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Silent Cinema & Dolby Headphone comparisons - Page 5

post #61 of 67
SoAmusing,
CMSS-3D was superior because it had height filters and environmental effects, and it looks like renugaid (renegade?) ran it through the Straight Enhancer to tweak bass and treble response. Possibly also to use the receiver as a headphone amp, as well. In this case Straight Enhancer is taking the place of Creative's Crystalizer, both functions are designed to upsample compressed music and smooth out harshness from compression while "guessing" what sounds were lost at the extremes of audible frequencies, namely increasing bass and treble extension. My Recon3D also has Crystalizer, I hated it because it made treble even more harsh. Though I did test a similar setup as renugaid where I plugged my Recon3D out into my Yamaha receiver, I didn't think to add Straight Enhancer... my guess is it would enhance the tone but soften the detail just slightly, since Crystalizer and Straight Enhancer are designed for enhancing 128 Kbps MP3 music, not game audio.

I think it's interesting that this thread essentially came up with the same DSP parameters as me, though I didn't realize room size and delay could be adjusted. I basically feel the DSPs are like Creative's EAX effects, but I like to minimize the effect since it sounds like you're always in a cave (and many games don't take place in that environ, at least not all the time). With consoles, you're just going to have to rely on the game's filters for height (a rare filter), environment, and distance, because the receiver isn't going to know the "where am I?" data, just the 2D 5.1 or 7.1 surround feed.

I'm still surprised every time I see Kool Bubba Ice was banned, he was pretty prolific in the same threads as me when I first joined Head-Fi.
post #62 of 67
Quote:
Originally Posted by Evshrug View Post

SoAmusing,
CMSS-3D was superior because it had height filters and environmental effects, and it looks like renugaid (renegade?) ran it through the Straight Enhancer to tweak bass and treble response. Possibly also to use the receiver as a headphone amp, as well. In this case Straight Enhancer is taking the place of Creative's Crystalizer, both functions are designed to upsample compressed music and smooth out harshness from compression while "guessing" what sounds were lost at the extremes of audible frequencies, namely increasing bass and treble extension. My Recon3D also has Crystalizer, I hated it because it made treble even more harsh. Though I did test a similar setup as renugaid where I plugged my Recon3D out into my Yamaha receiver, I didn't think to add Straight Enhancer... my guess is it would enhance the tone but soften the detail just slightly, since Crystalizer and Straight Enhancer are designed for enhancing 128 Kbps MP3 music, not game audio.
I think it's interesting that this thread essentially came up with the same DSP parameters as me, though I didn't realize room size and delay could be adjusted. I basically feel the DSPs are like Creative's EAX effects, but I like to minimize the effect since it sounds like you're always in a cave (and many games don't take place in that environ, at least not all the time). With consoles, you're just going to have to rely on the game's filters for height (a rare filter), environment, and distance, because the receiver isn't going to know the "where am I?" data, just the 2D 5.1 or 7.1 surround feed.
I'm still surprised every time I see Kool Bubba Ice was banned, he was pretty prolific in the same threads as me when I first joined Head-Fi.

 

I see. Ohh, so that's what that's for, then that would mean that my RX-A710 has the same thing. Possibly. Oh, sweet. Yeah, well, there are other options on the receiver as well. Well, that's good to know, in the case that I use SC, since that, if you ended up coming up with the same parameters in the end, that they're actually good settings that hold up. Right. Then, if the receiver is not going to know this (are you even sure about that?), I can just plug my headphones directly into the sound card, but still output it to the receiver to take advantage of the video benefits like the upscaler. Ha, aw, I'd like to think I'm creating the same stir here!

post #63 of 67
I have no idea why Kool Bubba Ice was banned...

By the way, I read up the gameInformer issue that reviewed MyEars. They seemed impressed, but what worries me is they said in that article they expected the new versions for consoles and iOS to be released for Christmas... And sidebar comments indicate the article was from prior to the release of Halo: Reach (they were talking about a rumor that Blood Gulch might be included in the game). So, I feel like they haven't been on the ball with it much yet.
post #64 of 67
Quote:
Originally Posted by SoAmusing777 View Post

Time to revive a super old thread. So, I'm guessing CMSS-3D combined with a Yammy receiver is still the best form of audio available? Is there a way to get this setup with the PS3?

Personally, I think it' just easier to run HDMI from the PS3 to the Yamaha receiver and plug the headphones into the Yamaha.

Your getting full 7.1 channel PCM audio.

post #65 of 67
Quote:
Originally Posted by PurpleAngel View Post

Personally, I think it' just easier to run HDMI from the PS3 to the Yamaha receiver and plug the headphones into the Yamaha.

