Originally Posted by Dook
I have heard Tube amps will spread soundstange and imaging making them less accurate. Personally i think its a bunch of BS but even if it does i doubt it effects 3D audio positioning to any noticeable degree. As long as you have a decent pair of headphones 3D positioning is gonna be as accurate as the software(EAX, CMSS 3D, dolby headphone, Directsound 3D) will let it be. 5.1 will obviously be a tad bit more accurate (honestly not by much http://audio.rightmark.org/download.shtml
Sorry but this is plain wrong.
Headphones are in effect two speakers with limited soundstage. Now you can have fake 3D surround sound efforts and you can try and add depth all you like but the fact is it isn't surround sound and th soundstage is less than that found in a good two speaker set-up never mind that of surround sound...huge difference. If I hear a shotgun go off via a surround sound set-up I instantly know where that gunfire has come from if it is coded well in the game. If I hear two shots I know where they have both come from and can act accordingly....etc
You simply cannot get anywhere near that level of sound location from headphones or two speaker set-up.
Being able to know exactly where the gunfire comes from gives you a huge advantage and is fantastic in gameplay terms.
Originally Posted by Dook
you'll be able to pick up more detail from your games with a headphone vs a 5.1 system with out having your neighbors calling the police on you. Being able to hear a the ultra faint sound of a pistol reloading off in the distance over the hum of near by machinery is why you use headphones if you want to be good =).
As for your neighbours calling the police on you
surround sound doesn't have to be that loud, neither do you need your bass/subwoofer set so it literally sounds like Iraq in your room. You just need it loud enough to hear what is required for you to be able to respond accordingly...so I don't take that seriously at all.
As for detail, detail is less important in an FPS than in music say. It is very important with music to be able to hear detail like fingers sliding down guitar strings or lips on a trumpet....but how important is it to hear detail in an M16 fire and recoil action or depth of explosion in a grenade?
Is it more important than recognising and being able to respond to the direction of fire, grenades etc? Seriously??
You see I don't think it is- not remotely.
One has an enormous effect on the gameplay and the statistical chances of winning the game and ending up dead less often and the other is just ear candy.
In terms of hearing a pistol being reloaded- why wouldn't you hear that? I think that is a bit daft to say that you wouldn't hear that because you would-it just wouldn't sound richly detailed
If you like the sound in your games to be rich and detailed at the expense of gameplay and you don't mind being dead more often then go with the headphone and amp set-up. If you want the sound in your games to be more than just venere and actualy contribute to the gameplay experience then you go with a surround sound set-up.....at least if it is well coded in your game of choice....if you are into playing games that don't take advantage of surround sound then of course- go with the headphone/amp set-up in any case.
I am a massive fan of headphones having just got my mits on some very nice gear, but I am saying this stuff because I think it makes sense and am not just a fanboy of all things headphone....time and a place and all that....even then it is just an opinion and you don't have to agree with it...opinions are like ass holes everybody has one and this is mine: