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- productAudio Technica ATH-AD700tagged by System, 4/4/11
- categoryHeadphonestagged by System, 6/14/10
- productSennheiser HD 595 Headphonestagged by System, 4/4/11
- productSennheiser HD 600tagged by System, 4/4/11
- productSennheiser PC 350 Gaming Headsettagged by System, 7/23/10
- productUltrasone PRO 2500tagged by System, 4/4/11
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Head-Fi Buying Guide (Over-Ear Headphones) 2
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For larger views of any of the photos (1200 x 800) - please click on the individual imagesINTRODUCTIONEvery so often as a reviewer you get a surprise – something not quite expected. Sometimes its...
Hello, This is my first review on Head-Fi, or anywhere else for that matter. I will not go through the normal paces of creating a review based on the set pattern of product history, build and...
The detail, imaging, and sound-staging are accurate and bring your headphones the neutral platform they need in order to perform the way their engineers intended. The DAC is the high point of...
First Impression When I first listened to HD380Pro, I thought that I received a far more expensive headphone. After an hour or so of using them, I still felt that they sound better than...
Greetings Head-fi! In a past long gone, wireless audio was scoffed at for it's spotty connections, bulky modules, and compromised sound quality. Over the years technology has advanced and great...
Quest for Holy Grail of gaming sound! - Page 6post #76 of 2384/21/10 at 5:42amhow bout the Beyer T1, wouldn't that be a good gaming HP seeing as it improves on every aspect of sound of the beyer line up? (770/880/990)
Gear mentioned in this thread:post #77 of 2384/21/10 at 6:01amThread Starterpost #78 of 2384/21/10 at 7:08amDT880 for the most part should be more than sufficient for 'immersive' gaming. W/ T1 or HD800 one might end up hearing every gritty little detail like strident bullets grazing against your cheek in Crysis Wars or the ninja pro footsteps I can effortlessly hear in MW2. Overkill perhaps but doesn't hurt if you can afford 'em given their brutal transparencies are always welcome let alone their superb imaging. T1's loudness despite the asserted efficient drivers is quite low. In fact the lowest out of all the cans I own. Ss is also narrower compared to the behemoth ss of 800 but it is by no means inadequate. Regardless dt880 should be no sweat for prospective/ongoing fps competitive gamers if you engage in that kind of endeavours. Circle jumps, aiming, 1v1 strafing and all that jazz I used to practice day after day months after months till my fingernails turned green and hands sallow were some of the most fun moments I remember and I was merely using ad900 and still managed to rake up very high k/d ratios.post #79 of 2384/21/10 at 11:43amQuote:They look like a relabeled DT231/5 with an added mic. Which are said to sound good but they are closed-back. I think it's really annoying to hear myself talking in my head when using teamspeak with closed cans, so I wonder why they would make a gaming can out of that instead of the DT131.
The mmx 2 on the other hand, has a separable USB soundcard which is also another plus for tourney goers (ingame sounds stay the way it is). The PC350 does not come with a USB adapter and the impedance is extremely high.post #80 of 2384/21/10 at 12:01pmFidelity isn't as important for games ... you're not scrutinizing everything for treble roll-off at 10K or recessed mids when bullets are whizzing past and your flag's just been taken. Basic clarity, directional audio and soundstage matter more. Plus, subjectively I don't think sound in most games is good enough to warrant a $1-2K headphone rig, plenty of good things in life to enjoypost #81 of 2384/21/10 at 4:34pmInteresting comparison but as usual, it was done in a completely uncontrolled manner. Where's the standerzied test? Where's the variables, data, etc? Until someone does a controlled experiement this is nothing more then an opinion.post #82 of 2384/22/10 at 5:16ampost #83 of 2384/22/10 at 5:39ampost #84 of 2384/22/10 at 6:00ampost #85 of 2384/22/10 at 6:43amThread Starterpost #86 of 2385/10/10 at 12:11ampost #87 of 2385/10/10 at 6:59amQuote:Originally Posted by Ypoknons
Well, if you game with a HD800, I see one possible future for you: Gaming with Stax Think about it. I've never heard so amazing definition and texture on those lower bass explosions. (Sarcasm of course; that said, one of my goals is to own an Omega 2 someday).Quote:Originally Posted by chinesekiwiAnyway, I do feel that CMSS-3D and EAX offer more realistic gaming while Dolby Headphone gives you more of a gaming advantage in non-CQC (close quarter combat) games. Dolby Headphone is pretty bad in terms of accounting for close range sounds.
@Audioholic - now that you've got all these amazing cans, why don't you get a nice used amp and then... have an amazing music setup.
I remember reading somewhere that Dolby Headphone works *best* on certain headsets while cmss 3D works better on others. I think I saw this post not that long ago; may have been on the astro forums, or even on here or the [H]. But I do remember very clearly that they said that Dolby Headphone was VERY hardware dependent on how good it was for competitive play. I believe they mentioned that DH shined with the Beyerdynamic headsets. That being said, I love DH with my MMX 300, too.
I've used CMSS headphone with the mmx300 also, and it just doesn't feel quite as "comfortable", so to speak, and feels harsher on my ears...though with the Astro a40 headset, I can pick up footsteps better with it. With the MMX300, I'm fine with DH instead.
Also there are apparently three different dolby headphone modes, and the Astro mixamp and some other solutions use DH2, which is apparently not as competition friendly as DH1 mode.post #88 of 2385/10/10 at 10:29amQuote:
Although the DT880s have an expansive left to right soundstage, they are easy to pick up front and rear sounds. Not as good as the DT770 Pro 80s (which aren't exactly competition worthy as they are quite bassy, but have the best rear audio cues I have ever heard), but I have no problems with the DT880s. Anyone using the DT880s with Dolby Headphone shouldn't be missing out on anything.post #89 of 2385/10/10 at 11:43am
I believe you are wrong about X-RAM - their main purpose is not to be supported by games. Audio processing is back breaking for old, low end-cpus and X-RAM, from what I know, does offer a marked benefit. There have been graphs on it, and there is a marked improvement for Preludes vs similar sound cards without X-RAM, and onboard. However, it isn't really useful to anyone with a multicore cpu - then it'd only save you about 1/50th of your processing power.post #90 of 2385/10/10 at 12:22pm
x-ram was only used in a few games. quake 4 and battlefield 2 i think. multicore cpus dont matter in this case. the game or sound card has to be coded to take advantage of multicores.
considering games that take advantage of an x-fi's gaming audio power have pretty much ceased being made, this is really slightly pointless.
i still have my modded x-fi!
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