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Posts by NamelessPFG

Is it just me, or has there been a trend of Fidelio X1 FOTM hype lately, especially in this thread?
In most cases for me, the headphone is the more expensive half of the chain, since the source is an X-Fi Titanium HD I only paid around $90 for and my current cans were in the $140-150 range. There was one particular exception to the rule: Stax SR-Lambda: $320 Stax SRM-T1: $400 That's par for the course with non-flagship electrostatics, if you don't want to take the transformer box + speaker amp approach. A direct-drive amp like the SRM-1/Mk2 Pro or SRM-T1 will often...
 I'd believe you...if you were talking about Vesperia, Graces f or Xillia. Symphonia PS3? I just got to see it with my own eyes, and they did NOT bring the framerate back up to 60 FPS like the GCN version, which is just inexcusable. Then there's the strange matter of them adding more voice-acted dialogue for the extra content, except it's apparently low-quality and they still didn't give the Skits any English voice-acting! (You could get around that by enabling Japanese...
 You got it mixed up again. SBX Pro Surround is on the newer Z-series cards; the X-Fi Titanium HD uses CMSS-3D Headphone in Game Mode and THX TruStudio Surround in Entertainment Mode. If headphone amplification is really that big of a deal to you, I'd suggest budgeting for an external amp.  It just sounds better in terms of positional audio cues to me, particularly in DirectSound3D/OpenAL-enabled games where you get a full 3D soundscape instead of just virtual 7.1. This...
 You're confusing requirements for getting virtual surround out of console games (ala Mad Lust Envy's thread) with the requirements for PC games. For PC games, you DON'T NEED Dolby Digital or DTS encoding at all; it can already pre-mix it into CMSS-3D Headphone/Dolby Headphone/SBX Pro Surround/etc. before piping the processed two-channel stream out through S/PDIF (or through Stereo Mix/"What U Hear") and into an external DAC. The only reason I'd see for anyone possibly...
 Someone brought a retail copy to the game room today; although the copyright text mentions Dolby Labs, there is otherwise no presence of a Dolby logo for anything on the case or the disc. (Nobody played it because they were too busy playing Tales of Graces f instead, though.) For what it's worth, the original GameCube release doesn't have Dolby Pro Logic II-encoded output, either. It's just stereo. And speaking of which...I know I'm supposed to be more tolerant of old...
 Well, now it's out, and they defied my expectations...of how much worse it could get. They butchered the gameplay! They butchered the mythos! And now, it's confirmed for full-on DmC in terms of painfully edgy writing!  Sorry, guys, but unless I get this one for free, any AstoundSound evaluation sans TrueAudio DSP will have to wait. That's just not worth it, no way.
 Please tell me they're going to localize the entire trilogy this time...last time I heard, it was just First Chapter on PSP, and that's all we got.
Just so anyone who looks upon this thread knows, even though the question was answered elsewhere:   X-Fi cards have their EQ in the Console Launcher interface, NOT the Audio Control Panel interface.   I have no idea why Creative has two mostly similar utilities for adjusting sound card settings, with options placed differently between them and sometimes keeping certain adjustments exclusive to the Console Launcher, but that's how it is.
 Why would you want to take the HDMI audio path and cram that into S/PDIF to output to another DAC instead of just directly working with the HDMI audio signal? In other words, what you really want is a headphone surround processor that has HDMI. Unfortunately, your wallet isn't going to like the choices: Replace your Denon AVR with a different AVR that has built-in Dolby Headphone mixing and HDMI inputs, like some older triple-digit Harmon/Kardon models and the Marantz...
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