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Mad Lust Envy's Headphone Gaming Guide: (Update: 10/15/2014: Beyerdynamic T51i Added) - Page 1525

post #22861 of 26634
Quote:
Originally Posted by Evshrug View Post

Probably better on your thread, except that now that you said it here, people are going to get the wrong impression.

TrueAudio, as we're talking about it as only available on AMD hardware in a few of their graphics cards and the PS4, requires dedicated Tensilica audio processors (hardware) to process the surround, so it IS "locked" to AMD hardware and it DOES NOT take away CPU resources, just like the Creative hardware processors on X-Fi PCI cards and SoundCore3D sound cards.

I'm not as well read up on DS3D and OpenAL vs FMOD Ex and Wwise, and I recommend anyone curious to go research more in-depth, but I suspect they all get the data about "where a sound originates in 3D space" before creating a stereo or surround mix since TrueAudio/AstoundSound documents distinctly show (by block diagram) that the processing is performed before separating into output channels.

(Dolby headphone is processed after a 5.1 channel Dolby Digital Live mix, as far as a console is concerned the audio processing is already "done" by the time it gets piped out through optical or HDMI)
Let me clarify that statement on TrueAudio: when I said it was a "CPU-alternative approach", I meant it in much the same fashion as how DirectSound3D had a very crappy software renderer with hardware acceleration on sound card DSPs of the era. No sound card, no effects.

But that approach was a bit more dependent on the sound card's audio processing capabilities, especially with Aureal and Creative pitching A3D and EAX respectively. TrueAudio should allow more flexibility for the developer WHILE offloading the audio processing from the CPU.

I'd just want to see better software rendering fallbacks for AstoundSound and other TrueAudio-enabled middleware plugins, that's all. NVIDIA users probably wouldn't like being left out of TrueAudio-only features the same way AMD users don't like being left out of CUDA and PhysX-exclusive effects, and I'm expecting that with modern programming tools, they can effectively write once and just compile for each target platform.

By the way, your final paragraph in parentheses was perfect in conveying why we can't just get proper 3D audio in existing console games. It's already mixed and processed for speakers at that point, and no external surround processor is going to make more out of it than what's there.
Edited by NamelessPFG - 4/11/14 at 3:56pm
post #22862 of 26634
Quote:
Originally Posted by Change is Good View Post

Some SRH1540s are being sold in the classifieds... for a good price, too... though that was their Black Friday price from a few places in November.

 

Looks like these just got reviewed at innerfidelity, too...

 

post #22863 of 26634
Thread Starter 
That graph looks remarkably similar to the X1s... intredasting. Too bad the 1540 is so expensive. Looks like an ideal closed headphone otherwise.
Edited by Mad Lust Envy - 4/11/14 at 4:22pm
post #22864 of 26634
Quote:
Originally Posted by Mad Lust Envy View Post

That graph looks remarkably similar to the X1s... intredasting. Too bad the 1540 is so expensive. Looks like an ideal closed headphone otherwise.

 

I checked my receipt the other day, and I noticed I've had them for 6 months... :eek:

post #22865 of 26634
Thread Starter 
I wouldn't doubt it. Seriously, if I didn't already have 3 other closed headphones... the 1540 would've probably made it to my hands. That graph is basically the X1 with more sub bass. Not sure how the mid bass would affect my sensitive ears though. it is a pretty large bump, and the X1 was fatiguing to me in that aspect.

But dem Alcantaras... soooo comfortable.
post #22866 of 26634
Nameless, I also wish TrueAudio was a stand-alone thing or also available to NVIDIA users (like me).
The PS4 may be the only platform with both PhysX and TrueAudio... But maybe it'll set enough of a precedent and demand for what we gamers, who also appreciate audio, all would like to have.
post #22867 of 26634
Quote:
Originally Posted by mmencius View Post
 

Hi everyone,

 

After reading some posts and asking some of my own questions and getting very useful answers, I think I'm going to make my first foray into DH audio cheaply at first, with a DSS 1 amp and a Superlux HD668b, and then upgrade later to a K612,K712,Q701,X1, or… ???

 

Questions: 1. why is a Mixamp so much more expensive than a DSS 1? Is it superior audio, or is it the ability to handle voice audio well? I do not care about in game chat at all. Mixamp is like at least $105 used, DSS 1 is $30, DSS 2 is like $65.

 

2. MLE quoted a 1/8 rule for impedance. The Superlux HD668b is 56 ohms (while the identical Samson SR850 is 32 ohms, what's with that?) so does that mean the DSS 1 amp, whose impedance *I cannot find online* but is probably more than 10 ohms, would be unsuitable?

