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Mad Lust Envy's Headphone Gaming Guide: (4/8/2015: Full X2 Review update) - Page 1441

post #21601 of 30885

lawl, put the hd598's back on dude....

post #21602 of 30885
Quote:
Originally Posted by Chubtoad View Post
 

Does anybody here have any experience with the Sennheiser Momentum On-Ear headphones?

For gaming, they shouldn't even be considered an option.

post #21603 of 30885
Why you using on ears? Surely mle has the nicest pair of headphones available for gaming
post #21604 of 30885
Quote:
Originally Posted by DoctaCosmos View Post

Why you using on ears? Surely mle has the nicest pair of headphones available for gaming

 

Monster has been sending him headphones for review purposes.

post #21605 of 30885
No personally owned headphones? No truly musical headphone that doubles as a good gaming headphone? Or am all I'm going to read about headphone wise is what manufacturer sent him headphones for that month... No I'm not trying to be negative just fishing
post #21606 of 30885
Thread Starter 
Well, on ears CAN be good enough for gaming. PX100-II did well for me, though I didn't review it because it was modified as a clip on and didn't sound as bassy and smooth as it did at default (the headband clamping force basically pushed the drivers closer to the ear, increasing bass vs the clip ons just letting them rest on my ears.

The DNA On Ear has served me well, despite it it being warm and bassy. Certainly a leap ahead of the A30s. The Ultrasone HS-15 that @calpis gave me have also done well enough for gaming, despite it having some notable recession (still very early testing). It's S-Logic = Dolby headphone has paired well, in terms of soundstaging/positioning. I'd really like to try the HS-15g at some point, as it's an open version of it.

I'd wager the Momentum On Ear would work about as well as the DNA on ear, hopefully.

It's a shame I wrecked the PX100-II. I would've eventually reviewed them.

Personally owned (aside from Monster DNA OE and Pro):

A30s
KSC75
broken/modded PX100-II (one working driver).
HS-15

Out of all of these, the DNA Pro takes the cake, easily. One of my fave sounds.

BTW, all of these (except the Pro) are on ear (if you count the KSC75, which I love for all things).
Edited by Mad Lust Envy - 3/10/14 at 1:54pm
post #21607 of 30885
I've just never found them comfortable for long. I figured you'd have a go to over ear
post #21608 of 30885
Thread Starter 
The Ultrasone HS-15 is easily among the top 3-4 headphones in comfort for me. Headphones shouldn't ever be that comfy, lol.


Yuin G1A
KSC75
Ultrasone HS-15
MA900

Irony here, is that all of these are on ear, except the MA900 which does rest on the ear in a bit.

I'd say it may beat the MA900 in comfort. It's even lighter, and the padding is stupid soft and airy.
Edited by Mad Lust Envy - 3/10/14 at 1:59pm
post #21609 of 30885
C
Quote:
Originally Posted by Mad Lust Envy View Post

So tell me how I was playing with the DNA PRO today doing well in Ghosts, as usual. So I got tired of it, and switched to the A30s... and played with them for a good 4-5 hours.

No lie, today is the first day ever in Ghosts where I was consistently getting more deaths than kills. Like... BADLY. I know myself, and I know I'm pretty good at this game. Well, believe me when I tell you, I thought I was plahing in stereo most of the time. It was so hard to gauge where enemies were coming from with the A30s. Also, my friend was telling me that the inline mic sounded better than the boom mic that it comes with. WTF.

So...yeah... I got used to the A30s for tv shows in stereo... and that's it. It was...not good for gaming for me, and I'm being kind. At one point I had almost 20 deaths. Considering I almost NEVER go into double digits, getting almost 20 was a sign that the A30s were really messing up my game.

I'm disappointed. I went back to the DNA on ear, and went back to destroying people. This sounds like hyperbole, but it isn't. The A30s just did not work for me.

Could you update your channel please, you don't have many videos!
What headphones are better than the monster DNA for hearing footsteps? I don't play Ghosts, just MW2. Tbh, I don't see how people like Ghosts, especially having played the prequels.. (except MW3, worst game IMO). I think ghosts is a lot more difficult than MW2 and more annoying. I was thinking of getting the HD809 to use with my PS3 but I don't know how I would connect it through a good amp. Do you use the astro mixamp pro?
post #21610 of 30885
Speaking of on ears, there is one last portable on my radar that I'm willing to try. If these don't work out... I guess I'm going to have just deal with IEMs on the go.

