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Mad Lust Envy's Headphone Gaming Guide: (4/8/2015: Full X2 Review update) - Page 2056

post #30826 of 30836
Quote:
Originally Posted by Helvetica bold View Post

I don't own the pro version I have the Mixamp TX 5.8 (A30). Question, will this work with the PS4?
It doesn't have the micro USB port just a regular USB 2.0. So all I need a a male to male USB to cable to connect to the PS4? Will that work?

Also what are the odds that Astro will use Dolby Atmos headphones in this years headset? Battlefront is supposed to
Use Atmos so I'm hoping for a new line from Astro.

I dont know about the first part but the second part.....Currently there is no decoder that can output Dolby Atmos for Headphones in games. SWBF will have Dolby Atmos but for PC only. Even then, we dont know how that will work for PC Master Race since Dolby Atmos ready A/Vs are pricey and I guess this Dolby Atmos is just for A/Vs and not for headphones.
post #30827 of 30836
Quote:
Originally Posted by Smiped View Post


Woah that is a drastic price difference between the Z and X7. If I get the Z will my ability to hear footsteps/directional sound be drastically less when compared to when I get the X7? Because I want to save money if I can.

Probably not, go for the cheaper one

Quote:
Originally Posted by rudyae86 View Post


Sound Blaster z is not USB, its PCI express. If you want something similar to the Z, Sound Blaster Omni would be your choice since its USb

Edi: Its funny how you said you dont know the lingo around here and you mentioned Vali. You mentioned Vali in your console set up, astro>schiit Vali. I said Vali because that it the amp you use with the astro mix amp. So its no lingo lol

You're right of course, I meant the Omni (USB one)

post #30828 of 30836
Quote:
Originally Posted by rudyae86 View Post


I dont know about the first part but the second part.....Currently there is no decoder that can output Dolby Atmos for Headphones in games. SWBF will have Dolby Atmos but for PC only. Even then, we dont know how that will work for PC Master Race since Dolby Atmos ready A/Vs are pricey and I guess this Dolby Atmos is just for A/Vs and not for headphones.


Dolby has a version of Atmos for Mobile. It could be possible that Atmos mobile will replace "Dolby headphones" moving forward. 

http://www.gizmodo.co.uk/2015/03/dolby-atmos-for-mobile-ears-on-can-you-really-get-immersive-surround-sound-from-regular-headphones/

 

The new Kindle Fire HDX has the Atmos mobile tech but theres only demos to listen to.

http://www.dolby.com/us/en/categories/tablet.html

 

It could be cool if Astro or Turtle Beach would use the tech this year. 

post #30829 of 30836

This question is for gaming on the ps4 (mainly on the ps4). ps3, watching movies/Listening to music both on the Ps4 and Computer

There is a lot of thread to go through so bare with me if this has been answered. I already got my mic situation figured out. Blue Snowball Ice, works damn well so far, only had it for a couple days and very pleased with the results.

Now for the audio department. I already know I'm going to get a Magni 2 along with either DT 990's 250 ohm or Massdrops AKG K7XX Limited Edition cans. Although the K7XX is only 80 ohms which is kind of deterring me. 

Now for the real question. Is there any virtual surround sound solution that actually decodes DTS? Are there any that are affordable ($150ish USD) not listed?

Is it possible just to get a 5.1 receiver and plug my DAC/AMP through that to achieve Virtual Surround Sound? 

Type of music I listen to (for anyone willing to weigh in on headphones)

 

All the levels of rock mainly, "Extreme Murderous" metal, to softer metal like Slipknot, to old school rock; Alice cooper, Tom Petty is considered rock right?, Ramones, The doors, Journey to alternative; Broken Bells, JPNSGRLS, Cherub and of course a little bit of hip hop, edm and trap.

So I pretty much listen to anything and everything...I like Bass, but I also like clarity...I'm new to all this so I really can't wait to experience music again. It's a bit costly, but I can't wait for this journey. I feel like its going to be like when Stan Smith first listen to My Morning Jacket. 

cheers. 

post #30830 of 30836
Quote:
Originally Posted by Helvetica bold View Post
 


Dolby has a version of Atmos for Mobile. It could be possible that Atmos mobile will replace "Dolby headphones" moving forward. 

http://www.gizmodo.co.uk/2015/03/dolby-atmos-for-mobile-ears-on-can-you-really-get-immersive-surround-sound-from-regular-headphones/

 

The new Kindle Fire HDX has the Atmos mobile tech but theres only demos to listen to.

http://www.dolby.com/us/en/categories/tablet.html

 

It could be cool if Astro or Turtle Beach would use the tech this year. 

That is true but I didnt mention those because they are currently exclusive for those electronics. Yes it would be nice to have those but you have to remember Astro and Turtle Beach will have to pay alot of money to have that technology in their devices. They could do it, but it would cost us alot as well.

 

Im sure that it will be arriving sooner or later, with Headphone X trying to make a statement, it needs to be countered with something else as well.


Edited by rudyae86 - Yesterday at 7:15 pm
post #30831 of 30836
Quote:
Originally Posted by Helvetica bold View Post

Dolby has a version of Atmos for Mobile. It could be possible that Atmos mobile will replace "Dolby headphones" moving forward. 

http://www.gizmodo.co.uk/2015/03/dolby-atmos-for-mobile-ears-on-can-you-really-get-immersive-surround-sound-from-regular-headphones/

 

The new Kindle Fire HDX has the Atmos mobile tech but theres only demos to listen to.

http://www.dolby.com/us/en/categories/tablet.html

 

It could be cool if Astro or Turtle Beach would use the tech this year. 

 

I'm not sure if Dolby Atmos is using ambisonics or other 3D soundfield tech under the hood, but it's basically doing for movies what DirectSound3D and OpenAL did for PC games for years already.

 

When you have a full 3D soundfield to draw from instead of discrete speaker channels, creating a convincing binaural mix for use on mobile devices or consoles is pretty straightforward. Dolby Labs most likely draws a bit from Dolby Headphone when downmixing an Atmos source for headphone use like on mobile devices.

 

The thing is, Dolby Atmos is something implemented at the SOURCE, like Dolby Digital and Pro Logic II. It's more about recording sound information in a way that the sensation of surround can be derived than it is making that sensation happen, as I understand it. (Unless they're screwing with me and pulling another Aureal A3D or Creative CMSS-3D by using the same branding for completely different technologies.)

 

In other words, an external Dolby Atmos processor would do you no good with existing games and other sources designed with conventional speaker systems in mind, so that's probably why you're not seeing it.

 

Thankfully, I think 3D sound is about to make a huge comeback in the gaming industry, but it'll take Oculus VR's new audio API to make it happen. Let's face it, game developers generally didn't care about binaural sound over headphones until the recent resurgence of VR headsets.

post #30832 of 30836

I was thinking that since Battlefront is the very first branded Dolby Atmos game (PC only, so far) a 

company like Astro could make a special Atmos headset for it. Astro released a special BF4 and Halo themed headset.

True, Astro would have the extra cost of licensing new Dolby technology but its Star Wars were talking about. 

If its possible I bet it would sell very well. 

 

The PS4 and Xbox One have very powerful audio chips so I can't see why Atmos isn't possible. 

post #30833 of 30836
Quote:
Originally Posted by Helvetica bold View Post
 

I was thinking that since Battlefront is the very first branded Dolby Atmos game (PC only, so far) a 

company like Astro could make a special Atmos headset for it. Astro released a special BF4 and Halo themed headset.

True, Astro would have the extra cost of licensing new Dolby technology but its Star Wars were talking about. 

If its possible I bet it would sell very well. 

 

The PS4 and Xbox One have very powerful audio chips so I can't see why Atmos isn't possible. 

WEll Astro seems to cater a bit more to the Console guys, which maybe its a reason why they have not made something Atmos ready. Making a special headset like they did for BF4 or Halo, well it could sell but thats just what it is....something special in looks. PS4 and Xbox One have AMD TrueAudio but that is dependent on what the game developer intends to use it or if he even uses it. Its not that Consoles or PC cant do Atmos, its about Asus, Astro, TurtleBeach, Sound Blaster, making a device in which it can properly do Dolby Atmos.

 

I think you may not still grasp how Dolby headphone/SBX works. Its not really dependent on the system you are using, its about the game developer actually...hmmm how can I put it...them recording the audio and building it into the game in a format in which Dolby Atmos is sent to a, lets say an Astro Mix Amp that can take in that signal and then outputting it to 2 channel for the headphones. The key here is some company making such device to take advantage of Dolby Atmos.

 

Some BluRays already have Dolby Atmos audio and all you really need is your A/V to do all the work and send out the corresponding audio to all your speakers, which is quite a few speakers and I cant remember the configuration of those speakers lol 7.2.2 or 7.1.2 honestly dont remember.

 

The only thing I can imagine Dolby Atmos working for SWBF on PC is having an Asus Xonar sound card, Im guessing their flagship, in which it outputs Dolby Atmos to a Dolby Atmos ready A/V receiver which does all the work and sends the audio to all the speakers.

 

Who ever has that set up though, probably has a chunk of money to enjoy such high fidelity audio lol

 

 

EDIT: http://www.cnet.com/news/dolby-to-put-atmos-surround-sound-on-tablets-smartphones/

 

Seems like they are already working with different companies and hopefully we will see something within this year. E3 maybe? or maybe before Christmas?

 

I mean, if SWBF already announced that it will have Dolby Atmos for PC only, Im hoping us PC guys get something to enjoy the game even further.

 

Lets hope though

 

EDIT 2: http://www.avsforum.com/forum/26-home-theater-computers/1629745-atmos-htpcs-3.html

 

this should give us more of an understanding about how Dolby probably works with A/V systems.

 

EDIT 3: http://www.dolby.com/us/en/technologies/dolby-atmos/mobile.html

 

Well apparently this shows us some Dolby Atmos sound?

 

Not sure honestly or just marketing. Either way, if it takes off properly, Dolby Headphone would be old age tech when this comes out.


Edited by rudyae86 - Yesterday at 10:26 pm
post #30834 of 30836

Rudy that was my point about Atmos for mobile. Astro and Turtle Beach might just drop Dolby headphones and replace it with (lets just call it) Atmos Headphones. Trust me, Ive been doing my homework on Atmos. Its amazing in the theaters and I thought about upgrading at home but a small brooklyn apt isn't the right environment. : )  It might just not seem like i know what Im talking about but I think I do?  

 

A few weeks ago I posted on AVS forum about PS4 and Xbox One outputting Atmos games but one member mentioned that

the problem is Atmos is an extension of Dolby TrueHD. PS4 and Xbox One can't output Dolby TrueHD audio in game.

The systems can only output LPCM in game. I believe thats why Battlefront Atmos is only PC for now.

I guess a firmware update could support the new audio format? 

 

And you know about the new DTS:X! Don get me started! : ) 

 

http://www.cnet.com/news/dtsx-takes-on-dolby-atmos/

 

Anyway I think its an exciting time in audio. 

post #30835 of 30836
I mean, when you put it that way, then yes, you do know what is going on then lol. Its just that the last post didnt sound like you knew about how it works and talked about how Astro should make a limited edition gear and stuff like that lol.

But I know how Atmos sounds in Theaters and its awesome! smily_headphones1.gif
post #30836 of 30836
Hey Garamond Oblique,
(Kidding about your name, actually I think it's awesome)

So it seems you've looked into Dolby Atmos, DTS: X, and AMD's TrueAudio. Did you also check out OpenAL and Aureal3D like Nameless mentioned? I also agree that the audio industry is on the cusp of cool newness, with the sensations of dimensionality and position.

Yes, the consoles could take 3-D coordinates and process/mix it for any number of speakers arranged at any position, and then use some equations to calculate what each speaker would sound like when it reaches your two ears (if Atmos Headphone was a thing it would do that 2-step process, 3D coordinate --> which speaker channel ---> reprocess for headphones). However, ideally for games and "live" directional material, you would remove the concept of "a roomful of speakers" and just take the two steps of X, Y, Z coordinate ---> process for headphones what that position would sound like at the moment it would reach your ears. Atmos is still focused on creating a multi-speaker theater setup, that's the difference. Xbox One has it's "sphere" processor dedicated to audio, Playstation 4 is using AMD's TrueAudio chip, hopefully software/firmware updates take into account headphone users at a system level... But I agree with Nameless, we probably won't see such things on a system level till Occulus/Morpheus/HoloLens become real hardware available for consumers.
Edited by Evshrug - Today at 2:37 pm
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