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Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 966

post #14476 of 37465
Quote:
Originally Posted by daleb View Post

Hey, have you guys noticed that the xbox one is above the ps4 right now? How?

 

The Xbox one only has ONE SKU, so all the sales got to that single item, meanwhile the PS4 spreads pre-orders across SIX different SKUs.  That's why the lone xbox pre-order SKU shows up higher.  But if you added up all the pre-orders for ALL SIX of the PS4 SKUs....

 

 

Edit: Also what he said ^

post #14477 of 37465

Sadly, we have no way of knowing the distance in sales... I just don't like the fact that it is anywhere in the top 5, much less higher then any of the PS4 SKUs...
 

post #14478 of 37465
Quote:
Originally Posted by Mad Lust Envy View Post
That, and I never learned to type properly. Im a 'pecker', albeit a very fast one. Because I never have my hands in the asdf hjkl default position and have to at least GLANCE at the keyboard (I know where everything is but have to see the keyboard so I don't peck wildly), I could never be a proper k&m gamer who can hit keys without glancing. My way of typing has been basically perfected, but it isn't normal, lol. Either way, having my left hand on the wasd for movement is Sooooo weird and awful. frown.gif

Also, the easy one being that I like to relax when gaming, and keyboards don't allow that.

Those are just a few reasons. Playing without a controller feels unnatural, which is why I'll never be for touch screen, waggle, or kinect type gaming.

 

I still remember those painful childhood days of hunt-and-pecking...then I learned to touch-type at 60-100 WPM. It's a lovely, liberating feeling for sure, to the point where I find trying to type forum posts on a touchscreen-only smartphone to be a total pain and just wait 'til I'm back on my desktop to hammer away on my IBM Model M. (Only that buckling-spring feel truly satisfies me...)

 

I find KB+M relaxing enough to use, but it could just be that I'm used to PC gaming my whole life, back when you still had to worry about things like DOS memory management and setting up your sound card address/IRQ/DMA for every single game. (You have no idea how much simpler PC gaming is today...) For me, sitting at a computer desk in a comfortable chair IS relaxation...

 

Still, I find that part of the appeal of PC gaming for me is that I can play with whatever input method I want. KB+M, gamepad, HOTAS + rudder pedals, head-tracking (TrackIR, Oculus Rift), handheld motion sensors like the Wiimote, PS Move, Razer Hydra, arcade sticks, racing wheels, Steel Battalion controllers, etc., all in any combination I desire. It sometimes takes a bit of work to set up just right, but it's a possibility.

 

Meanwhile, consoles generally FORCE me to use a gamepad, even if I don't want to (read: FPSs and TPSs). Modern ones have USB ports, and yet game developers make less use of them than the Dreamcast did with its proprietary keyboard and mouse...I can probably count the number of PS3 shooters that support USB keyboards and mice on one hand. (UT3, DUST 514...that's all I can think of.)

 

Speaking of "natural controls", I think part of it is that what feels natural is noticeably different for a lot of us. For me, I want the controls to impede my intended actions the least; in the case of shooters, that means forgoing clunky twiddlystick aim in favor of a good mouse. Yet I wouldn't dare play certain 2D shooters with a mouse for aiming, because the analog stick actually works BETTER; Cortex Command and Cargo Commander should give you a loose idea of what I mean. Nor would I want to take a crack at a hardcore flight sim with just a gamepad, or heavens forbid, only KB+M...not enough precision for flying on the edge of a stall/spin/other nasty aerodynamic state.


Edited by NamelessPFG - 6/19/13 at 12:20am
post #14479 of 37465

I'm not saying I won't continue to play games through PC, I still like the experience, its just I'm lowly transitioning back into the console realm (which I haven't touched in at least a year).

 

 

Quote:
in the case of shooters, that means forgoing clunky twiddlystick aim in favor of a good mouse.

Is it just me, or or mouses really hard to use? Because of their design, you end up putting tons of pressure down on them, giving you an insanely small movement area, and making it just inaccurate to use (mouse acceleration off or on). I can never figure out how people use mouses without crushing it against the table while holding it XD

 

 

Speaking of the Oculus Rift, I'm having a hard time deciding between that and a PS4... Decisions, decisions...

post #14480 of 37465

No matter how good I become at console FPS, no matter how dominant and comfortable I become with the controller, the moment I touch the mouse and keyboard, there is no comparison which is better. Mouse and keyboard.

 

I'll give comfort to the controller, but only because many people don't buy proper computer chairs/keyboards/mouse/mouse pads, and foot stools to have the proper ergonomics. For those of us that do, there isn't much difference (if any at all) in comfort.

 

As far as precision, speed, accuracy, and reflex go, the keyboard and mouse clearly dominate.

If there was test between regular gamers, (not pro, but that's too easy), cross platform, I would bet my money on the keyboard/mouse gamers all day long. There simply isn't a comparison.

