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Mad Lust Envy's Headphone Gaming Guide: (Update: 10/15/2014: Beyerdynamic T51i Added) - Page 1436

post #21526 of 27952
Quote:
Originally Posted by roguegeek View Post

I would love to see this with an inline mic much how they do with the Porta Pro. Would pay the premium for them.
You can get porta pros with an in line mic??
post #21527 of 27952

Well, after a full night of BF4 with my new XBA-H3, I must say I was VERY impressed! The most impressed I've been with an IEM when gaming, I tell ya! I was able to locate positional cues with ease, and the impact on the lower end was very engaging. Did I mention these have a wise soundstage for an IEM? Not wide like a full sized headphone... but definitely wide for an IEM... extremely wide for one.

 

Also, the in-line mic cable that was included works with both the DS4 controller and the mixamp. I was told this was the clearest I've ever sounded, so the in-line mic is top notch. Since my mixamp is too far from where I sit, however, I was stuck using the DS4 controller as my source for most of the night...

 

I was so impressed, that I may just have to invest in a wireless 5.8 mixamp just so I can use my XBA-H3s with the mic cable more often for gaming. If anyone is willing to sell one, holla atcha boi!

 

As far as headphones and IEMs go, this may just be end game for me. Yes, I said it!

 

 

Warning: Spoiler! (Click to show)

 


Edited by Change is Good - 3/7/14 at 11:43am
post #21528 of 27952
Quote:
Originally Posted by Change is Good View Post
 

Well, after a full night of BF4 with my new XBA-H3, I must say I was VERY impressed! The most impressed I've been with an IEM when gaming, I tell ya! I was able to locate positional cues with ease, and the impact on the lower end was very engaging. Did I mention these have a wise soundstage for an IEM? Not wide like a full sized headphone... but definitely wide for an IEM... extremely wide for one.

 

Also, the in-line mic cable that was included works with both the DS4 controller and the mixamp. I was told this was the clearest I've evr sounded, so the in-line mic is top notch. Since my mixamp is too far from where I sit, however, I was stuck using the DS4 controller as my source for most of the night...

 

In was so impressed, that I may just have to invest in a wireless 5.8 mixamp just so I can use my XBA-H3s with the mic cable more often for gaming. If anyone is willing to sell one, holla atcha boi!

 

As far as headphones and IEMs go, this may just be end game for me. Yes, I said it!

 

 

Warning: Spoiler! (Click to show)

 

I wish I had the money like you to buy all those headphones dude :(

post #21529 of 27952
Quote:
Originally Posted by dakanao View Post
 

I wish I had the money like you to buy all those headphones dude :(

 

I'm no wealthy man (I'm actually in school and have a regular job). I just know how to manage my money and priorities... which in result gives me room to play in this hobby.


Edited by Change is Good - 3/7/14 at 11:50am
post #21530 of 27952
Quote:
Originally Posted by chicolom View Post


You can get porta pros with an in line mic??

Boom!

post #21531 of 27952
Quote:
Originally Posted by Change is Good View Post
 

Well, after a full night of BF4 with my new XBA-H3, I must say I was VERY impressed! The most impressed I've been with an IEM when gaming, I tell ya! I was able to locate positional cues with ease, and the impact on the lower end was very engaging. Did I mention these have a wise soundstage for an IEM? Not wide like a full sized headphone... but definitely wide for an IEM... extremely wide for one.

 

Ugh. I want.

post #21532 of 27952
Quote:
Originally Posted by roguegeek View Post
 

 

Ugh. I want.

 

:evil:

 

MLE, have you been inquired, yet, about reviewing the new Mad Dog Pros? :popcorn:

post #21533 of 27952

Also, sound from my headphones sometimes leaks into my BoomPro mic even though the volume isn't that high. Might not be related but should I plug the headphones/mic into the sound card on the rear of my computer or in the front panel?

post #21534 of 27952
MONSTER DNA? Wait, hold on a sec whilst I just firmly close my eyes and reopen them.
MONSTER DNA?!! No, must be hallucinating.
Nope, MONSTER DNA! Next, you'll be saying Beats Pro rivals an HD800!

