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Posts by NamelessPFG

I wish I could name some myself, but even I can't think of a single one.   Battlefield 3/4/Hardline Enhanced Stereo Mode needs more verification, and anything that uses AstoundSound is inherently disqualified if the enhanced audio has no CPU fallback without an AMD TrueAudio card.   That may change as this plugin takes off for Unity-based games:   http://realspace3daudio.com/   I'm actually kinda astounded that binaural audio is only now making something of a...
 I know about the Microsoft study results on that all too well. They could easily level the playing field by actually taking advantage of the fact that modern consoles have USB ports. Quake III Arena, Unreal Tournament and Half-Life all had console ports (mainly Dreamcast and PS2) back in the day. Guess what they all had in common? That's right - native KB+M support. But now we live in an age where consoles support KB+M for interface use, but they don't bother implementing...
The only Battlefield I'd play on console is Bad Company 1, and that's only because they never released a PC version.   Cross-platform multiplayer should really be more of a standard feature so communities aren't segregated like this.
GameFly's selling the basic PC version for $12.74 with the SEP15OFF coupon code.   So yeah, I pulled the trigger. Not that I feel like playing these sorta games without friends to back me up...
 It's hard to comment on DTS Headphone:X when there isn't a headphone surround processor available for purchase that uses it yet, to my knowledge. Where's the Turtle Beach TAC, anyway? I was actually thinking that DTS H:X's main schtick would've only applied to movies in the form of a pre-recorded binaural audio track, but if they can convert existing 5.1/7.1 sources to binaural-esque mixing, as the TAC would imply, then maybe we've got a competitor to DH on that front....
Huh, it has a built-in two-channel speaker amp. Didn't see that coming. I'd have a great use for that, but if it behaves like the Sound Core3D cards, then it might not output a headphone-optimized SBX Pro Surround mix over the speaker amp outs, which would greatly hinder its usefulness in driving Stax transformer boxes. Also, no mentions of DTS or Dolby Pro Logic II decoding are present, which hinders its use for me in console gaming. There's no HDMI audio-in,...
All this talk about laptop trackpads, and what I really want is for TrackPoints to be more common outside of ThinkPads and certain other business-class laptops, especially if I could hold down Fn or something to scroll with it.   No massive waste of space, easy to reach from the home row, don't have to worry about my palms brushing against it...   That said, much as I prefer them, I wound up on a notebook without one simply because Fujitsu refuses to put them on their...
Well, now I'm starting to miss the 2730p's predominantly magnesium-alloy construction. The T901's plastic chassis is cracking up here and there; I don't know how much more it'll take before something really breaks off on the bottom half. This is not what I expect out of what is supposed to be a business-class machine that started at $1,900 MSRP in its bare entry-level configuration. At least the screen hinge is still sturdy.   On the flip side, the 2760p would've still...
A deep soundstage can project forward and back, not just side to side. I'd expect that sort of thing to rely more on the virtual surround tech used. Earspeakers like the Stax Sigma and AKG K1000 would have more natural depth due to the drivers being in front of the wearer's ears, but that also inherently makes them incompatible with virtual surround and thus less suitable for gaming. You're better off asking Mad Lust Envy what headphones pair well with virtual surround...
 Maybe in years-behind-the-times HDTV land, that's the case due to HDMI bandwidth limitations, but PC monitors have been true 120 Hz and beyond since the days of CRTs. It's part of the reason I'm so fond of my GDM-FW900. As Yethal pointed out, you're really overthinking this. G-SYNC basically lets the GPU control the monitor refresh cycles instead of having to time its frames to the monitor. It only repeats frames in the fashion you're thinking if the framerate drops below...
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