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post #17566 of 26681
Quote:
Originally Posted by Change is Good View Post

I concur with what Chico says about the ican's 3D switch when on high. It helps with instrument separation by placing some of them outside of the headphones, so to say.

On the box there is a graphic design of the 3D effect that basically nails its description. It shows the main singer inside the phones while the back up musicians are placed outside the phones.

 

Here's the visual aid:

 

 

Quote:
Originally Posted by Change is Good View Post

And when you use the high bass switch with it... OMG! The extra space and air from the 3D effect allows it to be engaging without bleeding into the other frequencies.

 

 

Yes. 

 

One great thing about the the 3D effect is it gives the bass more space and room to operate.  It's almost like it improves the technicalities of the bass and makes it more open and less muddy.

 

Using the bass boost in conjunction with the 3D is quite nice as once you give the bass some extra room it responds better to bass boost.  Using them both together also works well because the bass boost slightly counterbalances the bit of air added up top from the 3D setting with just a bit of warmth down low.

post #17567 of 26681
Quote:
Originally Posted by Mad Lust Envy View Post

Well, my guide review is based on Dolby for gaming purposes, but when I talk about aspects of certain headphones like bass, mids, etc, that's all done in stereo first.

As long as you get something like the Mixamp or a soundcard with Dolby Headphone or something similar, its basically doing the same thing as the headsets with Dolby built in.

If you're looking at those Sennheiser headphones, I recommend the Sony MA900 instead.

The MA900 looks amazing but I am afraid they are over my budget, that's why I am looking into Sennheiser headphones I heard good things.

 

But correct me if I am wrong, isn't the headphone quality overall better than the headsets regardless of the dolby technology.

 

I also have an Asus Xonar DS on the way, it has DTS Connect technology, dunno if thats gonna work with headphones.


Edited by Orion1991 - 10/23/13 at 1:42pm
post #17568 of 26681
Quote:
Originally Posted by Orion1991 View Post
 

 

But correct me if I am wrong, isn't the headphone quality overall better than the headsets regardless of the dolby technology.

 

The only difference between headphones and headsets is that the latter has a microphone.  They're both dual driver stereo headphones essentially.  There are multi-driver "true surround" headsets, but multi-driver units have proven to sound inferior to regular dual driver headphoens in terms of sound quality. 

 

Dolby headphone is a separate entity outside the physical headphone/headset itself.  It's simply a virtual surround processing DSP that plays with the signal before it ever gets to either the headphone/headset. 

 

 

In general, YES - headphones (especially "audiophile" or "hi-fi" headphones) will have better sound quality than your typical gaming headsets.  This is due to a number of reasons, such as: a design more focused on maximizing sound quality instead of maximizing stylish "gaming" looks, an Open Vs. Closed design (most gaming headsets are closed), and simply having more experience at designing headphones than gaming headset companies.


Edited by chicolom - 10/23/13 at 1:49pm
post #17569 of 26681
Quote:
Originally Posted by chicolom View Post
 

 

The only difference between headphones and headsets is that the latter has a microphone.  They're both dual driver stereo headphones essentially.  There are multi-driver "true surround" headsets, but multi-driver units have proven to sound inferior to regular dual driver headphoens in terms of sound quality. 

 

Dolby headphone is a separate entity outside the physical headphone/headset itself.  It's simply a virtual surround processing DSP that plays with the signal before it ever gets to either the headphone/headset. 

 

 

In general, YES - headphones (especially "audiophile" or "hi-fi" headphones) will have better sound quality than your typical gaming headsets.  This is due to a number of reasons, such as: a design more focused on maximizing sound quality instead of maximizing stylish "gaming" looks, an Open Vs. Closed design (most gaming headsets are closed), and simply having more experience at designing headphones than gaming headset companies.

First I thank you for the explanation :) I still have a couple of questions left if you'd like to help me or anyone else ofc.

 

1)In general open headphones are better for gaming and music and I do believe they are more comfy, but how bad is the sound leakage exactly ? my brother in another room (around 3-5 meters away) with both doors closed can hear my iphone ear pods if I blast the volume, I really dont want that to happen with my new headphones so still confused about that closed/open matter.

