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Mad Lust Envy's Headphone Gaming Guide: (3/18/2016: MrSpeakers Ether C 1.1 Added) - Page 846

post #12676 of 37413
Quote:
Originally Posted by zoqi View Post

Is it possible to output Dolby Headphone from Asus DGX through optical out? I'd like to take advantage of headphone surround virtualization, but use my external DAC and AMP for the actual output.

EDIT:
Or are there any other soundcards that will allow me to do this?

My STX can output a DH processed signal over optical, and it shared a common driver base with the DG... I think I've seen confirmation for this on the DG too, dunno about the DGX, but it's just a PCI-E DG. Do note that early driver releases on my STX didn't support this, but since the DGX is newer I doubt you'll find conflicting reports on it like the STX/DG.
post #12677 of 37413
Quote:
Originally Posted by Mad Lust Envy View Post

So far the Mad Dogs haven't left me impressed for gaming. Soundstage is small, and the sound isn't immersive to say the least. It's pretty neutral sounding and linear, but lacks the body and power of the LCD2. Positional cues are decent at best. If I had to rate it right now, I'd say: Fun: 6.5, Competitive: 6.5.

Just one of those headphones that works better for music, and not virtual surround gaming. This is just typical deficiencies of very closed and isolating headphones, for the most part. Basically a more detailed and neutral M50 in terms of what I can compare it to for gaming.

Quote:
Originally Posted by Mad Lust Envy View Post

HUH! This is odd. So I buzzed my hair off (the usual), and the Mad Dogs are now DEFINITELY gripping my head better and sealing better. The hint of sibilance is lessened, and the sound is fuller. THIS is what I expected the Mad Dogs to sound like. Before I thought they were brighter than the LCD2. No more. Now it's definitely on the dark side.


Was your hair affecting the pad's seal or something? I guess you'd rate their fun factor a little higher now? Btw, I've read on the Mad Dog's thread that you can adjust the clamp significantly (either for more or less of it) as the Fostex headband has some give... I think Dan even made a video instructing how to slide the comfort strap aside to do this. Obviously you wouldn't wanna do any of that to Matt's pair but it seems they are pretty adjustable.

Edit: Heh, just went on to read the MD thread and noticed all this was said there already. I've been sick and haven't even had the energy to grab my tablet and read, bleh.

I know you commented on comfort earlier but how do you find them for laying back and watching TV/movies? Are they too heavy? If I get a pair I wouldn't be using them for like action movies or anything, more like for dialog heavy TV shows and watching NBA games late at night. I was surprised at the picture you posted of them next to the LCD2, didn't realize the MD were quite so large...

Are you planning on doing a full review after you're done with the LCDs? Thanks for all the impressions, I appreciate it even if they aren't ideal gaming headphones, since I'm interested in them for music/TV.
Edited by Impulse - 3/30/13 at 4:05pm
post #12678 of 37413
Quote:
Originally Posted by Mad Lust Envy View Post

I realize that now that I don't have the Mixamp, I won't be able to let you all know if any future headphones I review will need additional amping or not including voice chat or not.

HUH! This is odd. So I buzzed my hair off (the usual), and the Mad Dogs are now DEFINITELY gripping my head better and sealing better. The hint of sibilance is lessened, and the sound is fuller. THIS is what I expected the Mad Dogs to sound like. Before I thought they were brighter than the LCD2. No more. Now it's definitely on the dark side.
Well, I think you've (mostly) moved on to the price bracket of headphones that require good amping. Barring exceptions, like that SLYR that was sent to you with the little mixr thingie included (that had some kind of amp, right?). IMO not a big deal.

I was thinking of getting my hair cut short, almost military req's, since longish hair with thinning coverage starts to approach comb-over territory, and I have too much self confidence for that ;D Right now my hair is like 3"-4"
Quote:
Originally Posted by zx6guy View Post

The stock Astro controller cable occasionally makes noise when I move it around (mixamp with xbox).  I bought a replacement Turtle Beach puck because I thought the extra stability would quiet it down but instead it sounds like a bowl of Rice Kipsies that won’t get soggy.  It’s really too bad because I was looking forward to having a mic mute.  

I acknowledge the connector in my controller has probably seen better days (I think it’s over 4 years old now) and the huge number of plugging and unplugging cycles have probably worn it out.  I’ve thought about replacing it with either a Scuf or a stock replacement but with the new systems coming out... 

Do you guys all use the stock Astro controller cable without issue or do you use something else?  Are there any other options out there for pucks?
Sometimes cables wear out, but I definitely noticed a mic improvement against the cracklies once I picked up a new controller. When I think back about how long I've had my controllers and how much I've used them (and we tend to apply a fair amount of force to them), I'm actually impressed at the durability of the stock controllers. What's a Scuf?
post #12679 of 37413
Thread Starter 
So far the Mad Dog is like a 7 and 6.5 to me. Still very closed, and gets a bit too hot for me to be comfortable. I can't relax with a pair of closed leather cans that isolate like this.

It sounds like a closed HD650. For that money, I would just rather get an HD650, or save up for the Annies. I prefer both over the MD. The MD is pretty great for a closed can if you want dark neutrality. Definitely not for everyone.

