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Rate the video games you're currently playing - Page 278

post #4156 of 4582
Quote:
Originally Posted by martin vegas View Post
 


I have 2 7990's..i can play in 4k at 120fps!

Well then... why don't  you go an eat ur self a BIG OLE SLICE of Braggarts Pie! 

 

but yea those things run what... dual processors so... quite literally, one of those 7990 might as well be two R290Xs 

 

Do I want to know what they cost you q.q 

post #4157 of 4582
Quote:
Originally Posted by Mshenay View Post
 

Well then... why don't  you go an eat ur self a BIG OLE SLICE of Braggarts Pie! 

 

but yea those things run what... dual processors so... quite literally, one of those 7990 might as well be two R290Xs 

 

Do I want to know what they cost you q.q 


Them R290x are good cards Mshenay..p.s weren't bragging about my cards, it's just the way it came across!

post #4158 of 4582
Quote:
Originally Posted by martin vegas View Post
 


Them R290x are good cards Mshenay..p.s weren't bragging about my cards, it's just the way it came across!

Oh I know I'm picking on you :3

 

Actually with regards to my new 7870, the memory clock is slower... [although I found my 6950 was never to stable with OC'd memory so I kept it at stock 1250 speeds]

 

The 6950 I had wasn't real found of being OC'd either, hoping I can really push this 7870 a little :3 it's got warrenty to till 6/14! So that's helpful for me.

 

Still it's a nice small step up GPU wise. 

post #4159 of 4582
Quote:
Originally Posted by martin vegas View Post
 


Them R290x are good cards Mshenay..p.s weren't bragging about my cards, it's just the way it came across!

 

Shame that every single one seems to be getting nabbed for mining...

 

Back on topic though, the new Thief. Not really liking it at all... Having said that I've only played the first hour or so, perhaps it gets better but I'm not finding it to be all that great.

post #4160 of 4582
Quote:
Originally Posted by ninjapirate9901 View Post
 

 

Shame that every single one seems to be getting nabbed for mining...

 

Back on topic though, the new Thief. Not really liking it at all... Having said that I've only played the first hour or so, perhaps it gets better but I'm not finding it to be all that great.

Thief doesn't really get any better. If you pretend it's not a thief game and lower your expectations, it's a decent stealth game but that's it. I'll probably finish it but that doesn't mean I'm not very disappointed. 

post #4161 of 4582
Quote:
Originally Posted by kova4a View Post
 

. If you pretend it's not a thief game and lower your expectations, it's a decent stealth game but that's it

is this what we've come to as consumers... force feeding our selvs sub par games... no thanks :/

post #4162 of 4582
Quote:
Originally Posted by Mshenay View Post
 
Quote:
Originally Posted by kova4a View Post
 

. If you pretend it's not a thief game and lower your expectations, it's a decent stealth game but that's it

is this what we've come to as consumers... force feeding our selvs sub par games... no thanks :/

Unfortunately this is our reality.

The same problem exists in the world of animé. Too many people who love animé/computer games work in the animé/computer games industry[ies]. 

 

This is exactly why some of the best games today are indi releases, where often it's the simplest execution of one or two ideas that make something ridiculously simple, yet fun, like the games of the 80's 90's. 

 

Just look at the movie industry - it's exactly the same thing there too. We're now well into the age of the 'saga', where sequels are stacked upon sequels and ad-on packs upon ad-on packs.

It's come to the point where I'm replaying a lot of loved classics and almost exclusively enjoying indi productions. 

 

The new generation of kids/gamers fortunately don't have this problem, and some will immediately shun anything that doesn't rival BF3 graphics. 
Many of our generation are also guilty of passing judgement on GFX alone which I think is very sad. It shows a lack of imagination and appreciation for the art of game design.


Edited by GREQ - 2/26/14 at 11:04am
post #4163 of 4582
Quote:
Originally Posted by GREQ View Post
 

Unfortunately this is our reality.

The same problem exists in the world of animé. Too many people who love animé/computer games work in the animé/computer games industry[ies]. 

 

This is exactly why some of the best games today are indi releases, where often it's the simplest execution of one or two ideas that make something ridiculously simple, yet fun, like the games of the 80's 90's. 

 

Just look at the movie industry - it's exactly the same thing there too. We're now well into the age of the 'saga', where sequels are stacked upon sequels and ad-on packs upon ad-on packs.

It's come to the point where I'm replaying a lot of loved classics and almost exclusively enjoying indi productions. 