How on earth are the DNA's good. I have heard everything but positive feedback when it comes to monster audio so this is a first.
Edited by Lukalop - 3/7/14 at 1:57pm
post #21535 of 27952
Quote:
Originally Posted by Lukalop View Post

MONSTER DNA? Wait, hold on a sec whilst I just firmly close my eyes and reopen them.
MONSTER DNA?!! No, must be hallucinating.
Nope, MONSTER DNA! Next, you'll be saying Beats Pro rivals an HD800!

How on earth are the DNA's good. I have heard everything but positive feedback when it comes to monster audio so this is a first.

The review in this thread is for the much improved DNA PRO...
post #21536 of 27952
Quote:
Originally Posted by Change is Good View Post

Well, after a full night of BF4 with my new XBA-H3, I must say I was VERY impressed! The most impressed I've been with an IEM when gaming, I tell ya! I was able to locate positional cues with ease, and the impact on the lower end was very engaging. Did I mention these have a wise soundstage for an IEM? Not wide like a full sized headphone... but definitely wide for an IEM... extremely wide for one.

Also, the in-line mic cable that was included works with both the DS4 controller and the mixamp. I was told this was the clearest I've ever sounded, so the in-line mic is top notch. Since my mixamp is too far from where I sit, however, I was stuck using the DS4 controller as my source for most of the night...

I was so impressed, that I may just have to invest in a wireless 5.8 mixamp just so I can use my XBA-H3s with the mic cable more often for gaming. If anyone is willing to sell one, holla atcha boi!

As far as headphones and IEMs go, this may just be end game for me. Yes, I said it!

Warning: Spoiler! (Click to show)



An IEM for gaming = Interested
Just checked the spec sheet for these 3-40,000 Hz. That's insane! Compared to full size headphones for example Astro's, how do you think they compare?
post #21537 of 27952
This isn't the first time I've heard of IEMs used for gaming.

The first case was the EDGE Acoustics GX-400, basically an Etymotic ER-4P with in-line mic and volume controls.

Meanwhile, as for IEMs touted to have an unusually large soundstage for the category, the Stax S-001/SR-003 and S-002 come to mind. Problem is, those setups still cost as much as those centering around the circumaural Lambda sets, meaning they're still hideously expensive.

My concern with IEMs for gaming isn't whether or not they're good for gaming, but whether I can tolerate wearing them for extended periods of time. That level of comfort most likely requires customs.
post #21538 of 27952
Everything on a continuum, I'm going to overall side against native higher framerates in movies... except in certain circumstances (and always in games), and it has potential.

Quote:
Originally Posted by Mad Lust Envy View Post

Motion Interpolation essentially makes 24fps content look like 48-60fps.
No, no, NO!
NOoooooo!
That's like saying PDL IIz makes stereo sound like DH when fed a surround source. I HATE the up-interpolated processing in the HDTVs of today. You know the artifacts as well as I, and that's half of the problem. Some parts of the picture stick in place while people "pop out" of the backgrounds, and equally bad is the muddy textures of things while they move.
Quote:
So, no, it's still very much the same as the Hobbit, albeit with artifacts and framerate stutters. The same effect is there, they both look artificial, and makes movies NOT look like movies but more akin to something happening in real time. That RUINS what makes movies movies. But anyways, you can argue that until the end of time, but I stand by my words. it's garbage.
I think that, the other part of what bothers you about higher framerates (besides not used to it in movies), is that it's so much clearer that you can see props and set construction. It's like watching a play, live, in a theater. So, I think that is what they call "the valley of disbelief," where realism makes things more and more believable until it's so close that it just feels weird... 24 FPS blurs the line a bit, more relaxed.

