Quote:
Originally Posted by
JxK 
EQ and replaygain useless? Amusing. You do realize that it's impossible to know what the recording was supposed to sound like without using the same equipment (speakers) that the sound engineers originally used, and using them in a room of the same dimensions? And lets not forget that headphones all apply their own sound signature to a recording.
If you don't want to use EQ or replay gain, that's your prerogative. But to call them useless is little more than a demonstration of ignorance. It's just another example of why the professional market and "audiophile" market are so vastly different. By the way, I'll give you three guesses as to which products cost more.
Replay Gain is basically useless. If the tracks were mastered such that some have levels lower than the rest, that was done for a reason and that's how I intend to listen to them. If the whole album is that way, so be it (but generally all albums are in a very similar range anyways). If you think the volume is too low it takes only a few seconds to adjust it manually so it's not worthwhile in any respect.
EQ is distorting the sound from the original intent. If the sound engineers wanted it that way they would have EQ'd it themselves during production don't you think? Yes there is a slight difference in playback, but the closest you will get to the original intended sound is not distorting it. Sound engineers are not all dumb. In the experimental realms music is often even recorded with special methods or foresight.
Quote:
Originally Posted by
lasraik 
Serious question: what is good about gapless playback?
Normal EAC ripping is to append gaps to previous tracks. They are meant to be played back gaplessly, whether there were silent gaps in the original audio or, most importantly, if it was segued/mixed.
Quote:
Originally Posted by
djray 
Rockbox is great because you can throw any audio format on your RB-enabled player and know that you can play it!
Throw in extras like Gameboy emulation and you've got a winner.
You don't need the majority of formats. There are practically no audio releases in odd outdated formats nowadays, which is precisely why they aren't supported. They can easily be converted to a common format if needed. OK some players don't have FLAC support, but I think it's a minor issue.
1. You practically can't tell the difference between MP3 and FLAC, especially with your portable rig. FLAC is just a waste of the tiny amount of memory it has.
2. Many new players are supporting it natively now.
Gameboy emulation on a portable music player is ridiculously useless and a waste of battery!
Edited by sunwolf - 8/16/10 at 9:05pm