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Mad Lust Envy's Headphone Gaming Guide: (4/8/2015: Full X2 Review update) - Page 1329

post #19921 of 30364

MLE, I'm not seeing the sections about surround sound processors, amps, mics, etc (all the stuff after the headphone reviews) on the guide ATM.  Is it missing for you?

post #19922 of 30364

 

post #19923 of 30364
Quote:
Originally Posted by chicolom View Post
 

 

The mixamp will be fine for most 50 ohm headphones.  In your case, neither of those Sennheisers are particularly hard to drive.

 

If you do NOT need chat support, I'd recommend going with the Turtle Beach DSS (version 1) instead.  It has no options for plugging in a microphone, but it has the exact same surround sound as the mixamp and it can be had for ~$25 from eBay in the US.

 

 

Two external mic options are the "Deal Extreme Mini Clip-On Microphone", the Antlion Modmic.  There are some more listed on the front page.

 

I wouldn't recommend the A40 simply because it's overpriced.  It performs about on par with a ~80-100 headhpone, but at it's actual price it is beaten by most $100+ headphones - including the Sennheiser PC360 and HD5x8.

 

I haven't heard the QH-85, but it will probably be decent at the $100 mark but may not match the Sennheisers in quality.  FYI the QH-85 is a microphone version of the takstar HI 2050 headphone.

 

Thks again,

 

I have come accross a decent price for dss2, but the specs read as follows:

 

· Game audio frequency response: 20Hz - 20kHz, >120dB SPL @ 1kHz
· Headphone amplifier: Stereo 35mW/ch, THD <1%
· Digital Audio Input: TOSLINK connector compatible with 48kHz Digital Audio Streams

 

Sorry, does it mean that the senn pc 360 which has 15 – 28000 Hz or the hd 598 with 12 - 38500 Hz will be forced to come down to 20-20k Hz? If so, I think (I am a layman) the human ear is unable to capture all that spectrum (I mean 12-38.5, though I do not know how much we can and how much we cannot), but do you think that is a material loss when gaming? I fear that if I get a Senn and then force it to become something "standard"...

 

Besides, does dss2 allow for a mic connection, either that integrated in pc 360 or a mini clip-on (btw, thks a lot for the mic advice)? I have read somewhere that it is possible, but I am unsure... perhaps in a dss2 connector called "auxiliary input"...

 

Thks a lot, I highly appreciate your advice

 

EDIT: Also, the DSS2 has a headphone output of 16 Ohms, is that an issue (Senn's impedance: 50 Ohms)?


Edited by ecjcc - 1/11/14 at 7:20am
post #19924 of 30364

Don't worry about the frequency response numbers.

post #19925 of 30364

What's the consensus on the Sennheiser PC350 Special Edition? Looking for a headset ideally as my desktop mic picks up absolutely everything so I can't really talk to people on Skype for it picking up my dog / vacuum cleaner etc. Dropped in price on Amazon.co.uk recently to £120.


Edited by Mackem - 1/11/14 at 8:39am
post #19926 of 30364
Quote:
Originally Posted by chicolom View Post
 

MLE, I'm not seeing the sections about surround sound processors, amps, mics, etc (all the stuff after the headphone reviews) on the guide ATM.  Is it missing for you?

 

I don't see it either. It may have broken when he added in the 1840 review.

post #19927 of 30364
Quote:
Originally Posted by ecjcc View Post
 

 

Thks again,

 

I have come accross a decent price for dss2, but the specs read as follows:

 

· Game audio frequency response: 20Hz - 20kHz, >120dB SPL @ 1kHz
· Headphone amplifier: Stereo 35mW/ch, THD <1%
· Digital Audio Input: TOSLINK connector compatible with 48kHz Digital Audio Streams

 

Sorry, does it mean that the senn pc 360 which has 15 – 28000 Hz or the hd 598 with 12 - 38500 Hz will be forced to come down to 20-20k Hz? If so, I think (I am a layman) the human ear is unable to capture all that spectrum (I mean 12-38.5, though I do not know how much we can and how much we cannot), but do you think that is a material loss when gaming? I fear that if I get a Senn and then force it to become something "standard"...

 

Besides, does dss2 allow for a mic connection, either that integrated in pc 360 or a mini clip-on (btw, thks a lot for the mic advice)? I have read somewhere that it is possible, but I am unsure... perhaps in a dss2 connector called "auxiliary input"...

