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Mad Lust Envy's Headphone Gaming Guide: (Update: 10/15/2014: Beyerdynamic T51i Added) - Page 1674

post #25096 of 27318

They are Fazor ones. Never got to hear the rev 2.2s, i was looking at used ones after the meet but this deal for a brand new one was too hard to pass up. I hope the headphone bug doesn't come around again and i can stay happy lol. Good thing the next meet isn't until next year. 

post #25097 of 27318

Since I have both cards, I made a video comparing Dolby Headphone and SBX Pro Studio.

 

The only other video I could find on YouTube comparing them was that Battlefield 3 one.

 

Let me know what you think...

 

 


Edited by chicolom - 8/5/14 at 2:28am
post #25098 of 27318
Thread Starter 
Very noice. I'll check it out later. Think you can find a good spot in the game where you can just repeatedly check an audio cue? Like something on fire, etc? Also, how did you manage to record the audio? And game as well.

I'd like to do this myself, but no idea how to go about it.
Edited by Mad Lust Envy - 8/5/14 at 3:12am
post #25099 of 27318
I recorded the video with Nvidia shadow play, which is like a built in video capture feature on newer Nvidia cards. Works great. Looks much nicer on my PC though, before youtube gets a hold of it and demolishes the frame rate and compresses it down.

Audio was recorded from the line out the FiiO D03K (for both) to the line in on a Tascam DR-40 recorder.

I just liked that clip because that monster sounds pretty bad a$S in surround, especially the LFE sounds it makes. You can hear how the two dsps deal with those LFE sounds a bit.

Granted, I had the "bass" effect turned off on the SBX . I need to mess with that more. I'm not a fan of the "crystalizer" though, which makes the highs too bright.
post #25100 of 27318

I used FRAPS and grabbed the audio directly from the Windows Mixer. That way only youtube can mess (most) with the sound. I understand your approach though as shadowplay doesn't cost anything. 

 

Crystallizer and that Bass Boost are very useless. Crystallizer also messes with spatial cues a bit. 

post #25101 of 27318
Quote:
Originally Posted by ursow94 View Post

Comparing the new AD700X with the Q701, what will be better for Competitive FPS gaming? I read the AD700X has a worst build quality then the AD700, the Q701 will be better in this case?

Thanks

I own both the AD700x and Q701 so maybe I can speak to this. Evshrug and stillhart are both right, the differences between the two are moot. Both are in the upper echelon for competitive gaming. The only reason I "upgraded" from the AD700x was purely because I wanted to use the Q701s for music listening purposes as well. The AD700x is pure gaming bliss for a competitive FPS. If you go the q701 route you would also likely have to buy an amp so even though I would recommend the q701 over the ad700x, if it is for purely FPS gaming, you will be more than happy with the 700x.

As for build quality, I had zero issues with the AD700x. Yes there is a lot of plastic but it seems that the headphone will hold up just fine over time. My only gripe was that the wings on the headband would cause the earcups to slide down over time, causing constant readjustments mid game. This can be easily fixed by doing the "rubber band mod" and isn't too much of an issue. Other than that they are extremely comfortable. The Q's are as well, but a lot of (myself included) have an issue with the bumps on the headband. This is also an easy fix as you can buy a wrap on eBay, a baby seatbelt wrap (sounds strange but it works), or just mod your headband if you are brave enough.

TL;DR - AD700x is a great headphone and build quality shouldn't be too much of a concern for the price paid.
post #25102 of 27318
Great video chicolom, thanks! Am I wrong in saying that SBX Pro Studio sounds overall clearer and less echoey~ish than DH? Rear cues seem better too. I'm digging it!
post #25103 of 27318
Quote:
Originally Posted by Naingolann View Post

Great video chicolom, thanks! Am I wrong in saying that SBX Pro Studio sounds overall clearer and less echoey~ish than DH? Rear cues seem better too. I'm digging it!

 

I agree. It has the best compromise of sound quality and positioning. That's why it's also the best choice the higher you go in the headphone "ladder". Now it's time for DTS HPX to show its muscles. Haven't seen a sound card yet though and the TAC only does AC3 to DTS HPX. 

 

SBX-cards with X-Fi style legacy support could have been glorious though. :ph34r: At least give us a ******* MacroFX/Elevation switch in the panel, Creative. 

post #25104 of 27318
Quote:
Originally Posted by chicolom View Post
 

Since I have both cards, I made a video comparing Dolby Headphone and SBX Pro Studio.

 

The only other video I could find on YouTube comparing them was that Battlefield 3 one.

 

Warning: Spoiler! (Click to show)

 

 

 

 

Absolutely wonderful!  Mad, you should really add this to the guide.  This is a really helpful video.  It also reinforces my opinion that SBX sounds much better to my ears.  The spacial cues are significantly better for me.

Quote:
Originally Posted by Naingolann View Post

Great video chicolom, thanks! Am I wrong in saying that SBX Pro Studio sounds overall clearer and less echoey~ish than DH? Rear cues seem better too. I'm digging it!

 

No, I agree with you, which is why I have 2 Recons and an Omni.  The only reason I'm using a Mixamp 5.8 is because I need/want wireless in my main living room because I sit so far from the TV.

