Most games SUCK at mixing audio for headphones. BF3 was one of the rare exceptions with Enhanced Stereo Mode (as well as any OpenAL game that comes bundled with Rapture3D, like a lot of Codemasters racing titles), but they removed that in BF4 for some dumb reason, and SW:BF3 is no better. Sounds completely one-dimensional if I let games try and handle positional audio for headphones, no sense of depth whatsoever. That's why we splurge for sound cards in the first place.
12/23/15 at 6:30am