Quote:
Originally Posted by
XXII 
I don't think it's as complicated you make it. You should be able to deduce something about soundstage from the analog signal that leaves (say your amp) and the analog signal that enters your ear (or a dummy head's ear as mentioned by a microphone). This should just be some parameter of the HRTF, no?
It complicated because other typical measurements have an easy baseline reference. The source signal. You play the source signal over the equipment and and measure the differences between the recording and the original.
The soundstage, as a mess of phase and frequency shifts with time delays and frequency dependent attenuation is an inherent part of the signal. First you have to measure the soundstage in the signal and them you have to measure what the equipment does to it.
The first issue it what do we measure the signal against? This is hard because we don't even know what we're aiming for. Are we trying to make a stereo signal mixed for speakers sound 'live'. Or binaural recordings? Or a synthesized sound for a game or movie? These are linked but not identical. If we decide on the most common case, music mixed for stereo speakers, we still have more decisions. Are we going to measure against real speakers, a separate binaural recoding of the same live event, or a mathematical model? And will that model be of speakers or of a person watching the performance?
After doing all that you have to interpret the actual data. Are we going to use straight percentages like we do with noise? I think the soundstaging will get lost in the noise of all the other distortion. This could be minimized by using single tones at different points in space, but being less demanding it would likely exaggerate the score of poorer headphones as compared to better ones. With sufficient dedication the details could be worked out though. I think it is possible that the components of soundstage can be teased from the mess of noise and the test recording can be compared to the reference recording to give us some kind of percent difference. At the end there's one more surprise though. What if a headphone has more soundstage than the reference. You'll need positive and negative scores! Zero would be the reference recording and I'll let the flame warriors work out which way is positive and which way is negative.
It can in theory be done, but its very, very messy. I think this is about as far as us amateurs can get. Any further involves rather nasty math and stupidly expensive equipment. Maybe someone has very clever and easy way to do this though. I'm sure as hell not perfect, but I have actually spent some time thinking about this before.