Originally Posted by The Actual
thanks for linking this. a friend mentioned some rule changes but I hadn't remembered to look up the official rulings.
I haven't played really since mirrodin, but have to say the rule changes feel like they are just dumbing the game down. 'most people don't know about mana burn anyway so we will remove it' 'floating mana is too complicated so we will remove it' stuff like that seems dumb to me.
I really liked getting tricky with floating mana or weird combat damage stuff. Added a complicated or contrived declension to gameplay which really appealed to me.
It was cool to have some rules tricks that we could exploit...but in the eyes of WotC, that's exactly what they were-exploits. Things that we should really not get to do.
Mana burn really does come up very rarely in games (or, at least, very rarely in MY games). Yet, I know there are people out there who use it to exploit their opponent by making them take a huge amount of mana burn. Floating mana all the way through your combat phase in order to spend it on something after damage was placed on the stack was a really odd exploit (or any other mana floating shenanigans).
Heck, damage on the stack is something of a non-intuitive exploit of the rules (a dude should not be able to swing, magically disappear, and the attack to still hit...it just...don't...make...SENSE!).
I agree with you; these are a dumbing down of the rules. However, I think that these clarifications are going to be for the best. They make more sense to how the cards SHOULD interact, not how they CURRENTLY interact. Do I like huge changes to my favorite game? Hell no...but I understand WotC's reasons. If this keeps the game running for another fifteen years, it'll be worth it.
By the way, what makes me more angry than the combat and mana-burn changes are the flavor/zone changes...I really feel like that is trying to pander/connect to a younger crowd. From a rules standpoint, it does make things easier to understand at a glance; however, I still don't like 'em.