I say that because these have been reported to have QC issues similar to the K545. Its really a shame... because I was absolutely loving what I was hearing from the one working cup on the K545. But after two duds, it has led to to look elsewhere...

http://www.amazon.com/Onkyo-ES-FC300-On-Ear-Headphones-Red/dp/B008FQKKB0

Hopefully, there wont be any issue with these...


Edited by Change is Good - 3/10/14 at 2:16pm
post #21611 of 30885
Need to ask you all an important question, that I have asked in other forums, but it wouldn't hurt to get the opinion of the gaming community wink.gif

Nowadays technology wise, everything is evolving rapidly. Computers at least double their speed each year, get upgraded with better more efficient chips, as well as high resolution screens along with improved battery life. In 5 years from now they will be at least 32 times as fast as they are today (2*2*2*2*2=32) and there are likely to be even more advanced technological breakthroughs, maybe even holographic displays, who knows.

As for speakers, have we (as in manufacturers) yet to scratch the surface in terms of innovation and advancement i.e will audio equipment have improved in 5 years the same way computers will or have the concepts of acoustics in producing sound already been firmly grasped and there is only room left for minor improvement. Are advancements in sound dynamics incremental (i.e JH Freqphase) or is the relatively new Freqphase addition revolutionary?

To summarise, are speakers constantly improving with time or have the limits of reproducing sound quality already been reached?
Edited by Lukalop - 3/10/14 at 2:36pm
post #21612 of 30885
Quote:
Originally Posted by Lukalop View Post

Need to ask you all an important question, that I have asked in other forums, but it wouldn't hurt to get the opinion of the gaming community wink.gif

Nowadays technology wise, everything is evolving rapidly. Computers at least double their speed each year, get upgraded with better more efficient chips, as well as high resolution screens along with improved battery life. In 5 years from now they will be at least 32 times as fast as they are today (2*2*2*2*2=32) and there are likely to be even more advanced technological breakthroughs, maybe even holographic displays, who knows.

As for speakers, have we (as in manufacturers) yet to scratch the surface in terms of innovation and advancement i.e will audio equipment have improved in 5 years the same way computers will or have the concepts of acoustics in producing sound already been firmly grasped and there is only room left for minor improvement. Are advancements in sound dynamics incremental (i.e JH Freqphase) or is the relatively new Freqphase addition revolutionary?

To summarise, are speakers constantly improving with time or have the limits of reproducing sound quality already been reached?

 

As time goes forward speakers are becoming more efficient, adding more features and coming in smaller packages. That said, my parents have a set of bookshelf speakers that are at least 20 years old at this point and still sing with the best of them. Can't say the same about a 20 year old computer.

post #21613 of 30885
Thread Starter 
I wouldn't worry so much about advancements in audio. The Koss ESP950 has been around for a long while and it sounds amazing even by today's standards. Same can be said of the Portapro. Lol, both Koss.

A good headphone will always be a good headphone.

Look at the Tesla Beyers, which is the next evolution of the popular 880s/990s/etc, and most people still prefer the older ones.
post #21614 of 30885

The way people position their speakers and the treatment of their room is what will always limit first. In 99,99999% of all cases room acoustics will kill any further benefit, thus on a low level the future for me is a DSP based active speaker system that uses a lot correction (flexible crossover, compensating time delay depending on your seat etc.).

 

And when your room doesn't really limit then most of the music does. Honestly, the recording part of the industry needs to do a better job again. TOTL headphones like the HD 800 and Co. are too good for most of the stuff. The recodings need to keep up first. 

post #21615 of 30885
Quote:
Originally Posted by roguegeek View Post
 

For gaming, they shouldn't even be considered an option.

Why not?

 

Before I discovered this thread, I was using a Sennheiser headset (although I have no idea what model it was, but they were basically on ear headphones with a microphone attached) for 6 years or so, I didn't seem to have any problems with comfort or anything.

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