 

2)What do you Advice here, Headset or headphones, I mainly use it for Gaming-Music-movies.

post #17570 of 26681
Quote:
Originally Posted by Ordokon View Post

... And in addition I want to buy some AKGs in the future. I read on MLE guide about Fiio E09k and Fiio E12 and want to know, which of these will be working better with MA900 and with potential AKG in the future. Or if you think that there will be better choice, tell me about it please.
Thank you for any advices.

Technically, the E12 has lower output impedance (doesn't matter with the MA900, not really with the open AKG's either) and lower Total Harmonic Distortion (THD) than the E09k, and the E12 has that subtle bass-boost switch, but really your choice ought to be based on "do I want a desktop amp or a battery-powered portable?"

Orion,
In short, devices like the Mixamp translate a 5.1 surround signal to a stereo headphone mix, with a headphone jack for ANY headphone to plug into.
The Xonar soundcard on the way to you can also process surround from your PC games into a Dolby headphone mix.

The Logitech headsets you mentioned earlier have poor audio quality for the price, and yes you often can have your budget benefit you more by buying a good stereo headphone and separately a cheap lapel mic (the kind that clip onto a shirt collar). Pretty much any headphone mentioned in Mad's guide would be a good choice; pick one that fits your budget.


Avro Arrow,
I said "may" be a better value. The bumps don't bother everybody, and replacing the headband with AKG's flat one is hardly the only option. The pads themselves aren't much different for comfort, just some people might prefer the looser bass, so for someone on a budget new pads are optional. Also, sales come and go, you can't state the lowest sale price you've seen as the average street price, the Annie's are likely to go up.

So there are reasons to spring for the K712 (or Annie's), but for many people, being able to easily snag a pair of Q701 for $220-$250 + $5 seatbelt wrap (or just cutting off the bumps with a razor) is an entirely viable option that will give them great value.

When I actually write a K712 review, I'll be sure to mention what you gain over the Q701, and leave it up to the reader to decide if they value the differences enough to pay the price difference.
post #17571 of 26681
Quote:
Originally Posted by Orion1991 View Post
 

First I thank you for the explanation :) I still have a couple of questions left if you'd like to help me or anyone else ofc.

 

1)In general open headphones are better for gaming and music and I do believe they are more comfy, but how bad is the sound leakage exactly ? my brother in another room (around 3-5 meters away) with both doors closed can hear my iphone ear pods if I blast the volume, I really don't want that to happen with my new headphones so still confused about that closed/open matter.

 

2)What do you Advice here, Headset or headphones, I mainly use it for Gaming-Music-movies.

 

 

1)  Hey may or may not be able to hear it.  It's hard to say as I don't know how loud you listen, but if he can already hear your ibuds an full sized headphone will probably be louder.  You can try calling a best buy and see if they have a pair of HD558sor 598s in stock (both leak a lot) and see for yourself. 

 

2)  I would go with headphones.  Better sound quality and comfort.  Headsets are mainly for the convenience of having a boom mic already attached.  You can still attach a mic to regular headphones though. 

post #17572 of 26681

Again thanks this is a bit confusing for me, I'll stick to a closed headphone in that case, here is some headphones I looked up, if anyone has any other recommendations or any comments to help me decide that would be great. using them for gaming/music/movies and being comfy for long hours is a must for me, also my budget is around 100$, some options :

 

-Sennhiser HD449  or HD 439

-Creative Aurvana Live!

-Philips SHL5905BK CitiScape Uptown

post #17573 of 26681
Quote:
Originally Posted by AvroArrow View Post
 

 

As mentioned before, as long as the new consoles have a SPDIF port, it will work with the current DH devices for audio output (speaker/headphone) ONLY, but no CHAT capability.  I remember reading that Microsoft has not shared specs of the new chat protocol with 3rd parties like Turtle Beach, Razer, etc, so upon release, there will be no 3rd party headsets because there won't be chat support.  It may not matter to you, but it matters to millions of Call of Duty and Battlefield players around the world, so you won't be seeing a 3rd party DH device for the XBone upon release.  I'm not sure about the PS4 except that even their own 1st party PS3 Bluetooth headset won't work with the PS4 upon release.  I believe the CEO said that it will eventually work with the PS4 after a software update that will be released sometime after console is out, so I wouldn't expect to see a full DH+chat 3rd party device for the PS4 either upon console release.

 

 

Xbox has a deal with Turtle Beach to release headsets early 2014.

 

Microsoft has also confirmed they will be releasing adapters so that you can use your regular 2.5mm mic with their new proprietary connector. However, this adapter won't be out until early 2014 as well.

 

So you will probably have to run your headphones through SPDIF and have the included Xbox chat headset around your neck or something for voice chat until they release the adapter. Or you can use the included Kinect for voice chat as well... although most people don't really like that option as Kinect mics suck.

post #17574 of 26681
Quote:
Originally Posted by pervysage View Post

Microsoft has also confirmed they will be releasing adapters so that you can use your regular 2.5mm mic with their new proprietary connector. However, this adapter won't be out until early 2014 as well.

 

Adapters are nice, but proprietary connectors of any kind SUCK. Why did Microsoft bother?

 

Then again, they're the ones who favored a proprietary wireless protocol over Bluetooth, along with licensing chips inside all X360 controllers, proprietary hard drive enclosures on the old-model X360s, etc...

post #17575 of 26681
Quote:
Originally Posted by NamelessPFG View Post
 

 

Adapters are nice, but proprietary connectors of any kind SUCK. Why did Microsoft bother?

 

Then again, they're the ones who favored a proprietary wireless protocol over Bluetooth, along with licensing chips inside all X360 controllers, proprietary hard drive enclosures on the old-model X360s, etc...

 

They'll do anything to make sure all the money spent for Xbox accessories goes to them...

post #17576 of 26681
Quote:
Originally Posted by Orion1991 View Post
 

Again thanks this is a bit confusing for me, I'll stick to a closed headphone in that case, here is some headphones I looked up, if anyone has any other recommendations or any comments to help me decide that would be great. using them for gaming/music/movies and being comfy for long hours is a must for me, also my budget is around 100$, some options :

 

-Sennhiser HD449  or HD 439

-Creative Aurvana Live!

-Philips SHL5905BK CitiScape Uptown

 

 

Closed and under $100 your options are fairly limited.  The only ones I've tried off that list are the CALs, which are solid.

 

If it were me I would still go for a ~$150 open headphone like the HD558 or a used MA900.

 

http://www.ebay.com/itm/Sony-MDR-MA900-Stereo-Headphones-Full-Open-Type-/231079740402?pt=US_Headphones&hash=item35cd6d03f2


Edited by chicolom - 10/23/13 at 5:36pm
post #17577 of 26681

I cant believe the lack of headphone support. That makes no sense at all. I wish some of my friends would convert to pc gamers. 

post #17578 of 26681

@Chicolom:

 

Your iCANS are intriguing... what are they like for gaming however - do they go way overboard in the soundstage, or mess up positional cues using DH etc? Also.. can't seem find the headphone output impedance rating on them!

 

Thanks :)

post #17579 of 26681

Hi Mad lust envy and all

 

How would you rate ATH-A700x competitive-wise ? AD700 gets a 10, I suppose A700 gets a 9.5 ? correct me if i am wrong....

post #17580 of 26681
Quote:
Originally Posted by SaLX View Post
 

@Chicolom:

 

Your iCANS are intriguing... what are they like for gaming however - do they go way overboard in the soundstage, or mess up positional cues using DH etc? Also.. can't seem find the headphone output impedance rating on them!

 

Thanks :)

 

The iCans 3D settings don't really do much for gaming. 

 

While it is a small improvement over plain stereo, it's not the same thing as actual virtual surround coming from a 5.1 source.  It can improve sound separation and change the soundstage characteristics, but it doesn't create accurate positioning from a 2 channel source or anything. 

 

As for stacking it on top of Dolby Headphone, it sounds interesting at times and can make things sound even more out-of-head, but it also clashes with it a bit.  It can sometimes screw with the positional accuracy, so I would just leave it off for that.  When I get around to recording demos of the iCan I can try and include a Dolby Headphone vs Dolby Headphone + iCan 3D effect demo.

 

 

If your talking about the iCan's headphone jacks output impedance, it's <0.5 Ω ohms - so extremely low (a good thing). 

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