 

I agree with Feg tho, looking forward to DTS Headphone X.  Feg, can you elaborate on the comment about the TAC?  It won't process actual DTS?

post #25105 of 27318

The question is, however, how do these compare on a gaming console [PS3/4, 360/One] where there's no possibility of tweaking anything via software...

That's my  ultimate question :popcorn:

post #25106 of 27318
Quote:
Originally Posted by conquerator2 View Post
 

The question is, however, how do these compare on a gaming console [PS3/4, 360/One] where there's no possibility of tweaking anything via software...

That's my  ultimate question :popcorn:

 

You can actually tweak the Recon on the PC, save the settings and then use it on the console.  

post #25107 of 27318

First of all, thank you for this thread. It has been very helpful when looking for new headphones.

 

So, I have been using my AD700s for 4 years now, and I'm looking for a new pair to go with my new sound card. I've decided between the K612 Pro, Philips Philips Fidelio X1, and SoundMAGIC HP200. I just ordered a Sound Blaster Z that has a "600 Ohm Maxim MAX97220 amp" a few days ago. I am, however, not looking to buy a dedicated amp. My question is which of these headphones would work best with just the built in amp on the sound card? I've searched around, but I have had a hard time pinpointing exactly how good the built in amp is (I'm very new to this). I will use these headphones for games, movies, and music roughly equally.

 

Any insight on this situation would be greatly appreciated.

post #25108 of 27318
Quote:
Originally Posted by Stillhart View Post
 

 

You can actually tweak the Recon on the PC, save the settings and then use it on the console.  

Ok, I caved... I'll do a direct comparison.



EDIT; Nah, I think I'll stick to DH for now wink.gif
Edited by conquerator2 - 8/5/14 at 3:00pm
post #25109 of 27318
Quote:
Originally Posted by Watchthemfall View Post
 

First of all, thank you for this thread. It has been very helpful when looking for new headphones.

 

So, I have been using my AD700s for 4 years now, and I'm looking for a new pair to go with my new sound card. I've decided between the K612 Pro, Philips Philips Fidelio X1, and SoundMAGIC HP200. I just ordered a Sound Blaster Z that has a "600 Ohm Maxim MAX97220 amp" a few days ago. I am, however, not looking to buy a dedicated amp. My question is which of these headphones would work best with just the built in amp on the sound card? I've searched around, but I have had a hard time pinpointing exactly how good the built in amp is (I'm very new to this). I will use these headphones for games, movies, and music roughly equally.

 

Any insight on this situation would be greatly appreciated.

 

The built-in amp on the Z is adequate.  It will certainly provide enough volume for all of your needs.  A dedicated amp will provide more power, though, and improve the sound on some headphones that are hungry for power.

 

The K612 and the X1 will both sound fine without an additional amp, and they both have headroom to improve if you do decide to amp them later.  I don't know enough about the HP200, but I understand it doesn't have high amping requirements so it should sound plenty fine as well.  

 

You probably can't go wrong with any of those headphones; they're all very well-regarded.

post #25110 of 27318
Quote:
Originally Posted by Fegefeuer View Post
 

I used FRAPS and grabbed the audio directly from the Windows Mixer. That way only youtube can mess (most) with the sound. I understand your approach though as shadowplay doesn't cost anything. 

 

Crystallizer and that Bass Boost are very useless. Crystallizer also messes with spatial cues a bit. 

 

 

Hmm...I tried that, but I'm still not getting the final Dolby Headphone output.  It's just recording either stereo or the multi-channel audio, but you are still missing the final Dolby Headphone DSP output that happens outside the PC on the Xonar.

 

How are you recording the actual DSP output digitally?

 

 

Do you know what changes when you raise the SBX surround slider from 66% to 100%?  I don't hear a ton of difference between them. 

I assumed it was some sort of wet/dry mix. 

 

Quote:
Originally Posted by Naingolann View Post

Great video chicolom, thanks! Am I wrong in saying that SBX Pro Studio sounds overall clearer and less echoey~ish than DH? Rear cues seem better too. I'm digging it!

 

Thanks.

 

And no, you're not wrong - SBX is definitely clearer and less echoey sounding than DH.  Sounds are more chiseled out from each other and their placement is more discrete sounding, making it easier to hear when they start to move around.  Because DH is more diffuse and blended, it's not quite as clear with positioning.  SBX is definitely truer to the source audio, and less "processed" sounding.

 

Still, I often enjoy that more diffuse sound of Dolby Headphone.  Sounds are a little smoother and more blended together when panning.  The echo/reverb can actually be nice if you're playing a game where you are "indoors", like on a spaceship in Deadspace.  Gives a nice bit of ambience, where SBX can sometimes sound a tad too dry.  The overall sound is a little warmer on DH, with a little more body and impact on some lower freq sounds too. 

 

Sound effects also tend to sound a bit "larger" and "bigger" with DH, giving bit more of an immersive and cinematic sound.  On some games, I get an impression of more overall soundstage distance (things just being farther away sounding) with DH, which I tend to enjoy.

 

I enjoy them both.  :beerchug:

 

But still bring on the newer DSPs!!


Edited by chicolom - 8/5/14 at 3:32pm
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