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Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 272

post #4066 of 37331
Thread Starter 
The Mixamp can handle the all the Beyers, even the 600ohms. Not ideal, but not bad.

Also, PERSONAL experience with the Zalman. It was one of the worst gears I have ever purchased. I literally tossed it in the garbage even if I could return them. It was frustrating having to literally scream into the mic for it to work.

Also, I believe Dealextreme is actually based in China. My first DX mic took almost a month to get to me.
post #4067 of 37331

^ I find a bit of channel imbalance on the MixAmp with my 250 Ohm Beyer, actually. And it definitely needs to be cranked up to about 1-2 o'clock to get listenable with Skyrim (PC).

 

Then again, Skyrim's audio seems softer than most other games, for some reason. Definitely good quality, but softer.

post #4068 of 37331

I've got that Zalman clip mic and I've had no problem with using it for voice communication with my PS3->Astro Mixamp-> K701, DT990Pro/250, or Alessandro MS2 configuration. It's not made of a very strong plastic, and after about 2 years one of the clip edges snapped off. Now I just drape it over my shoulder a little and it works just as well from there.

 

 By the way, I've not had any problem driving my DT990 Pro/250ohms OR my K701 with the Astro Mixamp without using an additional amp. I routinely use them both with the Voice dial set to 3-4 O'clock. At this position I normally turn the volume knob up to around 1-2 O'clock, sometimes a little more.

post #4069 of 37331
Thread Starter 
Eric, maybe your own Mixamp, because neither of mine had problems with the Beyers. Again,I assume people are powering them with the knob fully on game. With voice mixed in, volume takes a steep dive. Enough to warrant an extra amp, IMHO.

Its funny. The Mixamp seems to push more power into the Q701 than the NFB5 on low gain. High gain though, the NFB5 is overkill on power.

edit: Looks like Low vs High gain on the NFB 5 are definitely yielding a different sound. High gain definitely retains treble compared to Low. Even with the D7000, looks like it's High Gain for me.

Thank god. I was almost disappointed.
Edited by Mad Lust Envy - 2/16/12 at 2:57am
post #4070 of 37331

Interesting OP ... I´ll add my 2ct

 

I´ve recently started to play online fps games (again) and after some research and the insight that 5.1 Headsets are pretty much worth(use)less, i looked in the 3D emulating direction and bought the new SoundBlaster Recon 3D for my PS3.

 

I´m pretty pleased with the results ... depending on the Audio quality the game delivers, the 3D positioning is very accurate ... now can actually hear if there´s a firefight one floor beneath me, or someone's coming up the stairs behind me, while i peacefully look out the window ... it´s so nice in BF3, in MW3 however the 3D thing doesn´t work well, as audio from this game is only medicore if at all.

 

My current setup is PS3 --> SoundBlaster Recon3D --> M-Stage HPA1 (with OPA Earth, which is the detail king IMO) --> AKG K701

 

From what i´ve read(not sure about that), the Recon3D chip is nothing special ... a low budget piece of hardware with a big marketing machine attached an the difference to a decent DAC ( EE MiniMax in my case ) is clearly audible. However, this 3D THXStudioPro-thing works satisfying and the whole system is more competitive than with the EE DAC, therefore the SoundBlaster is a keeper.

 

...but now i´m wondering if anybody had the chance to compare the THXStudioPro tech ( of the SoundBlaster ) to the Dolby Headphone tech ( of the Mixamp). Is there an audible difference?

 

cheers

neopac

 

 

post #4071 of 37331
Thread Starter 
I may try the Recon 3D at some point in the future, if only to see how the virtual surround compatres to the Mixamp. Having used the Headzone, which for all intents and purposes should be clearly superior to Dolby Headphone in virtual surround emulation, it left me feeling that they were more similar at actual positional cues. Still looking for something to really bring out rear cues the way the binaural demo (mislabeled as Dolby Headphone on youtube) does. Neither the Headzone nor Mixamp can pull it off THAT well. It's funny though, front sounds didn't exactly sound right on this demo, sounds like he's doing a rainbow arch instead of going in front of you.

http://listverse.com/2008/02/29/top-10-incredible-sound-illusions/

#4.

Guys, is it weird that I STILL wanna hear the D2000? frown.gif

as well as (in order of desire to hear):

T1
HE500
DT880 Pro (ONLY the Pro)
Pro 2900
Pro 900

And OMG, the D7000 just sounds so freaking awesome on the NFB5 now. I was going to give up... that gain switch... tricky bastard. HIGH ALL THE WAY.

edit: Just found something interesting what Audio GD says about their C-2.2
Quote:
ACSS input is always set at High gain regardless of the Gain button for the best sound level.

I would guess this is why I think my NFB5 sounds better on High Gain. I knew it!
Edited by Mad Lust Envy - 2/16/12 at 4:41am
post #4072 of 37331
Quote:
Originally Posted by NamelessPFG View Post

 


DACs improve the clarity, but not the directionality or positioning. You need the DSP features on a sound card for that.

 

I wrote a guide on PC gaming audio, particularly the APIs and middleware used. The general rule of thumb is that if whatever you play uses DirectSound3D or OpenAL, you're better off with a card based on the X-Fi DSP (and not those fake XtremeAudio cards that lack the DSP) because CMSS-3D Headphone provides a full 3D binaural sound and not just virtual 7.1, but if it's using XAudio2 or recent versions of FMOD, then all you get is virtual 7.1 and Dolby Headphone out of most other cards isn't really shortchanged by comparison.



Thanks, I've just read your guide it's awesome work btw!

 

What API/middleware does Modern Warfare 3 and Battlefield 3 use? I've been google searching for days but I can't find the info anywhere.

post #4073 of 37331

MLE: Yeah, I may get an extra SS amp. Been thinking of the O2. Ah, maybe someday; it's a super low priority anyway.

post #4074 of 37331

I just came across this rather awesome post demonstrating how "double amping" can actually improve SQ.  I thought it was relevant to this thread so here it is QFT.

 

 

Quote:
Originally Posted by mikeaj View Post

It's not just volume.  You can easily improve performance by double amping, particularly if the limiting factor is the amplifier and not the D/A behind it.  Here's a few shots from an RMAA run I did a long while back, using 32 ohm headphones at 1V output.  This isn't the first time I posted some of these.

 

imd.png  THD.png  crosstalk.png

IMD SMPTE (7 kHz and 60 Hz test tones), THD (1 kHz test tone), crosstalk

 

White lines are double amped (sound card to O2 to headphones/sound card).  Green is single amped (sound card to headphones/sound card).  Note that the measurements are very much limited by the A/D on the cheap sound card.  Still I imagine both the input and output are better than most onboard sound, since those tend to sit on noisy motherboards, not too far from a lot of I/O and CPU and maybe even GPU VRMs.

 

It's a whole lot easier for an amplifier to drive something like 10 kohms than something like 32 ohms, as you can see above.  

post #4075 of 37331
Quote:
Originally Posted by hamzatm View Post



Thanks, I've just read your guide it's awesome work btw!

 

What API/middleware does Modern Warfare 3 and Battlefield 3 use? I've been google searching for days but I can't find the info anywhere.



 

 



BF 3 probably uses OpenAL, it was lead developed on the PC and DICE has a history with the API. MW 3 is probably a premixed software game.
post #4076 of 37331

 

Quote:
Originally Posted by hamzatm View Post

Thanks, I've just read your guide it's awesome work btw!

 

What API/middleware does Modern Warfare 3 and Battlefield 3 use? I've been google searching for days but I can't find the info anywhere.


I can tell you right now that both of those games use software audio. If CoD:MW3's like the CoD4 demo, it could be FMOD Ex rather than XAudio2, but still software audio with no binaural mixing option and virtual 7.1 at the most.

 

Quote:
Originally Posted by Phos View Post
BF 3 probably uses OpenAL, it was lead developed on the PC and DICE has a history with the API. MW 3 is probably a premixed software game.


Oh, how I wish that were the case...but with the move to the Frostbite engine, DICE implemented some sort of XAudio2-based sound system. In other words, BF: Bad Company 2 and BF3 both use software audio. They seem proud of it, but at least with BF:BC2, I never had a great sense of directionality due to the way they pre-mixed the sounds.

 

However, Battlefield 1942 and Battlefield: Vietnam use DirectSound3D, while Battlefield 2 and Battlefield 2142 use OpenAL.

post #4077 of 37331
Thread Starter 
Quote:
Originally Posted by maverickronin View Post

I just came across this rather awesome post demonstrating how "double amping" can actually improve SQ.  I thought it was relevant to this thread so here it is QFT.

 

 



Very interesting.

I always felt that double amping didn't do anything noticably negative to sound, and if it did, it was just bad with measurements, and not actually audible.

Just like running the E7's HPO to the E9's line in, which let's you use the E7's EQ with the E9's power. Worked well for the K701 (using the E7's EQ1 which adds a very subtle amount of warmth and low end, as well as making the treble just slightly smoother, which helped harsh headphones like the DT990).

Funny, the E17 has a pre-amp function with the E9 which literally is like what I did with the E7, except you don't have to undock it.

wink.gif

I'd like to see what effects the E9 does to the Q701 in measurements, because I'm telling you, the Q701 sounds damn good off it. It's not 8x the impedance of the E9, yet it sounds very stable to my ears. I think people are too caught up with measurements, and not what they can actually hear.
Edited by Mad Lust Envy - 2/16/12 at 4:37pm
post #4078 of 37331
Quote:
Originally Posted by Mad Lust Envy View Post

I think people are too caught up with measurements, and not what they can actually hear.


The trick is to find what you like, then check out its measurements.  That way you use that data to find more stuff you'll probably like.

post #4079 of 37331

I got my Beyerdynamic Dt 770 Pro 600 ohm headphones in.

 

There is some damage to the Black foam on the inside of the cups. A chunk the size of a quarter cut in half is missing from the back of the left cup. Will this hurt anything? The white surface underneith looks fine and clean. Is that the driver or is the driver the darker part in the center of the white "membrane". Here is a picture of the right cup "other cup" http://img.iwascoding.com/3/2012/02/04/DB/C9430168E06940ED809B451BD4E78C98.jpg It has some wear but not that bad.

 

Should I replace the black foam as soon as possible or is it ok to leave like that for a time?

 

Are there fake copys made of the dt 770? It feels lighter and cheaper than I was expecting. I connected it to the xonar dg and it sounded good and then to the pioneer that had alot more power for the head phones. But I noticed some buzz on the right side during some of the bass.

 

I connected them back up to my sound card and did a sound test on youtube of a scrolling bass sound test and the right side buzzes when there around 35hz. The left one is clear. Do I have a blown driver on the right side if it buzzes and scratches during certain freq ?

 

SOB I was really starting to like these.

 

 

post #4080 of 37331
Quote:
Originally Posted by livingplastic View Post

I connected them back up to my sound card and did a sound test on youtube of a scrolling bass sound test and the right side buzzes when there around 35hz. The left one is clear. Do I have a blown driver on the right side if it buzzes and scratches during certain freq ?


Probably some hair or dust stuck near the driver.  Disassemble them and clean them out and it should fix it.

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