Quote:
Originally Posted by TStewart422 
It's not a question of whether or not it's more accurate, it obviously is...
... but is it AUDIBLE? All signs point to "NO."
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well ofcourse that's a matter of how you use the information.
you can use the bits in 2 ways. The example of Xel'Naga.shows one kind of way (the way i was trying to explain)
However more range is also an option.
it's the same as with normal numbers. You can use 6 digits to represent a distance. for example 100.000 km Now adding digits, you can choose to add digits to the big end or de little end. so adding digits can make your precision better 1.000.000,00 or you can get more range 100.000.000. Now, if you want to represent a distance from any place to any place on a map you could opt for range. But this has little value of your map is only 50 by 50 km. Your maximum distance will be (50^2+50^2)^0.5 so instead of using the digits to represent range you could also use it to represent precision.
further more. This precision can be used when dealing with post processing (DSP and stuff) it will reduce the amount of information that is lost.
To illustrate this i want to give an example.
Just think of having only 1 digit of precision. now plain d/a conversion would be ok. However with a dsp most likely multiplications and divisions will be done. now dividng 9 by 3 will give you a nie round number of 3. However thigns go astray when you decide to divide 2 by 3. we all know that the anser is 0.66666 rounded up it would have been a 1. However due to the 1 digit precision it would be represented as a 0.
To make a long story short. This can be solved in 2 ways. The easy and best way is to indroduce more bits to get rid of those rounding things. The second is to have a dsp which uses a higher number of bits internallY. It will sotre the number 0.6666 and will round it of when it gives output.