However, I appreciate it in high-action scenes. Blade II looked like garbage, so dark and blurred I couldn't tell what fancy moves were going on. But now that I've seen Desolation of Smaug in 48 FPS also, I have come to appreciate the better detail in action scenes or when the camera is panning.

In the end, I think that stuff like 48 FPS movies, 3D, and 1080p and higher all have their strengths, and when a movie was crafted to take advantage of them, it is a superior experience. With high detail and clear motion, production quality has to step up. With 3D, it has to not be over exaggerated, and be there for a reason... Like in "How to train your dragon" and "Up," 3D really enhances the feeling of scale and depth (and makes flight awesome). I think the high framerates thing will be action, and movie-makers will get better using it, and we will get used to better frame rates just like we did with gaming.

Quote:
Originally Posted by AxelCloris View Post

I dislike 3D movies very much. You might enjoy these 2D glasses like I do. Great for when your friends all want to see 3D and you'd rather be able to focus on the whole picture rather than where the studio wants you to focus. They make a separate pair for IMAX and RealD, so you might end up having two pair if your friends are like mine and adore 3D.

Great info add, Axel. I should gift these for my mother, her eyes can't focus right in 3D movies and she just sees double. I'll look further into these.
Edited by Evshrug - 3/9/14 at 9:49am
post #21539 of 27952
Quote:
Originally Posted by Evshrug View Post
Everything on a continuum, I'm going to overall side against native higher framerates in games and movies... except in certain circumstances, and it has potential.

 

Say what you will about movies, but low framerates in games suck.

 

It's especially noticeable if you've played a multiplatform game on PC with a full 60-120 FPS at 1920x1080 or higher, and then got a taste of a console version that ran at 30 FPS or less at under 1280x720 res. It's irritating and practically painful by comparison, to the point where I didn't see how people could enjoy Left 4 Dead 2 one bit on an X360.

 

On top of that, fast-paced FPSs from the old-school days, stuff like Quake and Unreal Tournament and Tribes, feels best when you're actually running 120 FPS or more AND you have a display that can keep up (mostly CRTs, but certain recent LCD monitors capable of accepting real 120-144 Hz video signals qualify too). That buttery-smoothness is to die for. It spoils you and feels so real, so responsive...

 

The downside is that it inherently forces me to either put up with lower graphics details or buy more expensive hardware. Some of today's titles can't even maintain 60 FPS on today's hardware at any price, usually due to CPU bottlenecks or other optimization issues. At least I get to set my personal framerate/quality balance, though.

 

Keep in mind that I don't mean that HDTV interpolation crap that people mistake for real 120 Hz, but the hardware natively outputting 60/120/144/whatever Hz in real-time and the display being able to keep up so you can actually see the difference.

 

Oh, and since Dolby Pro Logic got brought up again...I'll say it again: it's for decoding N64/PS2/GCN/Wii "Surround" audio mixes. NOTHING MORE. And even then, the signal is only decoded into its discrete channel loose equivalents; you still need Dolby Headphone or something else to position those channels properly for headphone listening, much as you would for separate PCM, Dolby Digital or DTS channels.


Edited by NamelessPFG - 3/7/14 at 6:50pm
post #21540 of 27952

Sorry, but I'm in the camp that would far prefer 24 frames a second as opposed to double that for my movies: 24 fps retains the magic of celluloid, whereas 48 fps or above (god forbid) makes it look like some guy is wandering around shooting the set on his HD cam. More isn't always better: it's too clinical.

 

Completely agree with Nameless about games. Console players won't get this because their games are developed for a target console therefore they're basically optimised for it.. With PC games however, there is no fixed constant due to varied hardware setups. Also, when you hear some drub saying the human eye can only see at 24 fps, then give him a swift kick in his chuff - he knows nothing (see above).

 

You can have 500 fps staring at the floor in a game, but when chickens explode and **** happens on screen, then the frames drop big time. It's the average and minimum frames that count, not the max.


Edited by SaLX - 3/7/14 at 7:12pm
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