 years (maybe sooner) down the line will look better than my laptop, though considering they are using an X86 architecture, that may mean that PC games will also be optimized in the same way. Of course better gfx cards and whatnot will further drive Pc gaming a league ahead of next gen consoles, but I didn't buy my laptop with Pc gaming as the priority. I'm just happy it can run games as well as it does now. That means I can go BACK the past few years and try some games I skipped on consoles.

I dunno what's in store on the headphone front, but as far as I'm concerened, the X1 is pretty much the culmination of things I wanted since I started this mad hobby, so unless something builds upon what the X1 does, looks like I'll be sticking to this headphone for a long time.
 
Jun 20, 2013 at 11:51 AM Post #14,546 of 48,562
Pushing as much textures and anti aliasing at once through the resolution is bottlenecked by the memory bandwidth.  The cpus won't be bottlenecking the PS4 anytime soon.  Hell, cpus are becoming less and less utilized with each new game anyways.
 
Jun 20, 2013 at 11:52 AM Post #14,547 of 48,562
Quote:
I dunno what's in store on the headphone front, but as far as I'm concerened, the X1 is pretty much the culmination of things I wanted since I started this mad hobby, so unless something builds upon what the X1 does, looks like I'll be sticking to this headphone for a long time.

 
 
I've heard that from you one too many times.  I'll keep track to see if you actually make it a year with them. 
biggrin.gif

 
Jun 20, 2013 at 12:12 PM Post #14,548 of 48,562
Perhaps, but this is the first headphone that has the sound signature I was always looking for. Comfortable, velour padded, bassy, open, and sparkly without being overly treble-y like the HE-400 and DT990. Bassy and open are two things headphones just can never get right, in terms of my personal preference. HE-400 came close, but it didn't have the bass emphasis I wanted, which is why I sold the first HE-400 and went back to the 990. Then I missed the HE-400 and bought it again, but then upgraded to the LCD2, which had a very different signature than my ultimate preference (though still one of my very faves). It's basically been since the DT990 that I haven't had that particular tonality that I love (though the 990's treble is too much from what I wanted). The X1 gives me that, with some warmth and less treble. I was sold from the moment I heard them.
 
Jun 20, 2013 at 12:33 PM Post #14,550 of 48,562

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