 

Thks a lot, I highly appreciate your advice

 

EDIT: Also, the DSS2 has a headphone output of 16 Ohms, is that an issue (Senn's impedance: 50 Ohms)?

 

Don't worry about the frequency response specs.

 

The "aux input" on the DSS is not for mics, it's for analog input signals (like an mp3 player).  AFAIK the only way to use a mic with the DSS is through the USB input, but I don't know how that works exactly as your headset has to be a USB headset similar to the Turtle Beach ones.

 

The reason I specifically recommended the DSS version 1, is because the DSS 1 uses Dolby Headphone which is a proven surround sound DSP.  The DSS 2 dropped Dolby Headphone support and went with a less popular DSP called "Cirrus Logic" surround.  I haven't heard it, but from I reports I've read on it Dolby Headphone from the version1 is the better DSP.

 

Quote:
Originally Posted by Mackem View Post
 

What's the consensus on the Sennheiser PC350 Special Edition? Looking for a headset ideally as my desktop mic picks up absolutely everything so I can't really talk to people on Skype for it picking up my dog / vacuum cleaner etc. Dropped in price on Amazon.co.uk recently to £120.

 

It's a PC350, which is a closed PC360, which is like a Sennheiser HD5x5.  The closed sennheisers (like PC350) have a smaller muddier soundstage than they're open counterparts. 

 

I think by design most boom mics should pick up less up noise desktop mics.

http://www.head-fi.org/t/534479/mad-lust-envys-headphone-gaming-guide-updated-1-9-2014-shure-srh1840-added/19080#post_10075559

post #19928 of 30364
Quote:
Originally Posted by chicolom View Post
 

 

Don't worry about the frequency response specs.

 

The "aux input" on the DSS is not for mics, it's for analog input signals (like an mp3 player).  AFAIK the only way to use a mic with the DSS is through the USB input, but I don't know how that works exactly as your headset has to be a USB headset similar to the Turtle Beach ones.

 

The reason I specifically recommended the DSS version 1, is because the DSS 1 uses Dolby Headphone which is a proven surround sound DSP.  The DSS 2 dropped Dolby Headphone support and went with a less popular DSP called "Cirrus Logic" surround.  I haven't heard it, but from I reports I've read on it Dolby Headphone from the version1 is the better DSP.

 

 

It's a PC350, which is a closed PC360, which is like a Sennheiser HD5x5.  The closed sennheisers (like PC350) have a smaller muddier soundstage than they're open counterparts. 

 

I think by design most boom mics should pick up less up noise desktop mics.

http://www.head-fi.org/t/534479/mad-lust-envys-headphone-gaming-guide-updated-1-9-2014-shure-srh1840-added/19080#post_10075559

Yeah I need a closed headset for gaming on a night since I share a room (Not by choice believe me..). I was going to get something like the M-Audio Q40s and change the earpads since the clamp is really strong out of the box and the ear pads aren't deep enough for my big ears. I can get the Q40s on sale in the UK for £49. I know they're closed and might not be optimal for gaming, but I figured I might as well get something that is good for music since I don't play a lot of games that require positional accuracy. Add something like a Modmic to them and I might be golden. 

 

Not sure what to do though.

post #19929 of 30364
Quote:
Originally Posted by Mackem View Post
 

Yeah I need a closed headset for gaming on a night since I share a room (Not by choice believe me..). I was going to get something like the M-Audio Q40s and change the earpads since the clamp is really strong out of the box and the ear pads aren't deep enough for my big ears. I can get the Q40s on sale in the UK for £49. I know they're closed and might not be optimal for gaming, but I figured I might as well get something that is good for music since I don't play a lot of games that require positional accuracy. Add something like a Modmic to them and I might be golden. 

 

Not sure what to do though.

 

I see.

 

You should check out the Sound Magic HP100.  They're closed have a surprisingly good soundstage for a closed headphone FWIR.

post #19930 of 30364
Quote:
Originally Posted by chicolom View Post
 

 

I see.

 

You should check out the Sound Magic HP100.  They're closed have a surprisingly good soundstage for a closed headphone FWIR.

I looked at those, but from the initial demo I had, the Q40s sounded like a less comfortable but better sounding DT770 Pro 80 in that they didn't sound distant / recessed. I think stretching out the Q40s and getting some deeper pads will be ideal, especially considering at the price I'm getting them it's a third of the price of the HP100 and almost a third of the price of the DT770 Pros.

post #19931 of 30364

I'm having a bit of trouble deciding on which set of headphones to go for. I've been using the HD555 for around 4 years now and they have served me well. I'm looking at either the X1's, Q701s, or K701's if they are worth the extra money. All I have right now is an on board soundcard PC and wonder, for cs:go (positional footsteps) and music (all over the place with a bit of bass), if I should grab a soundcard or if a desktop amp would be my go to thing?

post #19932 of 30364

Hi, I just installed the driver software for Xonar U3, My understanding is that when the input is 2.0 or 5.1 , we can use Dolby pro logic IIx combined with Dolby Headphone, to create virtual 7.1. But I noticed in the driver software that Pro Logic IIx becomes available only when the input is set to 2.0 channels . when I set the input to 5.1(6) Pro Logic IIx disappears. why ?

 

 

 

Another question: If we set the input channels to 7.1(8), turn on Dolby Headphone and 7.1 Virtual Speaker Shifter and then the games we play could output 2.0/5.1/7.1 , is it guaranteed that we get virtual 7.1 at all times ? no matter what the game outputs ? When the input is 7.1(8) Does the driver software detect how many channels are being outputted by the game(could be 2.0/5.1/7.1)( does the driver treat the signal as 7.1(8) or what is actually being outputted by the game[could be 2.0/5.1/7.1]) and does it automatically use pro logic IIx, if the game output is 2.0/5.1 ? or does it treat it as 7.1 input and pro logic IIx is bypassed ?


Edited by Sam21 - 1/11/14 at 12:18pm
post #19933 of 30364

Hello everyone, I'll be buying my first audiophile grade headphones and I need advice.

I narrowed my options down to the X1 and the MA900. They are at a similar price range where I'm getting them from since I have to import them. I'll be getting either a Soundblaster Z or a Xonar DG(X) with them. I'll mostly be using it for gaming (%50), movies and music (%25 and %25 each). I listen to a very wide range of music and while I enjoy a good amount of bass, I wouldn't consider myself a basshead. I like to have good directional audio as I play FPS games quite often however I'm also into single player RPG games so immersion is a big factor as well.

Additional notes: MA900's build quality is a bit of a put off for me but if they are as comfortable as everybody claims they are then that's a fair compromise. X1's look really sexy however the non-replaceable ear pads  concern me as I don't know how long they're going to last.

So which headphone would be the best for me?


Edited by denois - 1/11/14 at 2:43pm
post #19934 of 30364

So I just got the Beyerdynamic 990 Pro's and Im wanting to use them for some late night blu-ray movie viewing (some gaming too) mainly with the PS3 and was wondering what would be the best route in providing them with virtual surround for blu-rays?! Was debating between the 2013 Mixamp Pro or the Creative Sound Blaster Recon3D USB, any input appreciated especially with some running a similar setup.

post #19935 of 30364
Quote:
Originally Posted by Sam21 View Post

Hi, I just installed the driver software for Xonar U3, My understanding is that when the input is 2.0 or 5.1 , we can use Dolby pro logic IIx combined with Dolby Headphone, to create virtual 7.1. But I noticed in the driver software that Pro Logic IIx becomes available only when the input is set to 2.0 channels . when I set the input to 5.1(6) Pro Logic IIx disappears. why ?



Another question: If we set the input channels to 7.1(8), turn on Dolby Headphone and 7.1 Virtual Speaker Shifter and then the games we play could output 2.0/5.1/7.1 , is it guaranteed that we get virtual 7.1 at all times ? no matter what the game outputs ? When the input is 7.1(8) Does the driver software detect how many channels are being outputted by the game(could be 2.0/5.1/7.1)( does the driver treat the signal as 7.1(8) or what is actually being outputted by the game[could be 2.0/5.1/7.1]) and does it automatically use pro logic IIx, if the game output is 2.0/5.1 ? or does it treat it as 7.1 input and pro logic IIx is bypassed ?

Does the number of channels matter when you select DH?
I was under the impression it didn't (on PC, in the U3 software)
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