Your getting full 7.1 channel PCM audio.

It is easier! Yup :)

 

Quote:
Originally Posted by Evshrug View Post

I have no idea why Kool Bubba Ice was banned...
By the way, I read up the gameInformer issue that reviewed MyEars. They seemed impressed, but what worries me is they said in that article they expected the new versions for consoles and iOS to be released for Christmas... And sidebar comments indicate the article was from prior to the release of Halo: Reach (they were talking about a rumor that Blood Gulch might be included in the game). So, I feel like they haven't been on the ball with it much yet.

 

Oh =/ I read up on another review that was really impressed with them. It was a video review buried on the website itself. Who knows why they didn't, but they have continued it on the market. Have you seen the people behind the product? Seems pretty legit. Maybe there's not a big enough market for them or something. Idk, like I said, who knows. There is a way to get it on console though. It involves use of a computer. The big thing though, is if you think they are not on the ball, to try to contact them and see if they have updated it since then. Yeah, I'm pretty sure that was around end of 2010, lol. I sent them an email on Sunday/Monday, but still no reply.

post #66 of 67
Who knows why they didn't what, didn't post the video review up where the casual visitor would see? I didn't see the video, could you provide a link or directions?

Gaming on consoles is always a game of compromise for convenience anyway, hardcore = PC.

I think the people behind MyEars are like me: pretty smart and start good ideas, but if it isn't successful quickly, the tendency is to lose momentum. I'm pretty sure the whole deal was envisioned by one man during college (as either an undergrad or seeking master's degree), but he didn't have full scope of the market, and doesn't really know how to take a good idea and effectively market it. Now, one way he COULD help this take off is to hire someone with good marketing and salesmanship skills to convince Microsoft or Sony that his tech (and a standard headphone/headset jack) should be built-in to the next Xbox or Playstation console - cheap to develop the means during design phase, but a big payoff to have a distinct hardcore feature. I'm sure you would agree that such a feature is/would be less of a gimmick and more of a must-have feature if properly marketed than motion controllers or a secondary screen built-in to the controller. If MyEars doesn't do it, it's likely somebody else will... Tritton/Mad Catz already has made inroads by having the first wireless receiver for the 360 (with virtual surround) with integrated chat that doesn't require being plugged into the controller. If headphone features were built into consoles like they are already integrated into receivers, think of how the gamer headphone market would explode! Because most gamers can't afford full speaker setups, but they CAN afford headphones! And then headphones wouldn't be just apple earbuds and beats (and turtle beaches) anymore, those would be just the gateway drugs!

Meh, I'm tired and in poverty, I can't help but think of ways to make money. I apply and apply for work, but either I'm too inexperienced or they're scared of my Graphic Design degree, which was more of a liberal arts degree... ramble ramble ramble
Edited by Evshrug - 12/13/12 at 6:40pm
post #67 of 67
Quote:
Originally Posted by Evshrug View Post

Who knows why they didn't what, didn't post the video review up where the casual visitor would see? I didn't see the video, could you provide a link or directions?
Gaming on consoles is always a game of compromise for convenience anyway, hardcore = PC.
I think the people behind MyEars are like me: pretty smart and start good ideas, but if it isn't successful quickly, the tendency is to lose momentum. I'm pretty sure the whole deal was envisioned by one man during college (as either an undergrad or seeking master's degree), but he didn't have full scope of the market, and doesn't really know how to take a good idea and effectively market it. Now, one way he COULD help this take off is to hire someone with good marketing and salesmanship skills to convince Microsoft or Sony that his tech (and a standard headphone/headset jack) should be built-in to the next Xbox or Playstation console - cheap to develop the means during design phase, but a big payoff to have a distinct hardcore feature. I'm sure you would agree that such a feature is/would be less of a gimmick and more of a must-have feature if properly marketed than motion controllers or a secondary screen built-in to the controller. If MyEars doesn't do it, it's likely somebody else will... Tritton/Mad Catz already has made inroads by having the first wireless receiver for the 360 (with virtual surround) with integrated chat that doesn't require being plugged into the controller. If headphone features were built into consoles like they are already integrated into receivers, think of how the gamer headphone market would explode! Because most gamers can't afford full speaker setups, but they CAN afford headphones! And then headphones wouldn't be just apple earbuds and beats (and turtle beaches) anymore, those would be just the gateway drugs!
Meh, I'm tired and in poverty, I can't help but think of ways to make money. I apply and apply for work, but either I'm too inexperienced or they're scared of my Graphic Design degree, which was more of a liberal arts degree... ramble ramble ramble

 

http://www.personalaudio.com.au/all_the_news.html << one of those in "All the News". Yup. Maybe. Aw.. You're better off than me right now.

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