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Mad Lust Envy's Headphone Gaming Guide: (Update: 10/15/2014: Beyerdynamic T51i Added) - Page 1478

post #22156 of 26622

Does anyone has a suggestion between Steelseries Wireless H and Astro A50? I've been using DT990 + Modmic + Mixamp setup for over a year but now getting tired of all the wires running around everywhere and I am looking for a wireless solution for my console gaming (Ps3, PS4, Xbox 1)

post #22157 of 26622
Quote:
Originally Posted by ajamils View Post
 

Does anyone has a suggestion between Steelseries Wireless H and Astro A50? I've been using DT990 + Modmic + Mixamp setup for over a year but now getting tired of all the wires running around everywhere and I am looking for a wireless solution for my console gaming (Ps3, PS4, Xbox 1)

Steelseries headphones > Astro headphones IMO.

post #22158 of 26622

Got myself a ps4 today with infamous second son..everything works with my dac . i never had to change one setting!

post #22159 of 26622

2011 mixamp and 2012 M-stage w/USB just went live in the classifieds...

post #22160 of 26622

Dead Space is FREE on PC via Origin right now.

 

Awesome game if you've never played it.

 

https://www.origin.com/en-us/store/buy/dead-space-ANW.html

post #22161 of 26622
Quote:
Originally Posted by E10Turbi View Post


I think the location at which the chat and game audio mixing is happening is different for the two systems. With the 360 they at least give you the option of changing chat volume at the os level. I believe the latest xbone update allows you to do this when using kinect chat but doesn't help those trying to mod the original adapter.

I think the xbone controller receives 2 discrete audio streams - game and chat - and the mixing function happens with the adapter. Without the latest adapter it outputs both game and chat audio pre-mixed (when using the system supplied adapter) in the same output audio stream. With legacy headsets they would receive just the chat stream from the controllers and the mixing would happen at the headset or mixamp level depending on whether you've got tb or astro.

So how to trick the system supplied adapter to strip out game audio while still passing through the chat feed? May not be possible as the circuitry probably isn't setup to suppress the game feed frown.gif I'm slowly resigning myself to buying the new adapter.

Edit: words

I am using the xbone chat adapter  and turn the game volume all the way down, works great since it has seperate volume controls for game and chat

post #22162 of 26622
And we're live folks!
post #22163 of 26622
Quote:
Originally Posted by Change is Good View Post

And we're live folks!
On ps4/twitch?

Quote:
Originally Posted by martin vegas View Post

Got myself a ps4 today with infamous second son..everything works with my dac . i never had to change one setting!
Is surround working? Which DAC?

Quote:
Originally Posted by Napalmhardcore View Post

... has anyone heard anything of any virtual surround processors coming in the future?
Maybe, but I haven't heard of any new processors... except maybe games supporting TrueAudio built-in to the PS4 itself, and the add-on prototype for a Sony occulus-type VR headset called the Morpheus with head-tracking 3D video and audio. Yes, 3D head-tracking audio, for a console.

Just a prototype right now, though.
post #22164 of 26622
Quote:
Originally Posted by Evshrug View Post


On ps4/twitch?

 

Join ussssss...

post #22165 of 26622
Quote:
Originally Posted by Stillhart View Post

Join ussssss...
You know I can't resist the sound of a gas leak...
post #22166 of 26622

I heard about the PS4 VR solution. When I first heard about it my gut told me that a) it will be very expensive, considering how their personal viewer was for what it is and b) I worry they may try to rush it to market to beat the competition without resolving some of the problems that face VR such as latency.

 

I really don't know what to think about Facebook buying Oculus. I've been waiting on that for a long time so I'm hoping this wont affect it in a negative way.

post #22167 of 26622
Thread Starter 
I'm skeptical of the Sony VR the same way I was skeptical of 3D support on the PS3. 3D made games look and run horribly. Literally, their best games with 3D look like they ran at 480p at 24fps. It was atrocious to watch.

I dunno how these Vr headsets do their magic, but if it splits the power of the PS4 to run two screens at once or whatever, you can expect 1080p/60fps games to run at probably 720p/30fps.

VR sounds ideal for the PC market, where power is up to the user...
post #22168 of 26622
Quote:
Originally Posted by Napalmhardcore View Post
 

I heard about the PS4 VR solution. When I first heard about it my gut told me that a) it will be very expensive, considering how their personal viewer was for what it is and b) I worry they may try to rush it to market to beat the competition without resolving some of the problems that face VR such as latency.

 

I really don't know what to think about Facebook buying Oculus. I've been waiting on that for a long time so I'm hoping this wont affect it in a negative way.


1) Yoshida already said that it would be inline with their gaming hardware's price because they could make money from other venture with Morpheus unlike the premium HMZ line, I'll look for the interview if I care enough.

2) Oculus is not compatible with PS4 nor do they plan to.

 

 

 

@Mad Lust Envy 

"VR sounds ideal for the PC market, where power is up to the user..."

If VR adoption is dictated by power then it'll also be doomed to very niche portion of PC market, at least for several years.


Edited by laon - 3/27/14 at 9:09pm
post #22169 of 26622

I'll be keeping on eye on it, but I share your cynicism Mad Lust Envy.


Edited by Napalmhardcore - 3/27/14 at 9:09pm
post #22170 of 26622
Thread Starter 
Quote:
Originally Posted by laon View Post



@Mad Lust Envy
 
"VR sounds ideal for the PC market, where power is up to the user..."
If VR adoption is dictated by power then it'll also be doomed to very niche portion of PC market, at least for several years.

Well, you have to look at it like 3D. It will take some processing power from the system, meaning it will effectively lower the visual fidelity compared to when a game is running normally.

If you ever tried and compared games on PS3 with 3D support, you'd see the huge performance hit just to enable 3D. The expectations are realistic. If the VR headset uses processing power, companies will have to cut the graphic fidelity, making games run at lower resolutions and framerates, less detail, etc. unless it's really simple PSN games or whatnot that don't push the PS4 anywhere near it's potential.

It's basically like when you play games split screen. Visual fidelity is always cut down.
Edited by Mad Lust Envy - 3/27/14 at 9:17pm
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