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Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 1393

post #20881 of 37369
Quote:
Originally Posted by DADDYDC650 View Post
 

No because at least on my end, it's always at 100 percent. I never see the slider go down to 50 percent. Perhaps that issue only occurs using the 2013 mixamp?

 

Strange, it happens to me every single time regardless of whether I'm using Son'y mono-earphone + mic that came with the PS4 as well as when I'm using the Mixamp 2013 with the Slyr or the MA900. Whenever I disconnect the headset the volume automatically drops to the default 50%. It's pretty annoying.

 

Quote:

Originally Posted by DADDYDC650 View Post
 

Go to the bottom of the page and it will be under "Notes on Audio Quality". https://infogr.am/xbox-one-headset-solutions?src=web

 

The Polk Audio 4Shot headset as well as the Turtle Beach XO Seven have no receiver and no extra cables other than the Xbox One stereo adapter yet they state that it does surround sound. That surround sound has to come from somewhere.

 

But it says in the blurb you pointed out that "The Headset Adapter outputs stereo audio, but it is unknown if that is simulated stereo from a 5.1/7.1 signal at this moment (a Polk employee posted that the Xbox One simulates surround sound before sending the audio to the controller, no other sources yet)."


So it's the console that's doing the surround sound and sending it to the controller.
(Whenever MS releases the surround sound patch to allow the console to do it, that is.)

post #20882 of 37369
Quote:
Originally Posted by pervysage View Post
 

 

As soon as I went to that link I had the impression that those guys don't know what they are talking about. Sure enough at the bottom of their page, "Disclaimer: This information is an interpretation of the official Microsoft Headset Adapter page and Major Nelson's blog, so all of the information may not be technically correct."

 

But I could always be wrong too. But since all indications point to the controller outputting stereo sound only, any headsets that depend on that controller connection will be stereo as well unless they have some sort of build in surround mixer. Or Turtle Beach will just include those wireless transmitters that do the surround mixing.

 

Anyways, I looked at the Turtle Beach website and found it odd that they don't advertise the XO Seven or XO Four being surround sound AT ALL... like there is no mention of it lol. All of their other headsets clearly state them being surround, but not the XO's.

Seems like nobody knows for sure what the hell Microsoft's plans are. I do know for sure that my Philips X1 + BoomPro should work fine with the stereo adapter. Nobody knows for sure about their surround sound plans for headsets. 

 

As for the Turtle Beach XO Seven, Amazon is advertising it as having surround sound. Polk and Turtle Beach both claim that their headsets do surround sound according to their reps.

 

Apparently there's an audio chip inside the Xbox One (dubbed SHAPE) which does all the processing. The sound is processed by the Xbox One, transmitted by Wi-Fi direct to the controller, and then transmitted to the headphones by a cable.


Edited by DADDYDC650 - 2/12/14 at 3:33pm
post #20883 of 37369
Quote:
Originally Posted by pervysage View Post

 

Hmm... I would uncheck the Kinect Voice Chat setting just to be safe.

 

But the fact that you are able to chat in Ghosts lobbies with your Modmic... then the voice chat should be coming through your controller.

 

So when you turn the knob towards VOICE on the Mixamp, everything goes silent? And when you turn the knob towards GAME, both voice and game chat are getting louder at the same time?

 

Sure sounds like voice chat is coming through speakers and not the controller like it should be.

 

Uncheck that box and give it a try.

 


I'll try it. I tried turning the game volume up and the game volume gets louder but I can't tell if the voice is getting louder as well.

At the 50/50 I can pretty much not hear anyone at all. I can see they are talking but nothing is audible on my end. I have to turn the knob to voice so it ends up being like 40 game 60 voice.

I'll try checking the kinect voice chat box when I get home. Appreciate the help. I'm stumped as to what it could be.
post #20884 of 37369
Quote:
Originally Posted by MrBounce View Post
 

 

Strange, it happens to me every single time regardless of whether I'm using Son'y mono-earphone + mic that came with the PS4 as well as when I'm using the Mixamp 2013 with the Slyr or the MA900. Whenever I disconnect the headset the volume automatically drops to the default 50%. It's pretty annoying.

 

 

But it says in the blurb you pointed out that "The Headset Adapter outputs stereo audio, but it is unknown if that is simulated stereo from a 5.1/7.1 signal at this moment (a Polk employee posted that the Xbox One simulates surround sound before sending the audio to the controller, no other sources yet)."


So it's the console that's doing the surround sound and sending it to the controller.
(Whenever MS releases the surround sound patch to allow the console to do it, that is.)

