New Posts  All Forums:

Posts by NamelessPFG

 GTX 980, reference model. Got it for $315 shipped late last year and wanted to be prepared for my Rift CV1 the moment it arrived on my doorstep, which it did back in mid-May. The GTX 1070/1080 weren't out yet and were out of my budget anyway. It's proving to be adequate enough at 1600x1200@95Hz (still missing my FW900 that could do 1920x1200@95Hz just as easily) that it should tide me over until Volta. Hopefully, by then, we'll either have DisplayPort-to-VGA adapters that...
 Well, a lot of FPSs boil down to sheer twitch during certain engagements, even slower ones like Battlefield and Counter-Strike. Sometimes that's the only thing that'll save you when you're horribly outnumbered and outgunned in a bad spot, though those are the sorta titles where you want to avoid that to begin with and think more tactically, more about clearing, covering and controlling spaces.That said, if someone was to use the phrase "twitch shooter", I'm immediately...
Now that I have my desktop all maxed out with 32 GB of DDR3-2400 just because I could (and because I wanted to do so before DDR3 inevitably goes up in price and the supply of the really good stuff dwindles as DDR4 takes over), I have some breathing room to play with RAM disks. I'm just not sure what I'd use one for at the moment, considering that a lot of applications already cache their stuff into RAM properly without needing to shove a swap file into a RAM disk. It's...
 Tell me about it. There's a reason I have a retrogaming setup with three sound cards in it, all with certain specific features that games use that the rest don't have and which aren't emulated at all with current software. And even when you get into the A3D/EAX age, things are still complex because now you get to worry about how different driver versions make particular games sound on top of having the right chipset in your card; for instance, A3D 2.0 with wavetracing...
If you think this is early adopter stuff, try getting into '90s VR with something like a VFX1, which was also tied to an ISA card that also relied on a VESA feature connector for graphics passthrough. No 3dfx for you!   Today's Rift and Vive are easy mode by comparison, not to mention clearly two decades more advanced and with the benefit of having software designed specifically for their use, as opposed to, say, slapping stereo 3D and head-tracker support into an...
Well now, everyone's talking about No Man's Sky today, and the general verdict is "biggest case of hype backlash since Daikatana or Duke Nukem Forever", with serious technical issues on the PC version not helping in the slightest.   A lot of it boils down to people saying it has even less depth than Elite: Dangerous, which already gets enough complaints for having a vast world with no depth. Someone already likened NMS to "the world's biggest kiddie pool", heh. I also...
I've been gaming on both for as long as I remember: consoles with an NES, SNES and Magnavox Odyssey2 to start out with, PC back in the DOS days on my father's machine.   This was when Windows 3.1 was the latest thing and you still had to remember your address/IRQ/DMA settings so each and every game you played would have sound. In certain cases, you'd even have to start fiddling around with freeing up "conventional memory" under the 640K barrier just to get a game to...
 Are those the Alcantara pads I've heard so much about? That might be something to add to my list whenever I get around to fixing up the MMX 300 with a replacement driver. Tempting, I admit, but not a big enough step up from my GTX 980 to warrant the money spent. Still a good deal if you need one of the fastest cards to still have VGA output support, though. Also note that these sales are pretty good for PSUs as well if you're doing a whole new build or need some more...
 I'd never even considered it because it's a wireless gaming headset - a deadly combination around these parts for people who want to use their audiophile-grade headphones. It doesn't even have a typical headphone jack on the DSP/transceiver box, so it only works with the headset. Here's hoping we see more options soon that close the gap between the typical S/PDIF-only devices and the new Realiser A16.
The implication was that licensing out SVS would require the PRIR and head-tracking to be implemented into the AVR in the first place, otherwise it's just not SVS for the very reasons you mentioned. I mean, think about it: the only people likely to have access to a decent surround sound speaker system to make a good PRIR with are those who'd pay good money for an AVR and the speakers connected to it, and many higher-end setups already support a microphone for channel level...
New Posts  All Forums: