I read that the dss2 has worse surround sound.
I like default settings so the added options of the dss2 wouldn't matter to me
Is this 2013 model the first proper revision of MMX-300? I've been happy with my QH-1339, I'd say it verges on neutral whereas a vanilla DT770 I demoed sounded nothing alike, that one was so boomy I thought the set was defective; apparently, that's how it's supposed to sound. If the new MMX-300 improves from QH-1339 I doooo want to give it a whirl, although I don't really use the mic -excellent as it is- too often at all and having such an expensive headset, let alone 2, could be considered somewhat unnecessary. There will be a hifi expo here this coming weekend, sizeable discounts are forecast and I'm fully prepared to jump on a deal on HE-400 or HE-500.
Nameless: Having more than 4 threads = better minimum FPS already in games like Crysis 3 and Battlefield 3 multiplayer, assuming you are not hugely bottlenecked by the GPU. I could post a graph but like the wise gentlemen so astutely put it, this is probably not the place. Apologies MLE!
They use two different surround sound DSPs, so I'd say NO they don't sound the same.
The original DSS uses Dolby Heapdhone, while the DSS2 uses a surround DSP by Cirrus logic. There aren't many impressions on how the latter sounds.
The DSS2 sounds a lot less immersive than the DSS, but in some cases do actually provide better positional accuracy. Other than that, it also has slightly less hiss, has a little bit more power on the headphone out and some preset EQs instead of an adjustable bass boost like the original DSS.
The virtual surround speaker placements are gimmicky and they don't really make a huge difference from one preset to another. It really does depend on how the game is mixed however.
There are 6 different presets:
Pre 1) The standard angle and the one that to me sounds closest to DH, but considerably less immersive and in many cases worse positional accuracy.
Pre 2) Supposedly the most "balanced" preset, but I honestly hear very little difference between this and the standard preset 1. Slightly better rear positional accuracy maybe, but not by much and certainly would depend on the game instead.
Pre 3) Rear audio sounds a little more lively, but despite how the diagram shows, using this preset robs the front audio too much for no reason what so ever.
Pre 4) Sounds exactly the same as preset 2, don't know what is the point of having this preset here.
Pre 5) Again sounding almost exactly like preset 2, difference is way too minute for games on consoles to tell a difference.
Pre 6) Very similar to preset 3, but a wider soundstage with a little bit too much reverb. The front cues are still pretty dead though.
I know many people has asked about how come there are only 4 speakers and not 5. There were a lot of confusion before too that the DSS2 is actually a 4.1 processor and isn't a 5.1. The center speaker is THERE, but rather hollow sounding. I did a few SFX test where the sound would sweep in 360 degree variation and I can definitely hear the center virtual speaker placement, it just isn't as intimate as how DH does it.
No idea why TurtleBeach didn't include the center speaker in their diagrams, but I think it is down to because the center speaker doesn't change position regardless of the preset anyways so it is redundant to have it there.
Finally, DSS or DSS2?
IMO, definitely the DSS. It's already not in production but since there are still quite a few units on ebay going for $25, I don't see a better processor that provides DH at this price, of which would work with consoles and PCs. The DSS2 simply isn't worth the money.
haha fair enough :D thanks a lot man, and take your time.