or Connect
Head-Fi.org › Forums › Misc.-Category Forums › Video Games Discussion › Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added)
New Posts  All Forums:Forum Nav:

Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 167

post #2491 of 37451
Quote:
Originally Posted by RapidPulse View Post


I couldn't agree more!  It seems like they really went out of their way to nerf the sound in MW3.  I am having a really hard time pinpointing footsteps with my DT990s...which has never been a problem before.

 



I feel the same way.

 

For some reason I feel like the sound in games has been going downhill a bit recently.  I hear BF has great sound, but I have never heard it, so I couldn't say.  

post #2492 of 37451
Quote:
Originally Posted by RapidPulse View Post


I couldn't agree more!  It seems like they really went out of their way to nerf the sound in MW3.  I am having a really hard time pinpointing footsteps with my DT990s...which has never been a problem before.

 



I FEEL that!

 

They did nerf the audio, hardcore.

 

It seems contradictory, too, because they designed the maps to cater towards more experienced players, and yet they completely went AWOL with the audio.

 

Gunshots are way too loud, footsteps are way too quiet, helicopters/ah-6/s, pavelows, are way too loud....i could keep going. Everything was a mistake as far as audio.

post #2493 of 37451
Quote:
Originally Posted by Mad Lust Envy View Post

The PC360 and HD598 are on par with each other for gaming. The SQ improvement on the HD598 doesn't factor how well it does with gaming compared to the PC360. Honestly, if gaming is priority, the PC360 is a better value. Like I stated when I made this thread, even though the HD598 sounds better, I don't miss it while having the PC360. Another thing I need to mention again, and again, is that people need to stop saying that the PC360 is based off the 555/595, because those who HAVE heard the PC360 and 555/595 have stated that they sound different. The housing is different, and everyone should already know by now that the drivers are only one aspect that makes up a headphone's sound.
From old friends on AVS, I've been told the HD600 doesn't do that well for gaming compared to the cheaper 5xx series (at least in terms of virtual surround).


Well, the pc360 and the hd598s are about the same price right now on amazon, they both took a price spike :(

 

does anybody know where i could get a good price on either phone, particularly the hd598s?

post #2494 of 37451
Quote:
Originally Posted by Vonx View Post
Well, the pc360 and the hd598s are about the same price right now on amazon, they both took a price spike :(

does anybody know where i could get a good price on either phone, particularly the hd598s?


Checked the bountii website, best price on the HD-598 is Crutchfield.

PC360 prices are way high right now

 

 

post #2495 of 37451
pc360 should be ~190 with razordogdeals at ebay or 210 at amazon
post #2496 of 37451

 

Quote:
Originally Posted by MunchyGut View Post
For some reason I feel like the sound in games has been going downhill a bit recently.  I hear BF has great sound, but I have never heard it, so I couldn't say.  


You're not alone. I feel much the same way.

 

At least with PC gaming, we've gone from hardware-accelerated audio with a proper 3D sound scape (sound described via 3D coordinates, sound card driver decides where and how those sounds should be played) under DirectSound3D and OpenAL to software-accelerated audio pre-mixed to 7.1 (2D, no height) at best and stereo (1D, only left-right panning) at worst before it hits the sound card driver, with no binaural mixing option. This is apparently a feature, not a bug, done for the developer's convenience, actual 3D sound be damned.

 

Regarding the Battlefield series, 1942, Vietnam, 2, and 2142 have great positional sound, particularly because they used DS3D (1942, Vietnam) or OpenAL (BF2, 2142). Bad Company 2 has great sound direction in that the effects sound great, but they've gone to a software-based audio engine whose imaging isn't all that great in my experience. I can't pinpoint sounds as well as I could in the older games. I have no extensive experience with Battlefield 3, but don't expect any radical changes in the sound engine.

post #2497 of 37451

I heard distortion in AC: Revelations last night, during one of the tower defense sequences (lots of things were blowing up). It might be my setup--360 to a tube amp--but can anyone verify if the sound is coded badly?

post #2498 of 37451
Quote:
Originally Posted by Eric_C View Post

I heard distortion in AC: Revelations last night, during one of the tower defense sequences (lots of things were blowing up). It might be my setup--360 to a tube amp--but can anyone verify if the sound is coded badly?



Sometimes I get weird noises on AC creed just running through the streets too fast/shoving people.  It sounds to me like it's overflowing a buffer.  I get the same sound when messing around with asio drivers with music keyboards and setting the latency/buffer size too small and then overflowing it.  Could be that's what it is.

post #2499 of 37451

New HeadRoom article posted on the Beyerdynamic MMX 300:

http://www.headphone.com/rightbetweenyourears/?p=2294

post #2500 of 37451

^  I didn't know the MMX 300 has a 5 year warranty?!

 

Dayum!

post #2501 of 37451
Quote:
Originally Posted by chicolom View Post



Sometimes I get weird noises on AC creed just running through the streets too fast/shoving people.  It sounds to me like it's overflowing a buffer.  I get the same sound when messing around with asio drivers with music keyboards and setting the latency/buffer size too small and then overflowing it.  Could be that's what it is.



Phew. Good to know it's not my setup.


 

Quote:
Originally Posted by chicolom View Post

^  I didn't know the MMX 300 has a 5 year warranty?!

 

Dayum!



...Crud. -smashes DT 880-

post #2502 of 37451
Well I bought the PC360 and it arrived today, first impressions are good.

So far on BF3 I can't say I've noticed too much difference, although the ad700s imo sound a little clearer. Still hearing the majority of things really well and ofc the mic is brilliant. It doesn't sound as harsh on my ears either, which I found to be an issue with the ad700s after extended use.
Edited by rabidgamer - 12/9/11 at 4:30am
post #2503 of 37451
post #2504 of 37451
Quote:
Originally Posted by MunchyGut View Post

http://www.razordogdeals.com/collections/frontpage/products/sennheiser-hd-598-audiophile-headphones
 

Razer Dog Deals link for anyone who is interested



They have PC360 at 199 too

 

http://www.razordogdeals.com/products/sennheiser-pc-360-pc-gaming-headset-pc360

post #2505 of 37451

Sigh.

I finally thought I knew what I'm going for with a Senn PC360 and Asus Xonar STX combo, and then someone shows the Beyer MMX 300.  Back to confusion again.  This thing looks amazing, and is closed back.  That was one of my main worries about the 360 (as it definitely will have an impact on a nearby sleeping wife).  I've read all of the reviews I could find online about the mmx 300.  Anyone here have any last minute practical experience with it?  Especially wondering how useful the included usb sound card is, as going up the mmx 300 in price wouldn't leave much money left for a new soundcard.

 

Main things I'm looking for in a headset are good music performance, good comfort for multi hour play sessions, decent positional sound, and nice immersive rumbles and booms from my assorted World of Tanks tanks.

 

Thanks again all

New Posts  All Forums:Forum Nav:
  Return Home
  Back to Forum: Video Games Discussion
Head-Fi.org › Forums › Misc.-Category Forums › Video Games Discussion › Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added)