 

The new generation of kids/gamers fortunately don't have this problem, and some will immediately shun anything that doesn't rival BF3 graphics. 
Many of our generation are also guilty of passing judgement on GFX alone which I think is very sad. It shows a lack of imagination and appreciation for the art of game design.

Very good points, I to am enjoying many indie games. Pixel Junk Eden is wonderful as is Fez and Dust

 

Why do you say there is an issue with enthusists working in the industries they enjoy? 

post #4164 of 4582
Quote:
Originally Posted by GREQ View Post
 

Unfortunately this is our reality.

The same problem exists in the world of animé. Too many people who love animé/computer games work in the animé/computer games industry[ies]. 

 

This is exactly why some of the best games today are indi releases, where often it's the simplest execution of one or two ideas that make something ridiculously simple, yet fun, like the games of the 80's 90's. 

 

Just look at the movie industry - it's exactly the same thing there too. We're now well into the age of the 'saga', where sequels are stacked upon sequels and ad-on packs upon ad-on packs.

It's come to the point where I'm replaying a lot of loved classics and almost exclusively enjoying indi productions. 

 

The new generation of kids/gamers fortunately don't have this problem, and some will immediately shun anything that doesn't rival BF3 graphics. 
Many of our generation are also guilty of passing judgement on GFX alone which I think is very sad. It shows a lack of imagination and appreciation for the art of game design.

I've become less and less of a gamer as time goes by because of this. New releases just don't appeal to me anymore; except the occasional game such as Far Cry 3, Dishonoured and Metro: Last Light. Same for anime, after watching the likes of Clannad, Shingeki No Kyojin and Natsume Yuujinchou; I've been having more and more trouble finding good anime as time goes by and have switched to Visual Novels because of this.


Edited by BucketInABucket - 2/26/14 at 11:13am
post #4165 of 4582
Quote:
Originally Posted by Mshenay View Post

 

Why do you say there is an issue with enthusists working in the industries they enjoy? 

Hayao Miyazaki explains it best. If I try to explain it myself, I'll probably mess it up. I totally agree with what he says here.

Takes less than 20 seconds to read.

http://en.rocketnews24.com/2014/01/30/ghiblis-hayao-miyazaki-says-the-anime-industrys-problem-is-that-its-full-of-anime-fans/

post #4166 of 4582
Quote:
Originally Posted by GREQ View Post
 

Hayao Miyazaki explains it best. If I try to explain it myself, I'll probably mess it up. I totally agree with what he says here.

Takes less than 20 seconds to read.

http://en.rocketnews24.com/2014/01/30/ghiblis-hayao-miyazaki-says-the-anime-industrys-problem-is-that-its-full-of-anime-fans/

That makes a ton of sense! 

 

still I was into anime when I was younger... then I discovered real ppl where more fun to draw and watch ;3 so I agree with him 100% as well! 

post #4167 of 4582

Killzone Shadow Fall 8.5/10- So I am only going to review this based on multiplayer. Of what I played of the single player, well quite frankly it sucks, but you can read 100x reviews on why its flawed. The multiplayer I still like. The warzone gameplay is still my favorite game type of any FPS ever made. Flawlessy transferring from one game type to the next is ton of fun and keeps you on your toes. The weapons are decently balanced. Every gun has its flaw, and its strength. I never find myself saying OMG THIS GUN IS SOO BROKEN. The class system is still very strong, but the recon class is probably the weakest of the 3. The Support class is the strongest if you want to win. The assault class is mostly a killing class, which is annoying because a lot of people use it (PTFO!). 

 

Major problems so far? Nothing too glaring, but I find that the lack of people playing a bit disturbing (you will still get into games fine). The game also just went through a server issue with a recent update (lag central) which potentially lost a decent amount of players.

 

Overall its still an incredibly fun game that requires a good amount of strategy. I do not think it is a good as KZ2 multiplayer, which had a lot of ingenuity to it. In fact I think the series has been backtracking ever since KZ2 despite whatever the public thinks of it "heading in the right direction". I personally think it is getting more generic. KZ2 had some really awesome maps like the map where its a giant train and you had to jump from car to car with hazards in between, or the map that had a bomb being dropped every once in a while and you had to find cover.


Edited by gamefreak054 - 2/28/14 at 12:39am
post #4168 of 4582
I've got a $2700 notebook and play counterstrike 1.6. Best game ever. Quick down and dirty, to the point. Plus, I'm deadly as hell with an awp.
post #4169 of 4582

I have been playing 'Bravely Default' on the 3ds for the past few weeks.

