Torment: Tides of Numenera raised far more money on Kickstarter than Wasteland 2. I wasn't calling Divinity: Original Sin clunky, I was referring to my concerns about Pillars of Eternity being clunky.
I'm one of the few who is sort of in the middle when it comes to RPGs: I don't want tabletop simulators, yet I also don't want casual action semi-RPGs (like The Witcher 2). In concept, Neverwinter Nights 2: Mask of the Betrayer is nearly the example of the RPG I prefer: it has most of the gameplay complexity and diversity of the classics, while at the same time being 3D having virtually unlimited camera options (3rd person camera is far more immersive to me compared to isometric, since again I want to be in the world and not playing a virtual pen and paper game), and amazing writing. However the character development isn't the absolute best.
Dragon Age: Origins might be an even better example of what I want out of an RPG, for its dynamic character development and how responsive the plot is to your decisions, combined with tactical gameplay. But the gameplay is a bit more dumbed down than I'd like. Open world would be a huge benefit for me, like Dragon Age: Inquisition which is my most anticipated game of the year. But I think that's enough RPG ranting from me, since what I want will never be done unless I make my own studio.
Nah, Pillars of Eternity is supposed to be made for the old school rpg fans who funded it like me. The people whol wanted the time of games like Baldur's Gate to return and Obsidian knew that this is not a marketable game for the producers and that's why relied on crowd funding. In my book there is still no rpf that can touch Baldur's Gate 2 - no Icewind Dale, no Neverwinter Nights, no Dragon Age but I am very hyped about Pillars of Eternity, DA: Inquisition and the Witcher 3.