Yeah, I was misinformed in regards to how the surround sound works. Apparently, there's an audio chip in the Xbox One that will handle the work and then transmit the data to the wireless controller.

post #20885 of 37369
Quote:
Originally Posted by damstr View Post


Just to be clear, if I'm able to talk to people via the mod mic then the chat isn't coming through the speakers but rather the controller correct?

 

 

Not sure if the Xbox one has changed in this regards since the 360, but on 360 you can have a mic plugged into the controller and still have voice playback "through speakers" - in which case the mixamp will have no control over the volume as it gets routed along with the game's volume to the main audio output (optical in this case).  If you set it play "through headset" then it will route the voice audio through the controllers 2.5mm port and let the mixamp control it. 

post #20886 of 37369
Quote:
Originally Posted by chicolom View Post
 

 

 

Not sure if the Xbox one has changed in this regards since the 360, but on 360 you can have a mic plugged into the controller and still have voice playback "through speakers" - in which case the mixamp will have no control over the volume as it gets routed along with the game's volume to the main audio output (optical in this case).  If you set it play "through headset" then it will route the voice audio through the controllers 2.5mm port and let the mixamp control it. 

 

That's the problem with the Xbox One right now... 360 system updates came so far since the time it first came out. With the Xbox One it's like they took a HUGE step backwards and left out tons of features.... I just don't get it. They are just NOW releasing a system update sometime this week just so that we can have a damn battery indicator showing how much battery our controllers have left. Also being added is the ability to see and manage your storage on the hard drive. These are both features that should have shipped with the console.

 

Anyways... on the Xbox One it doesn't give you the option to play voice through speakers or headsets or both.... which really sucks. The way it is right now, if you have a headset connected to the controller, it should route everything through there. If not, voice will be sent through speakers. There are no options to really customize the way voice chat is done.

post #20887 of 37369
Quote:
Originally Posted by pervysage View Post
 

 

That's the problem with the Xbox One right now... 360 system updates came so far since the time it first came out. With the Xbox One it's like they took a HUGE step backwards and left out tons of features.... I just don't get it. They are just NOW releasing a system update sometime this week just so that we can have a damn battery indicator showing how much battery our controllers have left. Also being added is the ability to see and manage your storage on the hard drive. These are both features that should have shipped with the console.

 

Anyways... on the Xbox One it doesn't give you the option to play voice through speakers or headsets or both.... which really sucks. The way it is right now, if you have a headset connected to the controller, it should route everything through there. If not, voice will be sent through speakers. There are no options to really customize the way voice chat is done.

They rushed the Xbox One to compete with the PS4. That's why it's missing a bunch of features. Plain and simple.

post #20888 of 37369
Quote:
Originally Posted by DADDYDC650 View Post
 

They rushed the Xbox One to compete with the PS4. That's why it's missing a bunch of features. Plain and simple.

 

I suppose.

 

That's the reason one of the MS employees gave for not having Dolby Digital 5.1 over Optical at launch. Not enough time.

post #20889 of 37369
Quote:
Originally Posted by johnman1116 View Post

You probably have been asked this before but I just noticed that you havent reviewed a V moda, either m80 or m100, atleast on this thread. Is there a specific reason?

Thanks,

John
John,
Most of Mad's reviews have been on headphones he's bought out of pocket. Also, he specifically doesn't like most closed headphones or pleather Earpads, so it just hasn't grabbed his interest enough to drop $300 on them. Speculation though, if V-MODA sent him a pair, he might check them out.
Quote:
Originally Posted by DADDYDC650 View Post

Go to the bottom of the page and it will be under "Notes on Audio Quality". https://infogr.am/xbox-one-headset-solutions?src=web

The Polk Audio 4Shot headset as well as the Turtle Beach XO Seven have no receiver and no extra cables other than the Xbox One stereo adapter yet they state that it does surround sound. That surround sound has to come from somewhere.
I'll have to read your link, but I could see both of you two being right. The adapter outputs stereo... but if that stereo was already processed by the "Sphere DSP" built into the XBO, then a standard stereo jack would be all that is needed for surround. Games would just have to be coded to take advantage of this, OR the console would need a firmware update to translate home-theater surround to headphone in-console.
post #20890 of 37369
Quote:
Originally Posted by pervysage View Post
 

 

Hmm... I would uncheck the Kinect Voice Chat setting just to be safe.

 

But the fact that you are able to chat in Ghosts lobbies with your Modmic... then the voice chat should be coming through your controller.

 

So when you turn the knob towards VOICE on the Mixamp, everything goes silent? And when you turn the knob towards GAME, both voice and game chat are getting louder at the same time?

 

Sure sounds like voice chat is coming through speakers and not the controller like it should be.

