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Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 1486

post #22276 of 37340
Thread Starter 
If Creative gets off their ass and releases a console friendly SBX device, I may have to get it for comparison. Would appreciate it being wireless though.
post #22277 of 37340
Quote:
Originally Posted by JHex2 View Post

Never really had an echo tbh. Not sure why there would be one in the first place? The mic is wired separately and no reason the mic should be picking up any sort of audio while you're using headphones?

The only thing I can think of is if your 2 female to 1 male 3.5mm adapter connected to the chat adapter is the issue. Mine has separate mic and headphone inputs, so if yours doesnt that might be a problem. Maybe chat audio is coming through the mic too?

Yeah strange I'm running a headset connector and a standard stereo splitter setup the way you described. Wonder if the pc360 is doing something different or the x41 transmitter is.
post #22278 of 37340
Quote:
Originally Posted by Napalmhardcore View Post

I'll do that. Thanks for the advice.

I bought the Omni as I thought the in-built mics might enable me to use headphones without a mic. Being naively optimistic I contacted Creative asking if they may support the Omni on the PS3/4 in future. They told me that the Omni is only compatible with PC/Mac and then suggested I may like to buy one of their headsets. This simultaneously annoyed and amused me.

Just sayin, I happen to prefer THX over DH too (tho DH is definitely serviceable), so does AxelCloris. Mad and several others prefer DH. Nameless likes CMSS3D best. When set up right, they're all good, but the shape of your ear canals (and personal taste) will define your fav.

Consoles only send out positional audio (meant for home theater speakers) through optical cables or HDMI. There is some licensing issue I think that prevents computer soundcards from processing surround from consoles. The Recon3D USB is the odd bird, but I think it is "allowed" because there is a physical switch built-in to switch between computer and console modes. It also has very low background noise (can't hear any hiss with an AKG 62 ohm headphone), but a pretty weak/average amp, it works very well if plugged into a dedicated headphone amp.


Mad,
They updated the Recon3D listing, stating that it's PS4 compatible! I don't think we're near a new model, but that's just a guess.
post #22279 of 37340

For anyone looking for a high-end Boom Pro compatible headphone, Im selling my Beyerdynamic DT990s with detachable cable upgrade where the Boom Pro can plug right in to. Link in sig...

post #22280 of 37340

I'm currently in a back and fourth with Creative support.

 

I have an AV receiver which is capable of up to 5.1, but only have stereo speakers (lack of space dictates placement of my desk and furniture, which in turn dictates, no surround speakers for me).

 

When I was testing the Omni, I initially set it to use the Dolby surround as my receiver should be able to play back multi channel sources in stereo either using one of the DSP settings to emulate surround or straight (front right and left channels to front right and left speakers, or so I assume). I kept on having the audio drop out momentarily.

 

I contacted Creative (although at this time didn't mention that I was using stereo speakers) and asked if this was a known issue and how I should proceed. I followed all the steps they told me (like updating my bios and chipset drivers etc), but still no luck. I told them the equipment I was using and how I had it set up. I was then told this.

 

Only function of DD Live is to upmix and encode stereo source to 5.1 Virtual (Most of the receivers have this feature but named as Dolby Digital Pro Logic II); nothing else. For example MP3, Audio CD etc . If the source already has 5.1 discrete DD or DTS channels (eg. DVD with discrete 5.1 channels) we usually disable DD Live and use pass-through connection because there is no point in decoding studio recorded audio on a DVD by the playback software and encoding them again.

You mentioned you have A/V Receiver with stereo speakers (not 5.1 connected to the AVR) , in this case it is better to use SPDIF out . This is a pass through connection (ie. SPDIF is set as default in Windows and DD Live is disabled in Omni control panel). Audio would break if you upmix to 5.1 (i.e DD Live) and connect stereo speakers instead of 5.1 speakers to your AVR.

 

This sounded odd to me, so I did a little research. From what I can tell DDL is not to encode stereo as Pro Logic II but to encode signals as Dolby Digital (5.1). I questioned this and they sidestepped the question and asked me to try various different methods of configuring the unit and testing the performance. I've yet to get back to them.

post #22281 of 37340
Napalm,
I feel like, if I wasn't tired, I could work out an answer for you.
But anyway, why output Surround to two speakers? Just output in 2-channel PCM, that will be a nice pure signal for your AVR. And if you want, you can have the Omni process 2-speaker virtual surround from a 5.1 source like movie or game, by switching on SBX Mode, but your AVR would/should still be getting just a 2channel PCM signal (the surround processing would already be baked in to the sound).
post #22282 of 37340
Quote:
Originally Posted by Evshrug View Post

Napalm,
I feel like, if I wasn't tired, I could work out an answer for you.
But anyway, why output Surround to two speakers? Just output in 2-channel PCM, that will be a nice pure signal for your AVR. And if you want, you can have the Omni process 2-speaker virtual surround from a 5.1 source like movie or game, by switching on SBX Mode, but your AVR would/should still be getting just a 2channel PCM signal (the surround processing would already be baked in to the sound).

It was a case of when I first got it I just wanted to test it out. A large part of the reason for buying the Omni was DDL as on the Turtle Beach website it mentioned that it would be required for (I think it says many) games to produce surround on the DSS2.

 

As I've said, I'm kind of new to the audio game and information isn't always easy to understand or comprehensively explained. I've found quite a few instances where knowledge is assumed when it comes to product descriptions. You don't realise you don't know something you need to know until you run into a problem if you know what I mean.

post #22283 of 37340

Sure guys, pics will be at the bottom of the post.

 

The adapter it self is a mini XLR spliced together with the Boom Pro's PC mic adapter. I then used glue heatshrink on them to fuse them. The result is a rock hard adapter. I was suing it a little while ago while playing BF4 with Change.

 

 

 

post #22284 of 37340
Quote:
Originally Posted by Zombie_X View Post
 

Sure guys, pics will be at the bottom of the post.

 

The adapter it self is a mini XLR spliced together with the Boom Pro's PC mic adapter. I then used glue heatshrink on them to fuse them. The result is a rock hard adapter. I was suing it a little while ago while playing BF4 with Change.

 

 

That's pretty sweet man, well done!

post #22285 of 37340
Quote:
Originally Posted by Stillhart View Post
 

 

That's pretty sweet man, well done!

 

You're more than welcome to give this baby a spin. Let me know. I can make more if needed.

post #22286 of 37340
Thread Starter 
Makes me want another Annie...

I know those with the K612, K/Q70x and K712s would probably be happy to nab those adapters. I know I would. Looks awesome. I don't know why anyone else hasn't thought to make these adapters for simple cable swapping.
Edited by Mad Lust Envy - 3/30/14 at 12:02am
post #22287 of 37340
The mic would be swinging all over the place... frown.gif
post #22288 of 37340
Thread Starter 
Why? It's a direct Mini XLR to 3.5mm female. With no loose cable in between.

Or is the K612's mini XLR different from the K/Q70x?
Edited by Mad Lust Envy - 3/29/14 at 11:58pm
post #22289 of 37340
Im guessing you're talking about the K712, then. Because with my detachable mod on the k612, the interconnect hangs, resulting in a cable in between.

K612 in stock has no detachable cable option.
post #22290 of 37340
Thread Starter 
Oh... for you... but I mean for everyone else. Can't you just detach your mod from the headphone end, get one of these adapters from Zombie and use the Boom pro?

Or does the K612 NOT have a detachable cable to begin with? I didn't consider that...

edit: AWWW.... CRAP. That sucks...


I guess it's limited to the 70x and 712 then. frown.gif
Edited by Mad Lust Envy - 3/30/14 at 12:00am
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