Quote:
Originally Posted by Junliang 
Same here haha
was initially using sennheiser pc160 for gaming on tf2 and css
tried using akg k702 w stock cable, headphone out.
everything clear.. and its really great that the "bass" is lowered alot, alot alot, as those rifle shots in css is really deafening on my pc160, which is alot better on my akgs.
Yeah, can hear alittle more details, but doesn't really affect my game play as much, just that I was unequipped with a mic, hence I solo-ed gameplay and played better o.o, as i wasn't chit chatting, or wasting my time talking and spend more time killing.
but I don't get what they said about pin-point accuracy of the guns and explosion ???
don't really feel it, guess i will need to use a dac ?
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Contrary to what people will tell you, what you need for pin-point accuracy is not a good headphone, it's a good soundcard.
Listening to a game with stereo headphones will NOT give you pinpoint accuracy, I don't care if it's an AKG K701 or Senn HD800. These just have the stereo encoding of the game. This is not 3D positional sound. No matter how good, how wide and how big the soundstage of your headphones, no matter how perfect the separation, it goes back to the analogy of crap source, crap sound even out of an HD800 or RS1.
To get something close to pinpoint accurate 3D sound you need an X-Fi based card and use the CMSS Headphone option. This is what I use, and it really works. Big difference from stock stereo. A DAC is not going to help unless it has some kind of DSP that is on the level of CMSS Headphone. I have yet to experience a DSP that can beat CMSS Headphone at making stereo headphones sound like a real 3D 5.1 setup.
With CMSS Headphone even a pair of crappy low end headphones will beat out an RS1 or K701 for positional 3D sound. Well I haven't actually tried that with the latter 2 headsets as I don't owe them but keep in mind the source analogy. You have to make sure the source game sounds are 3D.