 

Uncheck that box and give it a try.

Oh yeah I just realized when I got home I don't even have the Kinect plugged in.

 

But yes when I turn it all the way to voice all I can hear is people talking and its not loud at all.

post #20891 of 37369
Quote:
Originally Posted by damstr View Post
 

Oh yeah I just realized when I got home I don't even have the Kinect plugged in.

 

But yes when I turn it all the way to voice all I can hear is people talking and its not loud at all.

 

I'm guessing it might be an issue with your modded chat adapter? How did you do it, soldering or just cutting the wires and twisting them together?

 

My best guess is that one of the wires (blue or black) aren't attached properly, causing you to only get half the sound you are supposed to get. Black and blue are the wires for the voice chat going to your headset. 

post #20892 of 37369

MDR-HW700DS

 

http://www.sony.jp/headphone/products/MDR-HW700DS/feature_1.html

 

They should start building such units with flexibility in mind, letting people decide to use their own headphones with it.

 

post #20893 of 37369
Quote:
Originally Posted by roguegeek View Post
 

Have a couple other inquiries out in other threads, but I think I understand your preferences, so hearing your thought when you have time will be helpful for me.

 

 

Okay, sorry for the delay...

 

The 1540 falls more in line with the 440 and 840, rather than the much brighter 940, 1440, and 1840. i've only owned the 840 and 1840, but FWIR about the others I believe my assumptions to be somewhat accurate about the other Shures. I know you tend to prefer brighter headphones, so the 1540 may not be quite in line for you. That's not not a knock on the 1540's treble, it's still extremely detailed... it just doesn't have that spike up top like its predecessors.

 

The mids are linear... pretty much dead even, though not recessed... but to those who are used to forward mids of AKGs, Mad Dogs, MA900 and the like might find the 1540's vocals to be a bit pushed back.

 

And then there's the bass. Man, DAT BASS! It's not basshead material, but pretty borderline if you ask me. It's punchy, extends deep, and does not bleed into the mids at all (to my ears, at least). Now, remember, I'm used to forward mids and lean bass myself... so try to believe me when I make that statement.

 

Oh, soundstage! Not the ideal choice for competitive gaming... but yes, the soundstage is above average for a closed headphone. I've tried quite a few, and it has one of the largest soundstages I've heard in a closed headphone. Definitely larger than the 840, and almost on par with the Soundmagic HP100. I would like to add, though, that the K545 might be THE BEST soundstage I heard in a closed headphone (judging from the one driver that worked).

 

Disclaimer: These brief impressions are solely based on the 1540 with alpha pads on. While the alcantaras are much more comfortable, the alpha pads refine the 1540's sound signature to the point where I much prefer that over comfort.


Edited by Change is Good - 2/13/14 at 8:43am
post #20894 of 37369
Quote:
Originally Posted by Change is Good View Post
 

 

Okay, sorry for the delay...

 

The 1540 falls more in line with the 440 and 840, rather than the much brighter 940, 1440, and 1840. i've only owned the 840 and 1840, but FWIR about the others I believe my assumptions to be somewhat accurate about the other Shures. I know you tend to prefer brighter headphones, so the 1540 may not be quite in line for you. That's not not a knock on the 1540's treble, it's still extremely detailed... it just doesn't have that spike up top like its predecessors.

 

The mids are linear... pretty much dead even, though not recessed... but to those who are used to forward mids of AKGs, Mad Dogs, MA900 and the like might find the 1540's vocals to be a bit pushed back.

 

And then there's the bass. Man, DAT BASS! It's not basshead material, but pretty borderline if you ask me. It's punchy, extends deep, and does not bleed into the mids at all (to my ears, at least). Now, remember, I'm used to forward mids and lean bass myself... so try to believe me when I make that statement.

 

Oh, soundstage! Not the ideal choice for competitive gaming... but yes, the soundstage is above average for a closed headphone. I've tried quite a few, and it has one of the largest soundstages I've heard in a closed headphone. Definitely larger than the 840, and almost on par with the Soundmagic HP100. I would like to add, though, that the K545 might be THE BEST soundstage I heard in a closed headphone (judging from the one driver that worked).

 

Disclaimer: These brief impressions are solely based on the 1540 with alpha pads on. While the alcantaras are much more comfortable, the alpha pads refine the 1540's sound signature to the point where I much prefer that over comfort.

How do vocals sound with the Alcatra pads on? Are they forward with the Alcatra pads?

post #20895 of 37369
Quote:
Originally Posted by dakanao View Post
 

How do vocals sound with the Alcatra pads on? Are they forward with the Alcatra pads?

 

No, the spectrum is the same... just less refined.

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