 

Really a solid throw back to the old Final Fantasy JRPG days; very much akin to "four hero's of light", the major flaw with the game is that if you just blindly follow along with it; it really REALLY sufferers from JRPG syndrome.I mean by saying this that the characters are ungodly predictable, the story follows EXACTLY what you would suspect from something like this and so on; BUT you can change the events of the story; and with NG+ finding all five of the alternate endings is  pretty interesting.

 

The combat is the bread and butter of this game. The classic turn based combat is made interesting with the games namesake the "brave and default" system. Rather than just turn after turn and so on of combat; you have the option to "Default" which causes you to defend that turn and bank "battle points" you use the battle point to act on your turn and can have between 3 and -4, using the "brave" you can exhaust BP even spend BP you don't have until you reach -4. you regen one bp per turn and with jobs giving you the ability to regen extra BP per turn its pretty interesting and gives a twist to battles. You may find your self destroying random enemy's encountered by just beasting through them and spending all 4+BP for all characters and having them attack; but bosses are a different story. Bosses are their own interesting dynamic as you rarely face just a single boss; they are usually partnered or have means of quickly overpowering them self's or simply gimping your entire party. The job system plays a HUGE role in this; most fights you are clearly on the offensive; but boss fights will leave you out in the cold with this tactic.

 

The job system is very much like the Final Fantasy tactics job system; a large number of jobs that you can switch anyone to at any time; however, this system lets you choose one sub job, and use unlocked ability's from those jobs you have unlocked; allowing a lot of mix and matching and really giving you an edge. You can create a white mage that buffs them self's up with there own spells; or a red mage that is a BP battery and can give your party a few extra attacks per-turn. Even a lancer that uses spells to enhance damage done and use ability's to increase magic damage dealt and physical damage dealt; all while having time magic increase that characters turn speed so it can deal massive damage in one turn that would take four or five turns to do. The mixing and matching system gives way to an enormous amount of customization and is really fun to try different builds for your party.

 

Over all I give this a 7/10, with 80+ hours on my first play through its either a completionist wet dream....or nightmare.

post #4170 of 4582
Quote:
Originally Posted by WhiteCrow View Post
 

I have been playing 'Bravely Default' on the 3ds for the past few weeks.

 

Really a solid throw back to the old Final Fantasy JRPG days; very much akin to "four hero's of light", the major flaw with the game is that if you just blindly follow along with it; it really REALLY sufferers from JRPG syndrome.I mean by saying this that the characters are ungodly predictable, the story follows EXACTLY what you would suspect from something like this and so on; BUT you can change the events of the story; and with NG+ finding all five of the alternate endings is  pretty interesting.

 

The combat is the bread and butter of this game. The classic turn based combat is made interesting with the games namesake the "brave and default" system. Rather than just turn after turn and so on of combat; you have the option to "Default" which causes you to defend that turn and bank "battle points" you use the battle point to act on your turn and can have between 3 and -4, using the "brave" you can exhaust BP even spend BP you don't have until you reach -4. you regen one bp per turn and with jobs giving you the ability to regen extra BP per turn its pretty interesting and gives a twist to battles. You may find your self destroying random enemy's encountered by just beasting through them and spending all 4+BP for all characters and having them attack; but bosses are a different story. Bosses are their own interesting dynamic as you rarely face just a single boss; they are usually partnered or have means of quickly overpowering them self's or simply gimping your entire party. The job system plays a HUGE role in this; most fights you are clearly on the offensive; but boss fights will leave you out in the cold with this tactic.

 

The job system is very much like the Final Fantasy tactics job system; a large number of jobs that you can switch anyone to at any time; however, this system lets you choose one sub job, and use unlocked ability's from those jobs you have unlocked; allowing a lot of mix and matching and really giving you an edge. You can create a white mage that buffs them self's up with there own spells; or a red mage that is a BP battery and can give your party a few extra attacks per-turn. Even a lancer that uses spells to enhance damage done and use ability's to increase magic damage dealt and physical damage dealt; all while having time magic increase that characters turn speed so it can deal massive damage in one turn that would take four or five turns to do. The mixing and matching system gives way to an enormous amount of customization and is really fun to try different builds for your party.

 

Over all I give this a 7/10, with 80+ hours on my first play through its either a completionist wet dream....or nightmare.

 Bring it!


Edited by martin vegas - 3/1/14 at 7:46am
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