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Mad Lust Envy's Headphone Gaming Guide: (5/31/2015: Beyer COP+ and Shure 1540 added) - Page 1010

post #15136 of 31240
Quote:
Originally Posted by dakanao View Post

I just tested out the DSS with the 3.5 mm to 3.5 mm cable in Pro Logic II and Dolby Bypass. It gives me a really weird sound in Pro Logic II, and didn't notice any changes in Dolby Bypass. So what light should be turned on on the DSS for true Dolby Headphone surround sound?

It should be the third light from the bottom, the one that says DD next to it.  If it is not coming on during gaming, your output may not support Dolby Digital Live.  What sound card / motherboard audio are you using?

post #15137 of 31240
Thread Starter 
Well, he's currently using the 3.5mm cable, which will never have that signal.
post #15138 of 31240

Lol didn't catch that...dakanao, you'll have to use an optical cable to test it out.

post #15139 of 31240
Quote:
Originally Posted by Mad Lust Envy View Post

Well, he's currently using the 3.5mm cable, which will never have that signal.

 

Quote:
Originally Posted by ethan7000 View Post

Lol didn't catch that...dakanao, you'll have to use an optical cable to test it out.

What about the first light? Should that one turn blue aswell?

post #15140 of 31240

Yes

post #15141 of 31240
Quote:
Originally Posted by ethan7000 View Post

Yes

Well I just connected the optical cable to my TV and to the DSS, and while the last ''digital in'' light is on, the first ''DD'' light doesn't turn on. Does this mean I'm getting surround sound, or do both the first and last lights need to be turned on for surround sound? Also, when I connect the DSS, it formats my USB storage device. how can I prevent this from happening in the future?


Edited by dakanao - 7/15/13 at 9:07am
post #15142 of 31240

Nameless was good enough to give me some info regarding game surround sound processing for headphones. I have used Dolby Headphone but was also told about CMSS-3D as an alternative that uses binaural rather than virtual.

 

As I need a soundcard I expect one of these standards or something similar would be useful. I've been given a link to this to hopefully gain better clarification on the differences and hence which soundcard may be better.

 

Is CMSS-3D the most comprehensive / most up to date method?

What about SBX Pro Studio Surround in the recent Sound Blaster Z Series?

Is THX TruStudio Pro a good option?

And how do these compare to Dolby Headphone?

 

As for different methods of headphone surround, aren't all games essentially generating real time discrete 6 or 8 channel audio? If all in-game audio have either native 5.1/7.1 positional sound which are then made into virtual 5.1/7.1 surround over 2 speakers for headphones, how then do the various headphone methods above differ in simulating the native 5.1/7.1 game audio for headphones?

 

Thanks in advance.

 

Regards,

Islam


Edited by lemm - 7/15/13 at 9:06am
post #15143 of 31240

I'm playing through Skyrim on the PC now with the tropical mod, and it feels like an entirely new game. I especially love the ambient sound it adds, I just wish I had a surround sound setup for it.

 

Also, this is probably the best graphics I've ever seen in a game. The mod gives it a more ENB like lighting.

post #15144 of 31240
Quote:
Originally Posted by lemm View Post

Nameless was good enough to give me some info regarding game surround sound processing for headphones. I have used Dolby Headphone but was also told about CMSS-3D as an alternative that uses binaural rather than virtual.

 

As I need a soundcard I expect one of these standards or something similar would be useful. I've been given a link to this to hopefully gain better clarification on the differences and hence which soundcard may be better.

 

Is CMSS-3D the most comprehensive / most up to date method?

What about SBX Pro Studio Surround in the recent Sound Blaster Z Series?

Is THX TruStudio Pro a good option?

And how do these compare to Dolby Headphone?

 

As for different methods of headphone surround, aren't all games essentially generating real time discrete 6 or 8 channel audio? If all in-game audio have either native 5.1/7.1 positional sound which are then made into virtual 5.1/7.1 surround over 2 speakers for headphones, how then do the various headphone methods above differ in simulating the native 5.1/7.1 game audio for headphones?

 

Thanks in advance.

 

Regards,

Islam

I'd suggest go hear for yourself if you can find any youtube videos with dolby, cmss-3d and the like applied. Look in the OP, I think he provides a link to some russian site with different videos with virtual surround applied.

post #15145 of 31240
Quote:
Originally Posted by dakanao View Post

Well I just connected the optical cable to my TV and to the DSS, and while the last ''digital in'' light is on, the first ''DD'' light doesn't turn on. Does this mean I'm getting surround sound, or do both the first and last lights need to be turned on for surround sound? Also, when I connect the DSS, it formats my USB storage device. how can I prevent this from happening in the future?

Hmmm, it sounds like you're trying to listen to output from your TV rather than from a game console, PC, cable box etc.  In that case, are you trying to listen to 5.1 surround from a TV program from over the air?  You're not getting surround unless the DD light is on.  Only some over-air programs will transmit in 5.1, like a prime time show broadcast in HD.  It often says it in the beginning of the show (broadcast in 5.1 surround etc.).

post #15146 of 31240
Quote:
Originally Posted by ethan7000 View Post

Hmmm, it sounds like you're trying to listen to output from your TV rather than from a game console, PC, cable box etc.  In that case, are you trying to listen to 5.1 surround from a TV program from over the air?  You're not getting surround unless the DD light is on.  Only some over-air programs will transmit in 5.1, like a prime time show broadcast in HD.  It often says it in the beginning of the show (broadcast in 5.1 surround etc.).

No I want to use it for my xbox 360, but I'm getting sound from my headphones though, it's just not surround sound. It goes like this: The DSS is connected to the xbox 360 through usb, my headphone is plugged in the DSS, and the DSS optical out is plugged in the TV. How can I get the DD light back on?

post #15147 of 31240
Quote:
Originally Posted by lemm View Post

Nameless was good enough to give me some info regarding game surround sound processing for headphones. I have used Dolby Headphone but was also told about CMSS-3D as an alternative that uses binaural rather than virtual.

 

As I need a soundcard I expect one of these standards or something similar would be useful. I've been given a link to this to hopefully gain better clarification on the differences and hence which soundcard may be better.

 

Is CMSS-3D the most comprehensive / most up to date method?

What about SBX Pro Studio Surround in the recent Sound Blaster Z Series?

Is THX TruStudio Pro a good option?

And how do these compare to Dolby Headphone?

 

As for different methods of headphone surround, aren't all games essentially generating real time discrete 6 or 8 channel audio? If all in-game audio have either native 5.1/7.1 positional sound which are then made into virtual 5.1/7.1 surround over 2 speakers for headphones, how then do the various headphone methods above differ in simulating the native 5.1/7.1 game audio for headphones?

 

Thanks in advance.

 

Regards,

Islam

There's a lot of debate between CMSS-3D and Dolby Headphone.  I haven't tried CMSS-3D, but I have tried Dolby Headphone.  I've also tried SBX Pro Studio, which is supposed to be an improved version of THX TruStudio Pro.  Here's what I can tell you:

 

I've tested the Xonar DGX, DX, and Sound Blaster Z.  I also have the original Turtle Beach DSS with Dolby Headphone.  I like Dolby Headphone better for positioning over SBX surround. However, the Sound Blaster Z is a great sound card.  The pure sound coming from it is superior to the two Xonar cards I tried.  I also like the bass enhancement and crystalizer software that comes with it.  So I ended up using the Sound Blaster Z, with some bass enhancement, crystalizer, and EQ from the SBX software.  I turn Dolby Digital Live on and use the optical output into my DSS and use Dolby Headphone on that unit.  Then I output from there to my mixer, which has a headphone amp (or you could output to whatever amp you like).  For me, this is giving me a sound I'm really happy with for music and games.  For games, I really only play BF3, and there were a lot of windows/in-game settings I had to play with to get things sounding right for each setup.


Edited by ethan7000 - 7/15/13 at 12:00pm
post #15148 of 31240
Quote:
Originally Posted by dakanao View Post

No I want to use it for my xbox 360, but I'm getting sound from my headphones though, it's just not surround sound. It goes like this: The DSS is connected to the xbox 360 through usb, my headphone is plugged in the DSS, and the DSS optical out is plugged in the TV. How can I get the DD light back on?

I use a PC, so I don't know what the 360 has for outputs.  If it has an optical out, you should be using that into the DSS, not the TV.  The USB is just for power.

post #15149 of 31240
Quote:
Originally Posted by dakanao View Post

No I want to use it for my xbox 360, but I'm getting sound from my headphones though, it's just not surround sound. It goes like this: The DSS is connected to the xbox 360 through usb, my headphone is plugged in the DSS, and the DSS optical out is plugged in the TV. How can I get the DD light back on?

Dumb question time.

Why do you not just plug the optical straight from the Xbox to the DDS?

post #15150 of 31240
Thread Starter 
You do NOT connect the optical from the TV to the DSS. It MUST be from the 360's optical out. Almost all TVs downconvert Dolby Digital to stereo. You will never get proper surround for game systems this way.

Again, optical out of the 360 to the DSS. End of story. You're not getting proper Dolby Headphone any other way, unless certain devices do passthrough. Tvs dont.
Edited by Mad Lust Envy - 7/15/13 at 12:19pm
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