 

Sure there is strategy involved, but that is an impossible variable to measure and everyone is different. 

Assuming you have two people of equal skill, response time is all that will matter between them. 

Even Xbox realizes that. So much so that they made it a point of the new controller to increase response time "by at least 20%". 

 

On a side note, some console FPS gamers don't realize that they have auto-assist helping their aim. There are many aware gamers that know about it, and some that choose to turn it off. Forcing those console gamers to play without it would further increase the gap.

 

I say stick to what you enjoy the most, but know that at least for now there really is a stark difference between their capabilities. 

post #14481 of 37465
Quote:
Originally Posted by daleb View Post

 

Speaking of the Oculus Rift, I'm having a hard time deciding between that and a PS4... Decisions, decisions...

 

After you get the Oculus Rift, you might be tempted into one of these:

http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game

 

There goes $800 between the two. I'm going to wait another 5 years until the tech is really up to par, but it's definitely exciting.

post #14482 of 37465

Already plonked down for a Omni. I think I had a stroke and hit the pledge button or something. Just need to wait for the best version of the Rift now. Really want one now, but waiting for the consumer version would be more wise.

post #14483 of 37465

What was the exact order you hooked the HE-400s to the mixamp and the E17?

 

Computer(Motherboard/Soundcard?) --> E17 --> DAC(?) --> Mixamp --> HE-400s

post #14484 of 37465
Thread Starter 
Assuming your computer has an optical out with the ability to output 5.1 dolby digital:

Computer -> Mixamp - headphone out -> E17's aux/line in -> E17 -> HE-400

Aka

Computer -> Mixamp - E17 - HE-400

You CANNOT use the E17 as the dac, as that will downmix everything after into 2 channel, rendering the Mixamp useless.

The Mixamp is better for console than for computers, where you can just get something like the Xonar U3, which is a USB device and will always have Dolby 5.1 support..
Edited by Mad Lust Envy - 6/19/13 at 5:06am
post #14485 of 37465
Quote:
Originally Posted by Fraguh View Post

What was the exact order you hooked the HE-400s to the mixamp and the E17?

Computer(Motherboard/Soundcard?) --> E17 --> DAC(?) --> Mixamp --> HE-400s

read first page of guide. its shown there after the headphone reviews.
post #14486 of 37465
What would you suggest for fun and gaming in the $0-100 price range?
post #14487 of 37465
Thread Starter 
Creative Aurvana Live. Listened to it recently, and I still love it's sound.

The SLYR is also a good choice. More comfortable, headset, and a more appreciable sound signature. The CAL is more refined, but it's quite warm sounding and more laid back.
post #14488 of 37465
Quote:

Originally Posted by daleb View Post
 

Is it just me, or or mouses really hard to use? Because of their design, you end up putting tons of pressure down on them, giving you an insanely small movement area, and making it just inaccurate to use (mouse acceleration off or on). I can never figure out how people use mouses without crushing it against the table while holding it XD

 

I think you're doing something wrong. There shouldn't be any pressure, you should be gliding across a mouse mat. You can also modify sensitivity and mouse pad size/mouse area to adjust your movement range. Calling it inaccurate is just silly. Even the most basic mouse is accurate enough for most casual shooters. 

 

Originally Posted by Kamakahah (Click to show)

Quote:

Originally Posted by Kamakahah View Post

I'll give comfort to the controller, but only because many people don't buy proper computer chairs/keyboards/mouse/mouse pads, and foot stools to have the proper ergonomics. For those of us that do, there isn't much difference (if any at all) in comfort.

 

As far as precision, speed, accuracy, and reflex go, the keyboard and mouse clearly dominate.

If there was test between regular gamers, (not pro, but that's too easy), cross platform, I would bet my money on the keyboard/mouse gamers all day long. There simply isn't a comparison.

 

On a side note, some console FPS gamers don't realize that they have auto-assist helping their aim. There are many aware gamers that know about it, and some that choose to turn it off. Forcing those console gamers to play without it would further increase the gap.

 

I say stick to what you enjoy the most, but know that at least for now there really is a stark difference between their capabilities. 

 

 

 

 

Well said.

post #14489 of 37465
Quote:
Originally Posted by Kamakahah View Post

 

After you get the Oculus Rift, you might be tempted into one of these:

http://www.kickstarter.com/projects/1944625487/omni-move-naturally-in-your-favorite-game

 

There goes $800 between the two. I'm going to wait another 5 years until the tech is really up to par, but it's definitely exciting.


...Why do you tempt me with such things! WHY DO YOU DO THESE THINGS TO ME!

 

...I might have to get in shape for this XD

post #14490 of 37465

@Mad Lust

 

I have somewhat of an odd situation. I own the PC360's and an Audio Technica AT2020 USB condenser microphone. The AT2020 has much better audio quality than the mic on the PC360s. Should I trade out the PC360s for headphones with better spatial awareness or just flip the mic stand up and forget about it? 

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