This post is mainly about how people approach audio, but I just wanted to talk about it because it is driving me crazy in a lot of threads, and I am wondering what other people think about it.
The Unix philosophy in computing is generally accomplish large tasks by stringing together many smaller ones. In computer terms this means you have a lot of small specialized utilities, and you pipe the output from one to another until the final output is what is desired. A good example of this is ripping and encoding CDs. You use something like EAC to handle the ripping job, something it is incredibly good at, and the output of the rip (i.e. the .wav's) is fed to your encoder, which is especially good at its job, psychoacoustic compression of audio.
In audio terms, let's say we have a CD we would like to listen to. Our chain looks something like this:
CDP -> DAC -> EQ -> Amp -> Headphones
We have six components in this chain, each suited to a very specific task. The CDP is dedicated to ripping the bits from the CD as accurately as possible. The DAC is responsible for converting these bits into the representative analogue stream. The EQ is responsible for shaping the resulting waveform in what ways we desire. The amp for amplifying the signal to the headphones specifications. The headphones are responsible for reproducing the resulting waveform. The cables are responsible for accurately transmitting the information from one stage to another.
I've always looked at audio this way, and I have a feeling that a lot of the "objectivists" on this forum the same way.
I've also come to realize that this way of looking at audio really isn't shared by most. Some general examples I've seen:
Translation : Certain high end CDPs are defective. They are not accurately recreating the source bitstream.
Translation : High end cable A or high end cable B, possibly both, are defective. They are not reproducing the signal to a high degree of accuracy.
I could provide more examples, but you get the general idea. Given an unlimited amount of money, the ideal system would have completely "neutral" (I really hate this word, but from the post I think you understand the context) Headphones, DAC, CDP, Cables, and an Amp. The EQ would be the sole source of coloration.
In reality this is not possible, but we can come close. Headphones themselves for physical reasons are extremely difficult to achieve true neutrality, but we then have the EQ to compensate. For every other component though, there is no technical reason that they cannot be accurate to an absurdly high degree.
This philosophy also has the advantage in that it provides a good framework to test components. The digital end (CDP->DAC->) has a mathematically defined function we can measure against. The analogue side has a user defined set of functions we can test against. The greater the deviations, the worse our system is.
As I said at the start of this post though, this really doesn't seem to be the prevailing philosophy in audio. I've seen tons of stereophile reviews of cables with a long string of adjectives attached when under the UNIX philosophy we are looking for a single one. The use of an EQ seems completely foreign around here, instead trying to find perfect synergies between components that under the UNIX philosophy have an extremely well defined function.
So, well, there you have the UNIX philosophy of audio. What other philosophies do people ascribe to?
The Unix philosophy in computing is generally accomplish large tasks by stringing together many smaller ones. In computer terms this means you have a lot of small specialized utilities, and you pipe the output from one to another until the final output is what is desired. A good example of this is ripping and encoding CDs. You use something like EAC to handle the ripping job, something it is incredibly good at, and the output of the rip (i.e. the .wav's) is fed to your encoder, which is especially good at its job, psychoacoustic compression of audio.
In audio terms, let's say we have a CD we would like to listen to. Our chain looks something like this:
CDP -> DAC -> EQ -> Amp -> Headphones
We have six components in this chain, each suited to a very specific task. The CDP is dedicated to ripping the bits from the CD as accurately as possible. The DAC is responsible for converting these bits into the representative analogue stream. The EQ is responsible for shaping the resulting waveform in what ways we desire. The amp for amplifying the signal to the headphones specifications. The headphones are responsible for reproducing the resulting waveform. The cables are responsible for accurately transmitting the information from one stage to another.
I've always looked at audio this way, and I have a feeling that a lot of the "objectivists" on this forum the same way.
I've also come to realize that this way of looking at audio really isn't shared by most. Some general examples I've seen:
Quote:
| Certain high end DACs and CDPs have synergy |
Quote:
| High end cable A has a much smoother sound, while high end cable B has a much tighter, aggressive sound. |
I could provide more examples, but you get the general idea. Given an unlimited amount of money, the ideal system would have completely "neutral" (I really hate this word, but from the post I think you understand the context) Headphones, DAC, CDP, Cables, and an Amp. The EQ would be the sole source of coloration.
In reality this is not possible, but we can come close. Headphones themselves for physical reasons are extremely difficult to achieve true neutrality, but we then have the EQ to compensate. For every other component though, there is no technical reason that they cannot be accurate to an absurdly high degree.
This philosophy also has the advantage in that it provides a good framework to test components. The digital end (CDP->DAC->) has a mathematically defined function we can measure against. The analogue side has a user defined set of functions we can test against. The greater the deviations, the worse our system is.
As I said at the start of this post though, this really doesn't seem to be the prevailing philosophy in audio. I've seen tons of stereophile reviews of cables with a long string of adjectives attached when under the UNIX philosophy we are looking for a single one. The use of an EQ seems completely foreign around here, instead trying to find perfect synergies between components that under the UNIX philosophy have an extremely well defined function.
So, well, there you have the UNIX philosophy of audio. What other philosophies do people ascribe to?











