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Posts by NamelessPFG

EAX needs to be accessed through OpenAL or DirectSound3D, but EAX itself is NOT OpenAL or DirectSound3D, which are primarily APIs to facilitate the placement of sounds in 3D space.   OpenAL doesn't even need the proprietary EAX, really; it's been displaced by the newer EFX, which tends to be supported on non-Creative OpenAL renderers like Rapture3D.   All of that said, while both the old DS3D/OAL APIs and AMD's new TrueAudio API were generally designed with hardware...
That depends entirely on whether you're going to be gaming on that setup or not.   You add a sound card to the chain if you need its gaming DSP features; even a cheap one with S/PDIF output will suffice for that.   Otherwise, you can use S/PDIF straight from the motherboard audio codec or USB and not lose anything.
 Haha, of all the things to come up here, it's that one Sega CD FMV game the guys at HG101 stream every now and then... The timing on some of those input cues is painfully tight, though! I haven't seen any of 'em ever finish it.
That most likely has to do with its exorbitant price tag.   To be honest, the only reason I own one is because I got it for a mere $142 shipped, knowing full well there would be a problem with the spliced replacement headphone plug and I'd have to break out the soldering iron to fix it...and I did. (Still wanna fully recable this thing, though.)   At $300+? No thanks. The mic's really nice, one of the few that can effectively negate a Model M's noise in the background,...
 Duly noted for whenever I get around to entirely re-writing this guide so that people don't keep repeatedly asking the same questions all the time. That will most likely have to wait 'til next month, however. There are tests and final exams coming up.
That's Stax money, easily.   Start shopping for some vintage Lambdas and an SRM-T1 to drive 'em with, or maybe consider a modern SR-307/SRM-323S combo once they fall back to $1,000 again.
The folks at QSF seem rather anti-Creative overall, surprisingly. They seem to favor Roland and Yamaha hardware, alongside assorted clone cards.   However, I'm not fond of clone cards after learning the hard way how Tyrian 2000 doesn't get alone with this ESS AudioDrive card I had lying around. From then on, it's been nothing but genuine Sound Blaster hardware.   As for XP, that's actually not where I'd use the AWE. The aforementioned P4EE/6800 Ultra system actually...
 I kinda understand what you mean. Many dynamic headphones with emphasized treble can take on this piercing, needle-through-your-eardrums quality to the treble alongside having this weird texture/grain over it all, yet what a lot of people consider to be just the right amount of treble (MA900) is just diluted and lacking to me. But I'm mainly coming from Stax, where the treble is as effortless as it gets. Clear, detailed, even emphasized, but never piercing unless the...
Well, talk about thread necromancy! Not that I mind; this sort of thing is like VOGONS or Quest Studios Forums sound card discussion taken to the next level. I do have an AWE32 CT2760 lying around for retrogaming use, but the amped speaker-out is unbearably noisy, so I use headphones on the line-out. Still loud enough, no noise. Modding it for better sound quality is an interesting endeavour; I'd consider it if I knew what to change on this monstrosity of a card. Too...
 Apparently, HRTF techniques are possible with stereo speakers, but it requires crosstalk cancellation and the speakers to be positioned around 30 degrees off of the listener's center on both sides. QSound is the most notable example of such tech, but Aureal had a similar mix with A3D, and Creative also attempted it with CMSS-3D Virtual. Still, headphones work far better for this sort of thing in my experience. Ironically, the very lack of crosstalk that makes people want...
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