 

3. I want to start budget. So…. HD668b, SR850, or EVO 681?

 

1. Because, brand. Astro products are never cheap. Obviously, the Mixamp comes with the addition of using a mic, the DSS/DSS2 doesn't have that ability. The Mixamp also amps better than the DSS. Part of the reason why the DSS is so cheap because it's already discontinued. What you find on eBay may not even be "new", despite sellers saying it is.

 

2. Omg. Not the impedance thing again. It's not a big deal and the HD668b aren't sensitive headphones to begin with. It sounded fine to me on the DSS.

 

3. HD668b and SR850 are basically the same headphones with different branding/colors. I personally like the EVO 681 more as I found the 668b to be too bright for my liking, there isn't a huge significant difference between them though.

 

 

Quote:
Originally Posted by Change is Good View Post

Some SRH1540s are being sold in the classifieds... for a good price, too... though that was their Black Friday price from a few places in November.

Edit: have you guys read the HP100 review on the front page? Y'all sleepin' on SoundMAGIC...

 

Man, SoundMagic has been making some great cheap products for a while. Still using their E10 IEM, you will not believe how good it sounds for $30.

 

 

Quote:
Originally Posted by Mad Lust Envy View Post

That graph looks remarkably similar to the X1s... intredasting. Too bad the 1540 is so expensive. Looks like an ideal closed headphone otherwise.

 

Too bad at that price, I'd rather jump on the HE-560.

 

 

Quote:
Originally Posted by Evshrug View Post

Nameless, I also wish TrueAudio was a stand-alone thing or also available to NVIDIA users (like me).
The PS4 may be the only platform with both PhysX and TrueAudio... But maybe it'll set enough of a precedent and demand for what we gamers, who also appreciate audio, all would like to have.

 

Perhaps if AMD and Nvidia could shake hands (pfft never!)... you know, like Nvidia offering PhysX to AMD in a proper situation and AMD could do the same for TrueAudio? This rift isn't helping gamers to be honest.

post #22868 of 26634

I got around to testing the mixamp pro + e12 amp + mmx-300, and must say it is a glorious combo. Not a night and day difference, but enough to make me not want to play without the e12. The soundstage seems extended out ALOT further, and the lows hit harder.  I dont think sound from a gaming headset can get much better.

 

Just ordered a pair of  brand new ath-a900x's for 75 bucks, and ill let everyone shortly how they compare to the mmx-300's. 

 

My thought process is that if the ath-a900x's are better then the mmx's, then I will get the new Audio Technica ATH-AG1 Gaming headset right when it comes out in the US. Otherwise i am sticking with the beyerdynamics. :) I will report back!

post #22869 of 26634

Isn't the MMX300 a DT770 with a mic? Most Beyerdynamics always benefit from an amp.

post #22870 of 26634
Quote:
Originally Posted by benbenkr View Post

Isn't the MMX300 a DT770 with a mic? Most Beyerdynamics always benefit from an amp.

60% of the time, it works every time....: http://youtu.be/pjvQFtlNQ-M
post #22871 of 26634
Quote:
Originally Posted by benbenkr View Post
 

 

1. Because, brand. Astro products are never cheap. Obviously, the Mixamp comes with the addition of using a mic, the DSS/DSS2 doesn't have that ability. The Mixamp also amps better than the DSS. Part of the reason why the DSS is so cheap because it's already discontinued. What you find on eBay may not even be "new", despite sellers saying it is.

 

 

That's debatable. Actually, since the DSS doesn't even have to mix the chat in it should drive most low-mid headphones just fine if not better than the mixamp.

post #22872 of 26634

+1 

 

Actually the sound from the DSS is much clearer than the Mixamp due to no interference from the mic channel.

Tried the DSS once with the DT770 80ohms but it doesnt work out so well but for the AD700 its more than enough.


Edited by nickie - 4/12/14 at 10:47am
post #22873 of 26634
Quote:
Originally Posted by benbenkr View Post

Isn't the MMX300 a DT770 with a mic? Most Beyerdynamics always benefit from an amp.
Yes basically, my a900x should be here Tuesday. Any speculation on which headset will be a better overall headset?
post #22874 of 26634
Well the a900x is not a headset, but otherwise they're both good closed headphones suiting very different tastes.
post #22875 of 26634
Quote:
Originally Posted by Evshrug View Post

Well the a900x is not a headset, but otherwise they're both good closed headphones suiting very different tastes.

haha I made the assumption that the ATH-AG1 = a900x, just without the mic. But both the dt770 and a900x are sold at similar price points, it will be interesting to see which performs/fits better to my liking.

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