They ARE very good sounding cans with rich mids. But closed headphones don't do it for me, especially not without velours.
Edited by Mad Lust Envy - 3/30/13 at 8:10pm
post #12680 of 37413

I have a question about the DSS. Is it possible to use a y-splitter for chat like on the mixamp? I am curious to also try the DSS, especially for the bargain prices I am finding... but chat is important.

 

Also, I am not that skilled at describing sound. Still, I will try to give my best initial impressions of the 2011 mixamp after my gaming session... and compare it to the Recon3d. I know most has been covered, already... but I'm sure others would like more input when comparing the two.

 

I have long night of BF3 ahead of me, thanks to MLE sending me this mixamp so quickly. Here's to me not losing any limbs... or ears... L3000.gif

 

Cheers


Edited by Change is Good - 3/30/13 at 8:16pm
post #12681 of 37413
Thread Starter 
Battlefield 3 is terrible for virtual surround, btw. Not a good game to demo. Sound quality is great, positional cues...aren't.

The DSS does not work with a y splitter.
Edited by Mad Lust Envy - 3/30/13 at 8:24pm
post #12682 of 37413

Damn... bummer 2x

 

 Any other games you recommend that would be best to demo? I have a pic that I think shows most of the ones I have.

post #12683 of 37413
Thread Starter 
Bar none, the first two Modern Warfare games in multiplayer. Because those games aren't as chaotic as the latter ones, positional cues really pop out. Like a sniper picking people off on the other side of a long street. You can really pick out what direction people are shooting from, and footsteps. I've been called a cheater multiple times because of being able to tell when someone is walking through a door before they show up.

Those games are real cheap at Gamestop if you don't have them.

Has to be multiplayer though. The single player is a mess of action, and impossible to locate anything.

The first Black Ops is good too, but not as clear as the MWs.
Edited by Mad Lust Envy - 3/30/13 at 8:36pm
post #12684 of 37413
Thread Starter 
Of course there are plenty of single player games like Mass Effect 2 that does positional cues well too, but it's not as easy to get random cues around you, since most of the action is funneled in front of you. Multiplayer games tend to do better because not everyone is paying attention to just you.

As for the MW games, MW2 has a lot of cheaters online, so don't get mad. Radar hacks, speed glitches, auto aim, etc. Sucks, but some rooms dont have that. The first MW has much less cheating... though positional cues are slightly inferior to MW2.
Edited by Mad Lust Envy - 3/30/13 at 8:38pm
post #12685 of 37413

I see. Now I understand why you say BF3 is terrible to demo for virtual surround. It is definitely a warzone full of explosions. Even so... I noticed a huge significance in a rare moment when things were quiet while sniping. I heard an enemy from the rear. I forget which direction it was from... but clearly knew exactly where he was when using the mixamp. I surprised him, actually lol


Edited by Change is Good - 3/30/13 at 8:53pm
post #12686 of 37413

As for single player games, I don't have Mass Effect 2... but I think Hitman Absolution would be ideal to demo for virtual surround. It's not random... but since it's stealth I will be able to sneak around and hear enemy conversations while turned away. Thanks for clearing that up for me.

post #12687 of 37413
Thread Starter 
Hopefully. Remember, not all games are created equal in terms of positional cues. Sound engines are like graphic engines. You have your Unreal 3, and you have your Frostbite 2 of sound.
post #12688 of 37413
Quote:
Originally Posted by Change is Good View Post

I see. Now I understand why you say BF3 is terrible to demo for virtual surround. It is definitely a warzone full of explosions. Even so... I noticed a huge significance in a rare moment when things were quiet while sniping. I heard an enemy from the rear. I forget which direction it was from... but clearly knew exactly where he was when using the mixamp. I surprised him, actually lol

 

If it's like BF: Bad Company 2 (which it probably is, given the Frostbite engine), then the positioning just plain sucks, regardless of how much chaos is going on. It can be totally quiet, and I'll throw a grenade off in a random direction, turn around to test the positional audio, and...hear pre-panned effects that don't tell me where it exploded at all.

 

Quite irritating given that the actual sound samples are great, and the Refractor engine used in the older titles had spot-on positioning thanks to the usual DirectSound3D and OpenAL APIs for PC games at the time.

 

Even more recent PC games with the usual software audio mixers that aren't on DS3D/OAL-level positioning do better than the Frostbite engine at actually making positional audio cues clear; PlanetSide 2 and Dead Island are among the more prominent examples out of what I've recently played.

 

Sure, you're a console gamer like Mad Lust Envy, but the point is that even on consoles, the software mixers used are not equal, just as MLE says above.

post #12689 of 37413
Thread Starter 
One example of bad audio is Uncharted 3. No matter what settings I used, positional cues were terrible.
post #12690 of 37413
After alot of gameplay and getting acquainted with the frostbite engine I find battlefield 3 online to be better than blops2 and Crysis 3 when looking for positional cues. I am able to hear enemies from much further away, and can pinpoint fairly accurately their direction. Blops2 requires enemies to be extremely close to you and Crysis 3 is better than blops2 but is not as refined or accurate with the cues as bf3.

Just my experience playing on ps3. Modern warfare 2 still holds.the crown imo
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